/usr/include/d/gtkd-3/gio/SocketService.d is in libgtkd-3-dev 3.7.5-2build1.
This file is owned by root:root, with mode 0o644.
The actual contents of the file can be viewed below.
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* This file is part of gtkD.
*
* gtkD is free software; you can redistribute it and/or modify
* it under the terms of the GNU Lesser General Public License
* as published by the Free Software Foundation; either version 3
* of the License, or (at your option) any later version, with
* some exceptions, please read the COPYING file.
*
* gtkD is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU Lesser General Public License for more details.
*
* You should have received a copy of the GNU Lesser General Public License
* along with gtkD; if not, write to the Free Software
* Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110, USA
*/
// generated automatically - do not change
// find conversion definition on APILookup.txt
// implement new conversion functionalities on the wrap.utils pakage
module gio.SocketService;
private import gio.SocketConnection;
private import gio.SocketListener;
private import gio.c.functions;
public import gio.c.types;
private import glib.ConstructionException;
private import gobject.ObjectG;
private import gobject.Signals;
public import gtkc.giotypes;
private import std.algorithm;
/**
* A #GSocketService is an object that represents a service that
* is provided to the network or over local sockets. When a new
* connection is made to the service the #GSocketService::incoming
* signal is emitted.
*
* A #GSocketService is a subclass of #GSocketListener and you need
* to add the addresses you want to accept connections on with the
* #GSocketListener APIs.
*
* There are two options for implementing a network service based on
* #GSocketService. The first is to create the service using
* g_socket_service_new() and to connect to the #GSocketService::incoming
* signal. The second is to subclass #GSocketService and override the
* default signal handler implementation.
*
* In either case, the handler must immediately return, or else it
* will block additional incoming connections from being serviced.
* If you are interested in writing connection handlers that contain
* blocking code then see #GThreadedSocketService.
*
* The socket service runs on the main loop of the
* [thread-default context][g-main-context-push-thread-default-context]
* of the thread it is created in, and is not
* threadsafe in general. However, the calls to start and stop the
* service are thread-safe so these can be used from threads that
* handle incoming clients.
*
* Since: 2.22
*/
public class SocketService : SocketListener
{
/** the main Gtk struct */
protected GSocketService* gSocketService;
/** Get the main Gtk struct */
public GSocketService* getSocketServiceStruct(bool transferOwnership = false)
{
if (transferOwnership)
ownedRef = false;
return gSocketService;
}
/** the main Gtk struct as a void* */
protected override void* getStruct()
{
return cast(void*)gSocketService;
}
protected override void setStruct(GObject* obj)
{
gSocketService = cast(GSocketService*)obj;
super.setStruct(obj);
}
/**
* Sets our main struct and passes it to the parent class.
*/
public this (GSocketService* gSocketService, bool ownedRef = false)
{
this.gSocketService = gSocketService;
super(cast(GSocketListener*)gSocketService, ownedRef);
}
/** */
public static GType getType()
{
return g_socket_service_get_type();
}
/**
* Creates a new #GSocketService with no sockets to listen for.
* New listeners can be added with e.g. g_socket_listener_add_address()
* or g_socket_listener_add_inet_port().
*
* New services are created active, there is no need to call
* g_socket_service_start(), unless g_socket_service_stop() has been
* called before.
*
* Returns: a new #GSocketService.
*
* Since: 2.22
*
* Throws: ConstructionException GTK+ fails to create the object.
*/
public this()
{
auto p = g_socket_service_new();
if(p is null)
{
throw new ConstructionException("null returned by new");
}
this(cast(GSocketService*) p, true);
}
/**
* Check whether the service is active or not. An active
* service will accept new clients that connect, while
* a non-active service will let connecting clients queue
* up until the service is started.
*
* Returns: %TRUE if the service is active, %FALSE otherwise
*
* Since: 2.22
*/
public bool isActive()
{
return g_socket_service_is_active(gSocketService) != 0;
}
/**
* Restarts the service, i.e. start accepting connections
* from the added sockets when the mainloop runs. This only needs
* to be called after the service has been stopped from
* g_socket_service_stop().
*
* This call is thread-safe, so it may be called from a thread
* handling an incoming client request.
*
* Since: 2.22
*/
public void start()
{
g_socket_service_start(gSocketService);
}
/**
* Stops the service, i.e. stops accepting connections
* from the added sockets when the mainloop runs.
*
* This call is thread-safe, so it may be called from a thread
* handling an incoming client request.
*
* Note that this only stops accepting new connections; it does not
* close the listening sockets, and you can call
* g_socket_service_start() again later to begin listening again. To
* close the listening sockets, call g_socket_listener_close(). (This
* will happen automatically when the #GSocketService is finalized.)
*
* This must be called before calling g_socket_listener_close() as
* the socket service will start accepting connections immediately
* when a new socket is added.
*
* Since: 2.22
*/
public void stop()
{
g_socket_service_stop(gSocketService);
}
protected class OnIncomingDelegateWrapper
{
bool delegate(SocketConnection, ObjectG, SocketService) dlg;
gulong handlerId;
this(bool delegate(SocketConnection, ObjectG, SocketService) dlg)
{
this.dlg = dlg;
onIncomingListeners ~= this;
}
void remove(OnIncomingDelegateWrapper source)
{
foreach(index, wrapper; onIncomingListeners)
{
if (wrapper.handlerId == source.handlerId)
{
onIncomingListeners[index] = null;
onIncomingListeners = std.algorithm.remove(onIncomingListeners, index);
break;
}
}
}
}
OnIncomingDelegateWrapper[] onIncomingListeners;
/**
* The ::incoming signal is emitted when a new incoming connection
* to @service needs to be handled. The handler must initiate the
* handling of @connection, but may not block; in essence,
* asynchronous operations must be used.
*
* @connection will be unreffed once the signal handler returns,
* so you need to ref it yourself if you are planning to use it.
*
* Params:
* connection = a new #GSocketConnection object
* sourceObject = the source_object passed to
* g_socket_listener_add_address()
*
* Returns: %TRUE to stop other handlers from being called
*
* Since: 2.22
*/
gulong addOnIncoming(bool delegate(SocketConnection, ObjectG, SocketService) dlg, ConnectFlags connectFlags=cast(ConnectFlags)0)
{
auto wrapper = new OnIncomingDelegateWrapper(dlg);
wrapper.handlerId = Signals.connectData(
this,
"incoming",
cast(GCallback)&callBackIncoming,
cast(void*)wrapper,
cast(GClosureNotify)&callBackIncomingDestroy,
connectFlags);
return wrapper.handlerId;
}
extern(C) static int callBackIncoming(GSocketService* socketserviceStruct, GSocketConnection* connection, GObject* sourceObject, OnIncomingDelegateWrapper wrapper)
{
return wrapper.dlg(ObjectG.getDObject!(SocketConnection)(connection), ObjectG.getDObject!(ObjectG)(sourceObject), wrapper.outer);
}
extern(C) static void callBackIncomingDestroy(OnIncomingDelegateWrapper wrapper, GClosure* closure)
{
wrapper.remove(wrapper);
}
}
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