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* \file GyotoObject.h
* \brief Introspectable objects
*/
/*
Copyright 2014-2016 Thibaut Paumard
This file is part of Gyoto.
Gyoto is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 3 of the License, or
(at your option) any later version.
Gyoto is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with Gyoto. If not, see <http://www.gnu.org/licenses/>.
*/
#ifndef __GyotoObject_H_
#define __GyotoObject_H_
#include "GyotoConfig.h"
#include "GyotoSmartPointer.h"
#include <string>
#include <vector>
namespace Gyoto {
class Object;
class Property;
class Value;
class FactoryMessenger;
}
/// Declare a pair of accessors to string member in a class declaration
/**
* The accessors must also be defined in the .C file
*
* \param method name of the accessors.
*/
#define GYOTO_OBJECT_ACCESSORS_STRING(method) \
virtual void method(std::string const&); \
virtual std::string method() const;
/// Declare a pair of accessors to scalar member in a class declaration
/**
* The accessors must also be defined in the .C file, which can be
* done using #GYOTO_PROPERTY_ACCESSORS
*
* \param type data type of the memebr beeing accessed. Any scalar
* type (double, long, size_t, SmartPointer<Metric::Generic> etc).
* \param method name of the accessors.
*/
#define GYOTO_OBJECT_ACCESSORS(type, method) \
virtual void method(type); \
virtual type method() const;
/// Declare a quadruplet of accessors to double member that supports unit
/**
* The accessors must also be defined in the .C file.
*
* \param method name of the accessors.
*/
#define GYOTO_OBJECT_ACCESSORS_UNIT(method) \
GYOTO_OBJECT_ACCESSORS(double, method) \
virtual void method(double, std::string const &); \
virtual double method(std::string const &) const;
/// Declare class::properties and class::getProperties()
/**
* Any derived class that does define Properties (i.e. the macro
* GYOTO_PROPERTY_START() is called somewhere in the .C file) must
* call the #GYOTO_OBJECT macro in a "public:" section of the class
* declaration. Else, the property list is inherited from the direct
* parent, and calling GYOTO_PROPERTY_START() in the .C file leads to
* a compile-time error.
*/
#define GYOTO_OBJECT \
static Property const properties[]; \
virtual Property const * getProperties() const; \
static const std::string builtinPluginValue; \
virtual void plugins(std::vector<std::string> const & plugname); \
virtual std::vector<std::string> plugins() const
/// Declare virtual bool isThreadSafe() const
/**
* Use this to declare that the object is not (or not always) thread
* safe. The corresponding definition of isThreadSafe() must exist. If
* the object is always thread unsafe (e.g. Lorene Metrics of Python
* based objects), you can simply use GYOTO_PROPERTY_THREAD_SAFETY in
* the corresponding .C file.
*/
#define GYOTO_OBJECT_THREAD_SAFETY \
virtual bool isThreadSafe() const
/// Object with properties
/**
* The Object API allows declaring a list of Properties that can be
* set and retrieved using a common, text-based interface. This
* interface simplifies a lot how to read and write XML, as well as
* writing bindings for interpreted langages (e.g. the Yorick
* interface).
*
* In fact, any class member that has an interface implemented as a
* Property can be readily read and written from/to XML as well as
* from the Yorick plug-in, without the need for any additional code.
*
* To declare a Property list:
* 1. declare (in the class declaration, .h file) and define (.C
* file) the pair or quadruplet of accessors for your Property
* (see Property class documentation;
* 2. call the #GYOTO_OBJECT macro in in a public section of the
* class declaration (in the .h file):
* \code
* class A: public Object {
* public:
* GYOTO_OBJECT;
* A();
* virtual ~A();
* ...
* };
* \endcode
* 3. call the various GYOTO_PROPERTY_* macros in the corresponding
* .C file (see the documentation of the Property class).
*
* It is possible to get a Property by name (Assume \a A is a class
* deriving from Object):
* \code
* A myobj();
* Property const *prop=NULL;
* prop = myobj.property("PropertyName");
* if (!prop) throwError("No Property by that name in this object");
* \endcode
* It then becomes possible to set or get the Property from or to a
* Value:
* \code
* myobj.set(*prop, size_t(12));
* size_t val = myobj.get(*prop);
* \endcode
* Of course the type of the Value instance and of the Property
* instance must match. Refer to the documentation of these to classes
* for details.
*
*/
class Gyoto::Object
{
protected:
/// The "kind" that is output in the XML entity
/**
* E.g. for an Astrobj, fillElement() will ensure
* \code
* <Astrobj kind="kind_" ...>...</Astrobj>
* \endcode
* is written.
*/
std::string kind_;
/// The plug-ins that needs to be loaded to access this instance's class
/**
* E.g. for an Astrobj, fillElement() will ensure
* \code
* <Astrobj ... plugin="plugins_">...</Astrobj>
* \endcode
* is written.
*/
std::vector<std::string> plugins_;
public:
/// Whether this class is thread-safe
/**
* Return True if this object is thread-safe, i.e. if an instance
* and its clone can be used in parallel threads (in the context of
* Scenery::raytrace()). Known objects which are not thread-safe
* include Lorene metrics and everything from the Python plug-in.
*
* The default implementation considers that the class itself is
* thread safe and recurses into the declared properties to check
* whether they are safe too. Classes that abide to the
* Object/Property paradigm and are themselves thread-safe have
* nothing special to do.
*
* Objects that clone children in their copy constructor that are
* not declared as properties must take these children into
* account.
*
* Classes that are never thread-safe must declare it. It acn be
* easily done using GYOTO_OBJECT_THREAD_SAFETY in the class
* declaration and GYOTO_PROPERTY_THREAD_UNSAFE in the class
* definition.
*/
virtual bool isThreadSafe() const;
GYOTO_OBJECT;
/** \fn virtual Property const * Object::getProperties() const
* \brief Get list of properties
*
* This method is declared automatically by the #GYOTO_OBJECT macro
* and defined automatically by the #GYOTO_PROPERTY_END macro.
*/
/** \property static Property const properties[]
* \brief Property list
*
* This static member is declared automatically by the #GYOTO_OBJECT
* macro and defined automatically by the #GYOTO_PROPERTY_START,
* #GYOTO_PROPERTY_END and GYOTO_PROPERTY_* macros.
*
* The list of properties is implemented as a static array of
* Property instances. The last item in a Property of type
* Property::empty_t, which evaluates to false, so the list can be
* considered to be NULL-terminated (it is actually rather
* false-terminated). This empty_t last item can be a link to
* another Property list: for instance, the last item in
* Gyoto::Astrobj::Standard::properties is a link to
* Gyoto::Astrobj::Generic::properties.
*/
/// Constructor setting kind
Object (std::string const &kind) ;
/// Default constructor
Object () ;
/// Deep copy constructor
Object (Object const &orig) ;
/// Virtual destructor
virtual ~Object();
/// Set Value of a Property
void set(Property const &p, Value val);
/// Set Value (expressed in unit) of a Property
void set(Property const &p, Value val, std::string const &unit);
/// Set Value of a Property
void set(std::string const &pname, Value val);
/// Set Value (expressed in unit) of a Property
void set(std::string const &pname, Value val, std::string const &unit);
/// Get Value of a Property
Value get(Property const &p) const;
/// Get Value of a Property
Value get(std::string const &pname) const;
/// Get Value of a Property, converted to unit
Value get(Property const &p, std::string const &unit) const;
/// Get Value of a Property, converted to unit
Value get(std::string const &pname, std::string const &unit) const;
/// Find property by name
/**
* Look into the Property list for a Property whose \a name (or
* \a name_false, for a boolean Property) is \a pname. Return a const
* pointer to the first such property found, or NULL if none is
* found.
*/
Property const * property(std::string const pname) const;
#ifdef GYOTO_USE_XERCES
/// Output a single Property to XML
/**
* The base implementation decides what to do based on the \a
* p.type. The format matches how setParameters() an setParameter()
* would interpret the XML descition.
*
* Overriding this method should be avoided, but makes sense in some
* cases (for instance Screen::fillProperty() selects a different
* unit for \a Distance based on its magnitude, so that stellar
* sizes are expressed in solar radii while smaller sizes can be
* expressed in meters and larger sizes in parsecs).
*
* Overriding implementation should fall-back on calling the
* implementation in the direct parent class:
* \code
* class A: public Object {};
* class B: public A {
* using B::setParameter;
* virtual void fillProperty(Gyoto::FactoryMessenger *fmp,
* Property const &p) const ;
* };
* void B::fillProperty(Gyoto::FactoryMessenger *fmp,
* Property const &p) const {
* if (name=="Duff") fmp->doSomething();
* else A::fillProperty(fmp, p);
* }
* \endcode
*/
virtual void fillProperty(Gyoto::FactoryMessenger *fmp,
Property const &p) const ;
/// Fill the XML element for this Object
/**
* The base implementation simply calls fillProperty() for each
* Property defined for the Object.
*
* Derived classes should avoid overriding fillElement(). It may
* make sense occasionally, e.g. to make sure that the metric is
* output first.
*
* To customize how a given Property is rendered, it is better to
* override fillProperty().
*
* If this method is overridden, the implementation should in
* general call fillElement() on the direct base.
*/
virtual void fillElement(Gyoto::FactoryMessenger *fmp) const ;
/// \brief Main loop for parsing Properties from XML description
/**
* This function queries the FactoryMessenger for elements to parse,
* and tries to matche each element to a Property to set it
* accordingly.
*
* Any class that tries to be buildable from XML must supply a
* subcontractor (for base classes such as Metric, Astrobj, Spectrum
* and Spectrometer, it is done as a template that must be
* specialized for each class).
*
* This subcontractor typically looks somewhat like this:
\code
SmartPointer<Metric::Generic>
Gyoto::Metric::MyKind::Subcontractor(FactoryMessenger* fmp) {
SmartPointer<MyKind> gg = new MyKind();
gg -> setParameters(fmp);
return gg;
}
\endcode
*
* Although this is discouraged, it is possible to override the
* following functions to customize how XML entities are parsed:
* - setParameters() if low-level access to the
* FactoryMessenger is required;
* - setParameter(std::string name,
* std::string content,
* std::string unit)
* to interpret an entity that does not match a Property
* (e.g. alternative name);
* - setParameter(Gyoto::Property const &p,
* std::string const &name,
* std::string const &content,
* std::string const &unit)
* to change how a Property is interpreted.
*/
virtual void setParameters(Gyoto::FactoryMessenger *fmp) ;
#endif
/**
* \brief Set parameter by name
*
* This function is used when parsing an XML description, if no
* Property of this \a name is found. Overriding implementation should
* fall-back on calling the direct's parent implementation:
*
* \code
* class A: public Object {};
* class B: public A {
* using B::setParameter;
* virtual int setParameter(std::string name,
* std::string content,
* std::string unit);
* };
* int B::setParameter(std::string name,
* std::string content,
* std::string unit) {
* if (name=="Duff") doSomething(content, unit);
* else return A::setParameter(name, content, unit);
* return 0; // name was known
* }
* \endcode
*
* \param name XML name of the parameter (XML entity). This may have
* a path component, e.g. "Astrobj::Radius", in which case a
* property named "Astrobj" will be sought in the current
* object, and setParameter will be called recusrively on
* this Astrobj with Radius as name.
* \param content string representation of the value
* \param unit string representation of the unit
* \return 0 if this parameter is known, 1 if it is not.
*/
virtual int setParameter(std::string name,
std::string content,
std::string unit);
/**
* \brief Set parameter by Property (and name)
*
* This function is used when parsing an XML description, if
* Property (\a p) of this \a name is found (i.e. either \a p.name or
* \a p.name_false is equal to \a name). Implementation should fall-back
* on calling the direct's parent implementation:
*
* \code
* class A: public Object {};
* class B: public A {
* using B::setParameter;
* virtual void setParameter(Gyoto::Property const &p,
* std::string name,
* std::string content,
* std::string unit);
* };
* void B::setParameter(Gyoto::Property const &p,
* std::string name,
* std::string content,
* std::string unit) {
* if (name=="Duff") doSomething(content, unit);
* else A::setParameter(p, name, content, unit);
* }
* \endcode
*
* \param p Property that matches \a name (\a p.name == \a name or
* \a p.name_false == \a name)
* \param name XML name of the parameter (XML entity)
* \param content string representation of the value
* \param unit string representation of the unit
*/
virtual void setParameter(Gyoto::Property const &p,
std::string const &name,
std::string const &content,
std::string const &unit);
/**
* \brief Format desrciption for a property
*
* Returns a string containing the name(s) and type of the
* property, as well as whether it supports unit.
*/
std::string describeProperty(Gyoto::Property const &p) const ;
/**
* \brief Print (to stdout) some help on this class
*
* Describe all properties that this instance supports.
*/
void help() const ;
};
#endif
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