/usr/include/d/gtkd-3/gtk/Switch.d is in libgtkd-3-dev 3.7.5-2build1.
This file is owned by root:root, with mode 0o644.
The actual contents of the file can be viewed below.
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* This file is part of gtkD.
*
* gtkD is free software; you can redistribute it and/or modify
* it under the terms of the GNU Lesser General Public License
* as published by the Free Software Foundation; either version 3
* of the License, or (at your option) any later version, with
* some exceptions, please read the COPYING file.
*
* gtkD is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU Lesser General Public License for more details.
*
* You should have received a copy of the GNU Lesser General Public License
* along with gtkD; if not, write to the Free Software
* Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110, USA
*/
// generated automatically - do not change
// find conversion definition on APILookup.txt
// implement new conversion functionalities on the wrap.utils pakage
module gtk.Switch;
private import glib.ConstructionException;
private import gobject.ObjectG;
private import gobject.Signals;
private import gtk.ActionableIF;
private import gtk.ActionableT;
private import gtk.ActivatableIF;
private import gtk.ActivatableT;
private import gtk.Widget;
private import gtk.c.functions;
public import gtk.c.types;
public import gtkc.gtktypes;
private import std.algorithm;
/**
* #GtkSwitch is a widget that has two states: on or off. The user can control
* which state should be active by clicking the empty area, or by dragging the
* handle.
*
* GtkSwitch can also handle situations where the underlying state changes with
* a delay. See #GtkSwitch::state-set for details.
*
* # CSS nodes
*
* |[<!-- language="plain" -->
* switch
* ╰── slider
* ]|
*
* GtkSwitch has two css nodes, the main node with the name switch and a subnode
* named slider. Neither of them is using any style classes.
*/
public class Switch : Widget, ActionableIF, ActivatableIF
{
/** the main Gtk struct */
protected GtkSwitch* gtkSwitch;
/** Get the main Gtk struct */
public GtkSwitch* getSwitchStruct(bool transferOwnership = false)
{
if (transferOwnership)
ownedRef = false;
return gtkSwitch;
}
/** the main Gtk struct as a void* */
protected override void* getStruct()
{
return cast(void*)gtkSwitch;
}
protected override void setStruct(GObject* obj)
{
gtkSwitch = cast(GtkSwitch*)obj;
super.setStruct(obj);
}
/**
* Sets our main struct and passes it to the parent class.
*/
public this (GtkSwitch* gtkSwitch, bool ownedRef = false)
{
this.gtkSwitch = gtkSwitch;
super(cast(GtkWidget*)gtkSwitch, ownedRef);
}
// add the Actionable capabilities
mixin ActionableT!(GtkSwitch);
// add the Activatable capabilities
mixin ActivatableT!(GtkSwitch);
/** */
public static GType getType()
{
return gtk_switch_get_type();
}
/**
* Creates a new #GtkSwitch widget.
*
* Returns: the newly created #GtkSwitch instance
*
* Since: 3.0
*
* Throws: ConstructionException GTK+ fails to create the object.
*/
public this()
{
auto p = gtk_switch_new();
if(p is null)
{
throw new ConstructionException("null returned by new");
}
this(cast(GtkSwitch*) p);
}
/**
* Gets whether the #GtkSwitch is in its “on” or “off” state.
*
* Returns: %TRUE if the #GtkSwitch is active, and %FALSE otherwise
*
* Since: 3.0
*/
public bool getActive()
{
return gtk_switch_get_active(gtkSwitch) != 0;
}
/**
* Gets the underlying state of the #GtkSwitch.
*
* Returns: the underlying state
*
* Since: 3.14
*/
public bool getState()
{
return gtk_switch_get_state(gtkSwitch) != 0;
}
/**
* Changes the state of @sw to the desired one.
*
* Params:
* isActive = %TRUE if @sw should be active, and %FALSE otherwise
*
* Since: 3.0
*/
public void setActive(bool isActive)
{
gtk_switch_set_active(gtkSwitch, isActive);
}
/**
* Sets the underlying state of the #GtkSwitch.
*
* Normally, this is the same as #GtkSwitch:active, unless the switch
* is set up for delayed state changes. This function is typically
* called from a #GtkSwitch::state-set signal handler.
*
* See #GtkSwitch::state-set for details.
*
* Params:
* state = the new state
*
* Since: 3.14
*/
public void setState(bool state)
{
gtk_switch_set_state(gtkSwitch, state);
}
protected class OnActivateDelegateWrapper
{
void delegate(Switch) dlg;
gulong handlerId;
this(void delegate(Switch) dlg)
{
this.dlg = dlg;
onActivateListeners ~= this;
}
void remove(OnActivateDelegateWrapper source)
{
foreach(index, wrapper; onActivateListeners)
{
if (wrapper.handlerId == source.handlerId)
{
onActivateListeners[index] = null;
onActivateListeners = std.algorithm.remove(onActivateListeners, index);
break;
}
}
}
}
OnActivateDelegateWrapper[] onActivateListeners;
/**
* The ::activate signal on GtkSwitch is an action signal and
* emitting it causes the switch to animate.
* Applications should never connect to this signal, but use the
* notify::active signal.
*/
gulong addOnActivate(void delegate(Switch) dlg, ConnectFlags connectFlags=cast(ConnectFlags)0)
{
auto wrapper = new OnActivateDelegateWrapper(dlg);
wrapper.handlerId = Signals.connectData(
this,
"activate",
cast(GCallback)&callBackActivate,
cast(void*)wrapper,
cast(GClosureNotify)&callBackActivateDestroy,
connectFlags);
return wrapper.handlerId;
}
extern(C) static void callBackActivate(GtkSwitch* switchStruct, OnActivateDelegateWrapper wrapper)
{
wrapper.dlg(wrapper.outer);
}
extern(C) static void callBackActivateDestroy(OnActivateDelegateWrapper wrapper, GClosure* closure)
{
wrapper.remove(wrapper);
}
protected class OnStateSetDelegateWrapper
{
bool delegate(bool, Switch) dlg;
gulong handlerId;
this(bool delegate(bool, Switch) dlg)
{
this.dlg = dlg;
onStateSetListeners ~= this;
}
void remove(OnStateSetDelegateWrapper source)
{
foreach(index, wrapper; onStateSetListeners)
{
if (wrapper.handlerId == source.handlerId)
{
onStateSetListeners[index] = null;
onStateSetListeners = std.algorithm.remove(onStateSetListeners, index);
break;
}
}
}
}
OnStateSetDelegateWrapper[] onStateSetListeners;
/**
* The ::state-set signal on GtkSwitch is emitted to change the underlying
* state. It is emitted when the user changes the switch position. The
* default handler keeps the state in sync with the #GtkSwitch:active
* property.
*
* To implement delayed state change, applications can connect to this signal,
* initiate the change of the underlying state, and call gtk_switch_set_state()
* when the underlying state change is complete. The signal handler should
* return %TRUE to prevent the default handler from running.
*
* Visually, the underlying state is represented by the trough color of
* the switch, while the #GtkSwitch:active property is represented by the
* position of the switch.
*
* Params:
* state = the new state of the switch
*
* Returns: %TRUE to stop the signal emission
*
* Since: 3.14
*/
gulong addOnStateSet(bool delegate(bool, Switch) dlg, ConnectFlags connectFlags=cast(ConnectFlags)0)
{
auto wrapper = new OnStateSetDelegateWrapper(dlg);
wrapper.handlerId = Signals.connectData(
this,
"state-set",
cast(GCallback)&callBackStateSet,
cast(void*)wrapper,
cast(GClosureNotify)&callBackStateSetDestroy,
connectFlags);
return wrapper.handlerId;
}
extern(C) static int callBackStateSet(GtkSwitch* switchStruct, bool state, OnStateSetDelegateWrapper wrapper)
{
return wrapper.dlg(state, wrapper.outer);
}
extern(C) static void callBackStateSetDestroy(OnStateSetDelegateWrapper wrapper, GClosure* closure)
{
wrapper.remove(wrapper);
}
}
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