/usr/include/d/gtkd-3/gio/SocketConnection.d is in libgtkd-3-dev 3.7.5-2build1.
This file is owned by root:root, with mode 0o644.
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* This file is part of gtkD.
*
* gtkD is free software; you can redistribute it and/or modify
* it under the terms of the GNU Lesser General Public License
* as published by the Free Software Foundation; either version 3
* of the License, or (at your option) any later version, with
* some exceptions, please read the COPYING file.
*
* gtkD is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU Lesser General Public License for more details.
*
* You should have received a copy of the GNU Lesser General Public License
* along with gtkD; if not, write to the Free Software
* Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110, USA
*/
// generated automatically - do not change
// find conversion definition on APILookup.txt
// implement new conversion functionalities on the wrap.utils pakage
module gio.SocketConnection;
private import gio.AsyncResultIF;
private import gio.Cancellable;
private import gio.IOStream;
private import gio.Socket;
private import gio.SocketAddress;
private import gio.c.functions;
public import gio.c.types;
private import glib.ErrorG;
private import glib.GException;
private import gobject.ObjectG;
public import gtkc.giotypes;
/**
* #GSocketConnection is a #GIOStream for a connected socket. They
* can be created either by #GSocketClient when connecting to a host,
* or by #GSocketListener when accepting a new client.
*
* The type of the #GSocketConnection object returned from these calls
* depends on the type of the underlying socket that is in use. For
* instance, for a TCP/IP connection it will be a #GTcpConnection.
*
* Choosing what type of object to construct is done with the socket
* connection factory, and it is possible for 3rd parties to register
* custom socket connection types for specific combination of socket
* family/type/protocol using g_socket_connection_factory_register_type().
*
* To close a #GSocketConnection, use g_io_stream_close(). Closing both
* substreams of the #GIOStream separately will not close the underlying
* #GSocket.
*
* Since: 2.22
*/
public class SocketConnection : IOStream
{
/** the main Gtk struct */
protected GSocketConnection* gSocketConnection;
/** Get the main Gtk struct */
public GSocketConnection* getSocketConnectionStruct(bool transferOwnership = false)
{
if (transferOwnership)
ownedRef = false;
return gSocketConnection;
}
/** the main Gtk struct as a void* */
protected override void* getStruct()
{
return cast(void*)gSocketConnection;
}
protected override void setStruct(GObject* obj)
{
gSocketConnection = cast(GSocketConnection*)obj;
super.setStruct(obj);
}
/**
* Sets our main struct and passes it to the parent class.
*/
public this (GSocketConnection* gSocketConnection, bool ownedRef = false)
{
this.gSocketConnection = gSocketConnection;
super(cast(GIOStream*)gSocketConnection, ownedRef);
}
/** */
public static GType getType()
{
return g_socket_connection_get_type();
}
/**
* Looks up the #GType to be used when creating socket connections on
* sockets with the specified @family, @type and @protocol_id.
*
* If no type is registered, the #GSocketConnection base type is returned.
*
* Params:
* family = a #GSocketFamily
* type = a #GSocketType
* protocolId = a protocol id
*
* Returns: a #GType
*
* Since: 2.22
*/
public static GType factoryLookupType(GSocketFamily family, GSocketType type, int protocolId)
{
return g_socket_connection_factory_lookup_type(family, type, protocolId);
}
/**
* Looks up the #GType to be used when creating socket connections on
* sockets with the specified @family, @type and @protocol.
*
* If no type is registered, the #GSocketConnection base type is returned.
*
* Params:
* gType = a #GType, inheriting from %G_TYPE_SOCKET_CONNECTION
* family = a #GSocketFamily
* type = a #GSocketType
* protocol = a protocol id
*
* Since: 2.22
*/
public static void factoryRegisterType(GType gType, GSocketFamily family, GSocketType type, int protocol)
{
g_socket_connection_factory_register_type(gType, family, type, protocol);
}
/**
* Connect @connection to the specified remote address.
*
* Params:
* address = a #GSocketAddress specifying the remote address.
* cancellable = a %GCancellable or %NULL
*
* Returns: %TRUE if the connection succeeded, %FALSE on error
*
* Since: 2.32
*
* Throws: GException on failure.
*/
public bool connect(SocketAddress address, Cancellable cancellable)
{
GError* err = null;
auto p = g_socket_connection_connect(gSocketConnection, (address is null) ? null : address.getSocketAddressStruct(), (cancellable is null) ? null : cancellable.getCancellableStruct(), &err) != 0;
if (err !is null)
{
throw new GException( new ErrorG(err) );
}
return p;
}
/**
* Asynchronously connect @connection to the specified remote address.
*
* This clears the #GSocket:blocking flag on @connection's underlying
* socket if it is currently set.
*
* Use g_socket_connection_connect_finish() to retrieve the result.
*
* Params:
* address = a #GSocketAddress specifying the remote address.
* cancellable = a %GCancellable or %NULL
* callback = a #GAsyncReadyCallback
* userData = user data for the callback
*
* Since: 2.32
*/
public void connectAsync(SocketAddress address, Cancellable cancellable, GAsyncReadyCallback callback, void* userData)
{
g_socket_connection_connect_async(gSocketConnection, (address is null) ? null : address.getSocketAddressStruct(), (cancellable is null) ? null : cancellable.getCancellableStruct(), callback, userData);
}
/**
* Gets the result of a g_socket_connection_connect_async() call.
*
* Params:
* result = the #GAsyncResult
*
* Returns: %TRUE if the connection succeeded, %FALSE on error
*
* Since: 2.32
*
* Throws: GException on failure.
*/
public bool connectFinish(AsyncResultIF result)
{
GError* err = null;
auto p = g_socket_connection_connect_finish(gSocketConnection, (result is null) ? null : result.getAsyncResultStruct(), &err) != 0;
if (err !is null)
{
throw new GException( new ErrorG(err) );
}
return p;
}
/**
* Try to get the local address of a socket connection.
*
* Returns: a #GSocketAddress or %NULL on error.
* Free the returned object with g_object_unref().
*
* Since: 2.22
*
* Throws: GException on failure.
*/
public SocketAddress getLocalAddress()
{
GError* err = null;
auto p = g_socket_connection_get_local_address(gSocketConnection, &err);
if (err !is null)
{
throw new GException( new ErrorG(err) );
}
if(p is null)
{
return null;
}
return ObjectG.getDObject!(SocketAddress)(cast(GSocketAddress*) p, true);
}
/**
* Try to get the remote address of a socket connection.
*
* Since GLib 2.40, when used with g_socket_client_connect() or
* g_socket_client_connect_async(), during emission of
* %G_SOCKET_CLIENT_CONNECTING, this function will return the remote
* address that will be used for the connection. This allows
* applications to print e.g. "Connecting to example.com
* (10.42.77.3)...".
*
* Returns: a #GSocketAddress or %NULL on error.
* Free the returned object with g_object_unref().
*
* Since: 2.22
*
* Throws: GException on failure.
*/
public SocketAddress getRemoteAddress()
{
GError* err = null;
auto p = g_socket_connection_get_remote_address(gSocketConnection, &err);
if (err !is null)
{
throw new GException( new ErrorG(err) );
}
if(p is null)
{
return null;
}
return ObjectG.getDObject!(SocketAddress)(cast(GSocketAddress*) p, true);
}
/**
* Gets the underlying #GSocket object of the connection.
* This can be useful if you want to do something unusual on it
* not supported by the #GSocketConnection APIs.
*
* Returns: a #GSocket or %NULL on error.
*
* Since: 2.22
*/
public Socket getSocket()
{
auto p = g_socket_connection_get_socket(gSocketConnection);
if(p is null)
{
return null;
}
return ObjectG.getDObject!(Socket)(cast(GSocket*) p);
}
/**
* Checks if @connection is connected. This is equivalent to calling
* g_socket_is_connected() on @connection's underlying #GSocket.
*
* Returns: whether @connection is connected
*
* Since: 2.32
*/
public bool isConnected()
{
return g_socket_connection_is_connected(gSocketConnection) != 0;
}
}
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