/usr/include/d/gtkd-3/gobject/WeakRef.d is in libgtkd-3-dev 3.7.5-2build1.
This file is owned by root:root, with mode 0o644.
The actual contents of the file can be viewed below.
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* This file is part of gtkD.
*
* gtkD is free software; you can redistribute it and/or modify
* it under the terms of the GNU Lesser General Public License
* as published by the Free Software Foundation; either version 3
* of the License, or (at your option) any later version, with
* some exceptions, please read the COPYING file.
*
* gtkD is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU Lesser General Public License for more details.
*
* You should have received a copy of the GNU Lesser General Public License
* along with gtkD; if not, write to the Free Software
* Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110, USA
*/
// generated automatically - do not change
// find conversion definition on APILookup.txt
// implement new conversion functionalities on the wrap.utils pakage
module gobject.WeakRef;
private import gobject.ObjectG;
private import gobject.c.functions;
public import gobject.c.types;
public import gtkc.gobjecttypes;
/**
* A structure containing a weak reference to a #GObject. It can either
* be empty (i.e. point to %NULL), or point to an object for as long as
* at least one "strong" reference to that object exists. Before the
* object's #GObjectClass.dispose method is called, every #GWeakRef
* associated with becomes empty (i.e. points to %NULL).
*
* Like #GValue, #GWeakRef can be statically allocated, stack- or
* heap-allocated, or embedded in larger structures.
*
* Unlike g_object_weak_ref() and g_object_add_weak_pointer(), this weak
* reference is thread-safe: converting a weak pointer to a reference is
* atomic with respect to invalidation of weak pointers to destroyed
* objects.
*
* If the object's #GObjectClass.dispose method results in additional
* references to the object being held, any #GWeakRefs taken
* before it was disposed will continue to point to %NULL. If
* #GWeakRefs are taken after the object is disposed and
* re-referenced, they will continue to point to it until its refcount
* goes back to zero, at which point they too will be invalidated.
*/
public class WeakRef
{
/** the main Gtk struct */
protected GWeakRef* gWeakRef;
protected bool ownedRef;
/** Get the main Gtk struct */
public GWeakRef* getWeakRefStruct(bool transferOwnership = false)
{
if (transferOwnership)
ownedRef = false;
return gWeakRef;
}
/** the main Gtk struct as a void* */
protected void* getStruct()
{
return cast(void*)gWeakRef;
}
/**
* Sets our main struct and passes it to the parent class.
*/
public this (GWeakRef* gWeakRef, bool ownedRef = false)
{
this.gWeakRef = gWeakRef;
this.ownedRef = ownedRef;
}
/** */
this(void* object)
{
g_weak_ref_init(gWeakRef, object);
}
/**
*/
/**
* Frees resources associated with a non-statically-allocated #GWeakRef.
* After this call, the #GWeakRef is left in an undefined state.
*
* You should only call this on a #GWeakRef that previously had
* g_weak_ref_init() called on it.
*
* Since: 2.32
*/
public void clear()
{
g_weak_ref_clear(gWeakRef);
}
/**
* If @weak_ref is not empty, atomically acquire a strong
* reference to the object it points to, and return that reference.
*
* This function is needed because of the potential race between taking
* the pointer value and g_object_ref() on it, if the object was losing
* its last reference at the same time in a different thread.
*
* The caller should release the resulting reference in the usual way,
* by using g_object_unref().
*
* Returns: the object pointed to
* by @weak_ref, or %NULL if it was empty
*
* Since: 2.32
*/
public ObjectG get()
{
auto p = g_weak_ref_get(gWeakRef);
if(p is null)
{
return null;
}
return ObjectG.getDObject!(ObjectG)(cast(GObject*) p, true);
}
/**
* Initialise a non-statically-allocated #GWeakRef.
*
* This function also calls g_weak_ref_set() with @object on the
* freshly-initialised weak reference.
*
* This function should always be matched with a call to
* g_weak_ref_clear(). It is not necessary to use this function for a
* #GWeakRef in static storage because it will already be
* properly initialised. Just use g_weak_ref_set() directly.
*
* Params:
* object = a #GObject or %NULL
*
* Since: 2.32
*/
public void init(ObjectG object)
{
g_weak_ref_init(gWeakRef, (object is null) ? null : object.getObjectGStruct());
}
/**
* Change the object to which @weak_ref points, or set it to
* %NULL.
*
* You must own a strong reference on @object while calling this
* function.
*
* Params:
* object = a #GObject or %NULL
*
* Since: 2.32
*/
public void set(ObjectG object)
{
g_weak_ref_set(gWeakRef, (object is null) ? null : object.getObjectGStruct());
}
}
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