/usr/include/d/gtkd-3/glib/AsyncQueue.d is in libgtkd-3-dev 3.7.5-2build1.
This file is owned by root:root, with mode 0o644.
The actual contents of the file can be viewed below.
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* This file is part of gtkD.
*
* gtkD is free software; you can redistribute it and/or modify
* it under the terms of the GNU Lesser General Public License
* as published by the Free Software Foundation; either version 3
* of the License, or (at your option) any later version, with
* some exceptions, please read the COPYING file.
*
* gtkD is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU Lesser General Public License for more details.
*
* You should have received a copy of the GNU Lesser General Public License
* along with gtkD; if not, write to the Free Software
* Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110, USA
*/
// generated automatically - do not change
// find conversion definition on APILookup.txt
// implement new conversion functionalities on the wrap.utils pakage
module glib.AsyncQueue;
private import glib.ConstructionException;
private import glib.TimeVal;
private import glib.c.functions;
public import glib.c.types;
public import gtkc.glibtypes;
private import gtkd.Loader;
/**
* The GAsyncQueue struct is an opaque data structure which represents
* an asynchronous queue. It should only be accessed through the
* g_async_queue_* functions.
*/
public class AsyncQueue
{
/** the main Gtk struct */
protected GAsyncQueue* gAsyncQueue;
protected bool ownedRef;
/** Get the main Gtk struct */
public GAsyncQueue* getAsyncQueueStruct(bool transferOwnership = false)
{
if (transferOwnership)
ownedRef = false;
return gAsyncQueue;
}
/** the main Gtk struct as a void* */
protected void* getStruct()
{
return cast(void*)gAsyncQueue;
}
/**
* Sets our main struct and passes it to the parent class.
*/
public this (GAsyncQueue* gAsyncQueue, bool ownedRef = false)
{
this.gAsyncQueue = gAsyncQueue;
this.ownedRef = ownedRef;
}
~this ()
{
if ( Linker.isLoaded(LIBRARY_GLIB) && ownedRef )
g_async_queue_unref(gAsyncQueue);
}
/**
* Returns the length of the queue.
*
* Actually this function returns the number of data items in
* the queue minus the number of waiting threads, so a negative
* value means waiting threads, and a positive value means available
* entries in the @queue. A return value of 0 could mean n entries
* in the queue and n threads waiting. This can happen due to locking
* of the queue or due to scheduling.
*
* Returns: the length of the @queue
*/
public int length()
{
return g_async_queue_length(gAsyncQueue);
}
/**
* Returns the length of the queue.
*
* Actually this function returns the number of data items in
* the queue minus the number of waiting threads, so a negative
* value means waiting threads, and a positive value means available
* entries in the @queue. A return value of 0 could mean n entries
* in the queue and n threads waiting. This can happen due to locking
* of the queue or due to scheduling.
*
* This function must be called while holding the @queue's lock.
*
* Returns: the length of the @queue.
*/
public int lengthUnlocked()
{
return g_async_queue_length_unlocked(gAsyncQueue);
}
/**
* Acquires the @queue's lock. If another thread is already
* holding the lock, this call will block until the lock
* becomes available.
*
* Call g_async_queue_unlock() to drop the lock again.
*
* While holding the lock, you can only call the
* g_async_queue_*_unlocked() functions on @queue. Otherwise,
* deadlock may occur.
*/
public void lock()
{
g_async_queue_lock(gAsyncQueue);
}
/**
* Pops data from the @queue. If @queue is empty, this function
* blocks until data becomes available.
*
* Returns: data from the queue
*/
public void* pop()
{
return g_async_queue_pop(gAsyncQueue);
}
/**
* Pops data from the @queue. If @queue is empty, this function
* blocks until data becomes available.
*
* This function must be called while holding the @queue's lock.
*
* Returns: data from the queue.
*/
public void* popUnlocked()
{
return g_async_queue_pop_unlocked(gAsyncQueue);
}
/**
* Pushes the @data into the @queue. @data must not be %NULL.
*
* Params:
* data = @data to push into the @queue
*/
public void push(void* data)
{
g_async_queue_push(gAsyncQueue, data);
}
/**
* Pushes the @item into the @queue. @item must not be %NULL.
* In contrast to g_async_queue_push(), this function
* pushes the new item ahead of the items already in the queue,
* so that it will be the next one to be popped off the queue.
*
* Params:
* item = data to push into the @queue
*
* Since: 2.46
*/
public void pushFront(void* item)
{
g_async_queue_push_front(gAsyncQueue, item);
}
/**
* Pushes the @item into the @queue. @item must not be %NULL.
* In contrast to g_async_queue_push_unlocked(), this function
* pushes the new item ahead of the items already in the queue,
* so that it will be the next one to be popped off the queue.
*
* This function must be called while holding the @queue's lock.
*
* Params:
* item = data to push into the @queue
*
* Since: 2.46
*/
public void pushFrontUnlocked(void* item)
{
g_async_queue_push_front_unlocked(gAsyncQueue, item);
}
/**
* Inserts @data into @queue using @func to determine the new
* position.
*
* This function requires that the @queue is sorted before pushing on
* new elements, see g_async_queue_sort().
*
* This function will lock @queue before it sorts the queue and unlock
* it when it is finished.
*
* For an example of @func see g_async_queue_sort().
*
* Params:
* data = the @data to push into the @queue
* func = the #GCompareDataFunc is used to sort @queue
* userData = user data passed to @func.
*
* Since: 2.10
*/
public void pushSorted(void* data, GCompareDataFunc func, void* userData)
{
g_async_queue_push_sorted(gAsyncQueue, data, func, userData);
}
/**
* Inserts @data into @queue using @func to determine the new
* position.
*
* The sort function @func is passed two elements of the @queue.
* It should return 0 if they are equal, a negative value if the
* first element should be higher in the @queue or a positive value
* if the first element should be lower in the @queue than the second
* element.
*
* This function requires that the @queue is sorted before pushing on
* new elements, see g_async_queue_sort().
*
* This function must be called while holding the @queue's lock.
*
* For an example of @func see g_async_queue_sort().
*
* Params:
* data = the @data to push into the @queue
* func = the #GCompareDataFunc is used to sort @queue
* userData = user data passed to @func.
*
* Since: 2.10
*/
public void pushSortedUnlocked(void* data, GCompareDataFunc func, void* userData)
{
g_async_queue_push_sorted_unlocked(gAsyncQueue, data, func, userData);
}
/**
* Pushes the @data into the @queue. @data must not be %NULL.
*
* This function must be called while holding the @queue's lock.
*
* Params:
* data = @data to push into the @queue
*/
public void pushUnlocked(void* data)
{
g_async_queue_push_unlocked(gAsyncQueue, data);
}
/**
* Increases the reference count of the asynchronous @queue by 1.
* You do not need to hold the lock to call this function.
*
* Returns: the @queue that was passed in (since 2.6)
*/
public AsyncQueue doref()
{
auto p = g_async_queue_ref(gAsyncQueue);
if(p is null)
{
return null;
}
return new AsyncQueue(cast(GAsyncQueue*) p);
}
/**
* Increases the reference count of the asynchronous @queue by 1.
*
* Deprecated: Reference counting is done atomically.
* so g_async_queue_ref() can be used regardless of the @queue's
* lock.
*/
public void refUnlocked()
{
g_async_queue_ref_unlocked(gAsyncQueue);
}
/**
* Remove an item from the queue.
*
* Params:
* item = the data to remove from the @queue
*
* Returns: %TRUE if the item was removed
*
* Since: 2.46
*/
public bool remove(void* item)
{
return g_async_queue_remove(gAsyncQueue, item) != 0;
}
/**
* Remove an item from the queue.
*
* This function must be called while holding the @queue's lock.
*
* Params:
* item = the data to remove from the @queue
*
* Returns: %TRUE if the item was removed
*
* Since: 2.46
*/
public bool removeUnlocked(void* item)
{
return g_async_queue_remove_unlocked(gAsyncQueue, item) != 0;
}
/**
* Sorts @queue using @func.
*
* The sort function @func is passed two elements of the @queue.
* It should return 0 if they are equal, a negative value if the
* first element should be higher in the @queue or a positive value
* if the first element should be lower in the @queue than the second
* element.
*
* This function will lock @queue before it sorts the queue and unlock
* it when it is finished.
*
* If you were sorting a list of priority numbers to make sure the
* lowest priority would be at the top of the queue, you could use:
* |[<!-- language="C" -->
* gint32 id1;
* gint32 id2;
*
* id1 = GPOINTER_TO_INT (element1);
* id2 = GPOINTER_TO_INT (element2);
*
* return (id1 > id2 ? +1 : id1 == id2 ? 0 : -1);
* ]|
*
* Params:
* func = the #GCompareDataFunc is used to sort @queue
* userData = user data passed to @func
*
* Since: 2.10
*/
public void sort(GCompareDataFunc func, void* userData)
{
g_async_queue_sort(gAsyncQueue, func, userData);
}
/**
* Sorts @queue using @func.
*
* The sort function @func is passed two elements of the @queue.
* It should return 0 if they are equal, a negative value if the
* first element should be higher in the @queue or a positive value
* if the first element should be lower in the @queue than the second
* element.
*
* This function must be called while holding the @queue's lock.
*
* Params:
* func = the #GCompareDataFunc is used to sort @queue
* userData = user data passed to @func
*
* Since: 2.10
*/
public void sortUnlocked(GCompareDataFunc func, void* userData)
{
g_async_queue_sort_unlocked(gAsyncQueue, func, userData);
}
/**
* Pops data from the @queue. If the queue is empty, blocks until
* @end_time or until data becomes available.
*
* If no data is received before @end_time, %NULL is returned.
*
* To easily calculate @end_time, a combination of g_get_current_time()
* and g_time_val_add() can be used.
*
* Deprecated: use g_async_queue_timeout_pop().
*
* Params:
* endTime = a #GTimeVal, determining the final time
*
* Returns: data from the queue or %NULL, when no data is
* received before @end_time.
*/
public void* timedPop(TimeVal endTime)
{
return g_async_queue_timed_pop(gAsyncQueue, (endTime is null) ? null : endTime.getTimeValStruct());
}
/**
* Pops data from the @queue. If the queue is empty, blocks until
* @end_time or until data becomes available.
*
* If no data is received before @end_time, %NULL is returned.
*
* To easily calculate @end_time, a combination of g_get_current_time()
* and g_time_val_add() can be used.
*
* This function must be called while holding the @queue's lock.
*
* Deprecated: use g_async_queue_timeout_pop_unlocked().
*
* Params:
* endTime = a #GTimeVal, determining the final time
*
* Returns: data from the queue or %NULL, when no data is
* received before @end_time.
*/
public void* timedPopUnlocked(TimeVal endTime)
{
return g_async_queue_timed_pop_unlocked(gAsyncQueue, (endTime is null) ? null : endTime.getTimeValStruct());
}
/**
* Pops data from the @queue. If the queue is empty, blocks for
* @timeout microseconds, or until data becomes available.
*
* If no data is received before the timeout, %NULL is returned.
*
* Params:
* timeout = the number of microseconds to wait
*
* Returns: data from the queue or %NULL, when no data is
* received before the timeout.
*/
public void* timeoutPop(ulong timeout)
{
return g_async_queue_timeout_pop(gAsyncQueue, timeout);
}
/**
* Pops data from the @queue. If the queue is empty, blocks for
* @timeout microseconds, or until data becomes available.
*
* If no data is received before the timeout, %NULL is returned.
*
* This function must be called while holding the @queue's lock.
*
* Params:
* timeout = the number of microseconds to wait
*
* Returns: data from the queue or %NULL, when no data is
* received before the timeout.
*/
public void* timeoutPopUnlocked(ulong timeout)
{
return g_async_queue_timeout_pop_unlocked(gAsyncQueue, timeout);
}
/**
* Tries to pop data from the @queue. If no data is available,
* %NULL is returned.
*
* Returns: data from the queue or %NULL, when no data is
* available immediately.
*/
public void* tryPop()
{
return g_async_queue_try_pop(gAsyncQueue);
}
/**
* Tries to pop data from the @queue. If no data is available,
* %NULL is returned.
*
* This function must be called while holding the @queue's lock.
*
* Returns: data from the queue or %NULL, when no data is
* available immediately.
*/
public void* tryPopUnlocked()
{
return g_async_queue_try_pop_unlocked(gAsyncQueue);
}
/**
* Releases the queue's lock.
*
* Calling this function when you have not acquired
* the with g_async_queue_lock() leads to undefined
* behaviour.
*/
public void unlock()
{
g_async_queue_unlock(gAsyncQueue);
}
/**
* Decreases the reference count of the asynchronous @queue by 1.
*
* If the reference count went to 0, the @queue will be destroyed
* and the memory allocated will be freed. So you are not allowed
* to use the @queue afterwards, as it might have disappeared.
* You do not need to hold the lock to call this function.
*/
public void unref()
{
g_async_queue_unref(gAsyncQueue);
}
/**
* Decreases the reference count of the asynchronous @queue by 1
* and releases the lock. This function must be called while holding
* the @queue's lock. If the reference count went to 0, the @queue
* will be destroyed and the memory allocated will be freed.
*
* Deprecated: Reference counting is done atomically.
* so g_async_queue_unref() can be used regardless of the @queue's
* lock.
*/
public void unrefAndUnlock()
{
g_async_queue_unref_and_unlock(gAsyncQueue);
}
/**
* Creates a new asynchronous queue.
*
* Returns: a new #GAsyncQueue. Free with g_async_queue_unref()
*
* Throws: ConstructionException GTK+ fails to create the object.
*/
public this()
{
auto p = g_async_queue_new();
if(p is null)
{
throw new ConstructionException("null returned by new");
}
this(cast(GAsyncQueue*) p);
}
/**
* Creates a new asynchronous queue and sets up a destroy notify
* function that is used to free any remaining queue items when
* the queue is destroyed after the final unref.
*
* Params:
* itemFreeFunc = function to free queue elements
*
* Returns: a new #GAsyncQueue. Free with g_async_queue_unref()
*
* Since: 2.16
*
* Throws: ConstructionException GTK+ fails to create the object.
*/
public this(GDestroyNotify itemFreeFunc)
{
auto p = g_async_queue_new_full(itemFreeFunc);
if(p is null)
{
throw new ConstructionException("null returned by new_full");
}
this(cast(GAsyncQueue*) p);
}
}
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