/usr/include/d/gtkd-3/glib/Timeout.d is in libgtkd-3-dev 3.7.5-2build1.
This file is owned by root:root, with mode 0o644.
The actual contents of the file can be viewed below.
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* This file is part of gtkD.
*
* gtkD is free software; you can redistribute it and/or modify
* it under the terms of the GNU Lesser General Public License
* as published by the Free Software Foundation; either version 3
* of the License, or (at your option) any later version, with
* some exceptions, please read the COPYING file.
*
* gtkD is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU Lesser General Public License for more details.
*
* You should have received a copy of the GNU Lesser General Public License
* along with gtkD; if not, write to the Free Software
* Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110, USA
*/
// generated automatically - do not change
// find conversion definition on APILookup.txt
// implement new conversion functionalities on the wrap.utils pakage
module glib.Timeout;
private import glib.Source;
private import glib.c.functions;
public import glib.c.types;
public import gtkc.glibtypes;
/** */
public class Timeout
{
/** Holds all timeout delegates */
bool delegate()[] timeoutListeners;
/** our gtk timeout ID */
uint timeoutID;
/**
* Creates a new timeout cycle with the default priority, GPriority.DEFAULT.
*
* Note that timeout functions may be delayed, due to the processing of other
* event sources. Thus they should not be relied on for precise timing.
* After each call to the timeout function, the time of the next timeout is
* recalculated based on the current time and the given interval
* (it does not try to 'catch up' time lost in delays).
* Params:
* interval = the timeout in milieconds
* delegate() = the delegate to be executed
* fireNow = When true the delegate will be executed emmidiatly
*/
this(uint interval, bool delegate() dlg, bool fireNow=false)
{
timeoutListeners ~= dlg;
timeoutID = g_timeout_add(interval, cast(GSourceFunc)&timeoutCallback, cast(void*)this);
if ( fireNow )
{
if ( !dlg() )
{
timeoutListeners.length = 0;
}
}
}
/**
* Creates a new timeout cycle.
* Params:
* interval = the timeout in milieconds
* delegate() = the delegate to be executed
* priority = Priority for the timeout function
* fireNow = When true the delegate will be executed emmidiatly
*/
this(uint interval, bool delegate() dlg, GPriority priority, bool fireNow=false)
{
timeoutListeners ~= dlg;
timeoutID = g_timeout_add_full(priority, interval, cast(GSourceFunc)&timeoutCallback, cast(void*)this, null);
if ( fireNow )
{
if ( !dlg() )
{
timeoutListeners.length = 0;
}
}
}
/**
* Creates a new timeout cycle with the default priority, GPriority.DEFAULT.
* Params:
* delegate() = the delegate to be executed
* seconds = interval in seconds.
* fireNow = When true the delegate will be executed emmidiatly
*/
this(bool delegate() dlg, uint seconds, bool fireNow=false)
{
timeoutListeners ~= dlg;
timeoutID = g_timeout_add_seconds(seconds, cast(GSourceFunc)&timeoutCallback, cast(void*)this);
if ( fireNow )
{
if ( !dlg() )
{
timeoutListeners.length = 0;
}
}
}
/**
* Creates a new timeout cycle.
* Params:
* delegate() = the delegate to be executed
* seconds = interval in seconds.
* priority = Priority for the timeout function
* fireNow = When true the delegate will be executed emmidiatly
*/
this(bool delegate() dlg, uint seconds, GPriority priority, bool fireNow=false)
{
timeoutListeners ~= dlg;
timeoutID = g_timeout_add_seconds_full(priority, seconds, cast(GSourceFunc)&timeoutCallback, cast(void*)this, null);
if ( fireNow )
{
if ( !dlg() )
{
timeoutListeners.length = 0;
}
}
}
/** */
public void stop()
{
if ( timeoutID > 0 )
{
g_source_remove(timeoutID);
}
timeoutID = 0;
timeoutListeners.length = 0;
}
/**
* Removes the timeout from gtk
*/
~this()
{
stop();
}
/**
* Adds a new delegate to this timeout cycle
* Params:
* dlg =
* fireNow =
*/
public void addListener(bool delegate() dlg, bool fireNow=false)
{
timeoutListeners ~= dlg;
if ( fireNow )
{
if ( !dlg() )
{
timeoutListeners.length = timeoutListeners.length - 1;
}
}
}
/**
* The callback execution from glib
* Params:
* timeout =
* Returns:
*/
extern(C) static bool timeoutCallback(Timeout timeout)
{
return timeout.callAllListeners();
}
/**
* Executes all delegates on the execution list
* Returns:
*/
private bool callAllListeners()
{
bool runAgain = false;
int i = 0;
while ( i<timeoutListeners.length )
{
if ( !timeoutListeners[i]() )
{
timeoutListeners = timeoutListeners[0..i] ~ timeoutListeners[i+1..timeoutListeners.length];
}
else
{
runAgain = true;
++i;
}
}
// Set timeoutID to 0 if all delegates are removed
if (timeoutListeners.length == 0)
timeoutID = 0;
return runAgain;
}
/**
*/
/**
* Sets a function to be called at regular intervals, with the default
* priority, #G_PRIORITY_DEFAULT. The function is called repeatedly
* until it returns %FALSE, at which point the timeout is automatically
* destroyed and the function will not be called again. The first call
* to the function will be at the end of the first @interval.
*
* Note that timeout functions may be delayed, due to the processing of other
* event sources. Thus they should not be relied on for precise timing.
* After each call to the timeout function, the time of the next
* timeout is recalculated based on the current time and the given interval
* (it does not try to 'catch up' time lost in delays).
*
* See [memory management of sources][mainloop-memory-management] for details
* on how to handle the return value and memory management of @data.
*
* If you want to have a timer in the "seconds" range and do not care
* about the exact time of the first call of the timer, use the
* g_timeout_add_seconds() function; this function allows for more
* optimizations and more efficient system power usage.
*
* This internally creates a main loop source using g_timeout_source_new()
* and attaches it to the global #GMainContext using g_source_attach(), so
* the callback will be invoked in whichever thread is running that main
* context. You can do these steps manually if you need greater control or to
* use a custom main context.
*
* The interval given is in terms of monotonic time, not wall clock
* time. See g_get_monotonic_time().
*
* Params:
* interval = the time between calls to the function, in milliseconds
* (1/1000ths of a second)
* funct = function to call
* data = data to pass to @function
*
* Returns: the ID (greater than 0) of the event source.
*/
public static uint add(uint interval, GSourceFunc funct, void* data)
{
return g_timeout_add(interval, funct, data);
}
/**
* Sets a function to be called at regular intervals, with the given
* priority. The function is called repeatedly until it returns
* %FALSE, at which point the timeout is automatically destroyed and
* the function will not be called again. The @notify function is
* called when the timeout is destroyed. The first call to the
* function will be at the end of the first @interval.
*
* Note that timeout functions may be delayed, due to the processing of other
* event sources. Thus they should not be relied on for precise timing.
* After each call to the timeout function, the time of the next
* timeout is recalculated based on the current time and the given interval
* (it does not try to 'catch up' time lost in delays).
*
* See [memory management of sources][mainloop-memory-management] for details
* on how to handle the return value and memory management of @data.
*
* This internally creates a main loop source using g_timeout_source_new()
* and attaches it to the global #GMainContext using g_source_attach(), so
* the callback will be invoked in whichever thread is running that main
* context. You can do these steps manually if you need greater control or to
* use a custom main context.
*
* The interval given in terms of monotonic time, not wall clock time.
* See g_get_monotonic_time().
*
* Params:
* priority = the priority of the timeout source. Typically this will be in
* the range between #G_PRIORITY_DEFAULT and #G_PRIORITY_HIGH.
* interval = the time between calls to the function, in milliseconds
* (1/1000ths of a second)
* funct = function to call
* data = data to pass to @function
* notify = function to call when the timeout is removed, or %NULL
*
* Returns: the ID (greater than 0) of the event source.
*/
public static uint addFull(int priority, uint interval, GSourceFunc funct, void* data, GDestroyNotify notify)
{
return g_timeout_add_full(priority, interval, funct, data, notify);
}
/**
* Sets a function to be called at regular intervals with the default
* priority, #G_PRIORITY_DEFAULT. The function is called repeatedly until
* it returns %FALSE, at which point the timeout is automatically destroyed
* and the function will not be called again.
*
* This internally creates a main loop source using
* g_timeout_source_new_seconds() and attaches it to the main loop context
* using g_source_attach(). You can do these steps manually if you need
* greater control. Also see g_timeout_add_seconds_full().
*
* Note that the first call of the timer may not be precise for timeouts
* of one second. If you need finer precision and have such a timeout,
* you may want to use g_timeout_add() instead.
*
* See [memory management of sources][mainloop-memory-management] for details
* on how to handle the return value and memory management of @data.
*
* The interval given is in terms of monotonic time, not wall clock
* time. See g_get_monotonic_time().
*
* Params:
* interval = the time between calls to the function, in seconds
* funct = function to call
* data = data to pass to @function
*
* Returns: the ID (greater than 0) of the event source.
*
* Since: 2.14
*/
public static uint addSeconds(uint interval, GSourceFunc funct, void* data)
{
return g_timeout_add_seconds(interval, funct, data);
}
/**
* Sets a function to be called at regular intervals, with @priority.
* The function is called repeatedly until it returns %FALSE, at which
* point the timeout is automatically destroyed and the function will
* not be called again.
*
* Unlike g_timeout_add(), this function operates at whole second granularity.
* The initial starting point of the timer is determined by the implementation
* and the implementation is expected to group multiple timers together so that
* they fire all at the same time.
* To allow this grouping, the @interval to the first timer is rounded
* and can deviate up to one second from the specified interval.
* Subsequent timer iterations will generally run at the specified interval.
*
* Note that timeout functions may be delayed, due to the processing of other
* event sources. Thus they should not be relied on for precise timing.
* After each call to the timeout function, the time of the next
* timeout is recalculated based on the current time and the given @interval
*
* See [memory management of sources][mainloop-memory-management] for details
* on how to handle the return value and memory management of @data.
*
* If you want timing more precise than whole seconds, use g_timeout_add()
* instead.
*
* The grouping of timers to fire at the same time results in a more power
* and CPU efficient behavior so if your timer is in multiples of seconds
* and you don't require the first timer exactly one second from now, the
* use of g_timeout_add_seconds() is preferred over g_timeout_add().
*
* This internally creates a main loop source using
* g_timeout_source_new_seconds() and attaches it to the main loop context
* using g_source_attach(). You can do these steps manually if you need
* greater control.
*
* The interval given is in terms of monotonic time, not wall clock
* time. See g_get_monotonic_time().
*
* Params:
* priority = the priority of the timeout source. Typically this will be in
* the range between #G_PRIORITY_DEFAULT and #G_PRIORITY_HIGH.
* interval = the time between calls to the function, in seconds
* funct = function to call
* data = data to pass to @function
* notify = function to call when the timeout is removed, or %NULL
*
* Returns: the ID (greater than 0) of the event source.
*
* Since: 2.14
*/
public static uint addSecondsFull(int priority, uint interval, GSourceFunc funct, void* data, GDestroyNotify notify)
{
return g_timeout_add_seconds_full(priority, interval, funct, data, notify);
}
/**
* Creates a new timeout source.
*
* The source will not initially be associated with any #GMainContext
* and must be added to one with g_source_attach() before it will be
* executed.
*
* The interval given is in terms of monotonic time, not wall clock
* time. See g_get_monotonic_time().
*
* Params:
* interval = the timeout interval in milliseconds.
*
* Returns: the newly-created timeout source
*/
public static Source sourceNew(uint interval)
{
auto p = g_timeout_source_new(interval);
if(p is null)
{
return null;
}
return new Source(cast(GSource*) p, true);
}
/**
* Creates a new timeout source.
*
* The source will not initially be associated with any #GMainContext
* and must be added to one with g_source_attach() before it will be
* executed.
*
* The scheduling granularity/accuracy of this timeout source will be
* in seconds.
*
* The interval given in terms of monotonic time, not wall clock time.
* See g_get_monotonic_time().
*
* Params:
* interval = the timeout interval in seconds
*
* Returns: the newly-created timeout source
*
* Since: 2.14
*/
public static Source sourceNewSeconds(uint interval)
{
auto p = g_timeout_source_new_seconds(interval);
if(p is null)
{
return null;
}
return new Source(cast(GSource*) p, true);
}
}
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