/usr/include/guichan/sdl/sdlgraphics.hpp is in libguichan-dev 0.8.2-18.
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* / _____/\ / /\ / /\ / /\ / ____/\ / /\ / /\ / ___ /\ / |\/ /\
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*
* Copyright (c) 2004 - 2008 Olof Naessén and Per Larsson
*
*
* Per Larsson a.k.a finalman
* Olof Naessén a.k.a jansem/yakslem
*
* Visit: http://guichan.sourceforge.net
*
* License: (BSD)
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions
* are met:
* 1. Redistributions of source code must retain the above copyright
* notice, this list of conditions and the following disclaimer.
* 2. Redistributions in binary form must reproduce the above copyright
* notice, this list of conditions and the following disclaimer in
* the documentation and/or other materials provided with the
* distribution.
* 3. Neither the name of Guichan nor the names of its contributors may
* be used to endorse or promote products derived from this software
* without specific prior written permission.
*
* THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
* "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
* LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
* A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
* OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
* SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED
* TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR
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* LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING
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*/
#ifndef GCN_SDLGRAPHICS_HPP
#define GCN_SDLGRAPHICS_HPP
#include "SDL.h"
#include "guichan/color.hpp"
#include "guichan/graphics.hpp"
#include "guichan/platform.hpp"
namespace gcn
{
class Image;
class Rectangle;
/**
* SDL implementation of the Graphics.
*/
class GCN_EXTENSION_DECLSPEC SDLGraphics : public Graphics
{
public:
// Needed so that drawImage(gcn::Image *, int, int) is visible.
using Graphics::drawImage;
/**
* Constructor.
*/
SDLGraphics();
/**
* Sets the target SDL_Surface to draw to. The target can be any
* SDL_Surface. This function also pushes a clip areas corresponding to
* the dimension of the target.
*
* @param target the target to draw to.
*/
virtual void setTarget(SDL_Surface* target);
/**
* Gets the target SDL_Surface.
*
* @return the target SDL_Surface.
*/
virtual SDL_Surface* getTarget() const;
/**
* Draws an SDL_Surface on the target surface. Normaly you'll
* use drawImage, but if you want to write SDL specific code
* this function might come in handy.
*
* NOTE: The clip areas will be taken into account.
*/
virtual void drawSDLSurface(SDL_Surface* surface,
SDL_Rect source,
SDL_Rect destination);
// Inherited from Graphics
virtual void _beginDraw();
virtual void _endDraw();
virtual bool pushClipArea(Rectangle area);
virtual void popClipArea();
virtual void drawImage(const Image* image,
int srcX,
int srcY,
int dstX,
int dstY,
int width,
int height);
virtual void drawPoint(int x, int y);
virtual void drawLine(int x1, int y1, int x2, int y2);
virtual void drawRectangle(const Rectangle& rectangle);
virtual void fillRectangle(const Rectangle& rectangle);
virtual void setColor(const Color& color);
virtual const Color& getColor() const;
protected:
/**
* Draws a horizontal line.
*
* @param x1 the start coordinate of the line.
* @param y the y coordinate of the line.
* @param x2 the end coordinate of the line.
*/
virtual void drawHLine(int x1, int y, int x2);
/**
* Draws a vertical line.
*
* @param x the x coordinate of the line.
* @param y1 the start coordinate of the line.
* @param y2 the end coordinate of the line.
*/
virtual void drawVLine(int x, int y1, int y2);
SDL_Surface* mTarget;
Color mColor;
bool mAlpha;
};
}
#endif // end GCN_SDLGRAPHICS_HPP
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