/usr/include/injeqt/module.h is in libinjeqt-dev 1.1.0-1.1.
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* %injeqt copyright begin%
* Copyright 2014 RafaĆ Malinowski (rafal.przemyslaw.malinowski@gmail.com)
* %injeqt copyright end%
*
* This library is free software; you can redistribute it and/or
* modify it under the terms of the GNU Lesser General Public
* License as published by the Free Software Foundation; either
* version 2.1 of the License, or (at your option) any later version.
*
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* Lesser General Public License for more details.
*
* You should have received a copy of the GNU Lesser General Public
* License along with this library; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
*/
#pragma once
#include <injeqt/injeqt.h>
#include <injeqt/type.h>
#include <memory>
/**
* @file
* @brief Contains classes and functions for creating modules.
*/
namespace injeqt { namespace internal {
class injector_impl;
class module_impl;
}}
namespace injeqt { namespace v1 {
/**
* @brief Module represents set of types and objects that can be injected and that can use injections.
*
* Injector is normally constructed from set of modules, each one contains
* group of related types.
*
* Modules are move-only types and cannot by copied.
*
* To add a module to system one must inherit from it and configure it in constructor and
* then pass instance of it to created injector class.
*
* Set of types in given module does not have to fully satify each one dependencies - it
* is only required for a group of modules passed into injector.
*
* Module configuration is done by calling any of add_* method. Currently implemnted are:
* add_ready_object, add_type, add_factory.
*/
class INJEQT_API module
{
public:
module();
virtual ~module();
protected:
/**
* @brief Add already constructed object to module.
* @tparam T type of added object (must be inherited from QObject).
* @param object added object
* @throw qobject_type when passed type @p T represents QObject
* @throw invalid_qobject when passed @p object is nullptr or does not have valid QMetaObject
* @throw interface_not_implemented when passed @p object does not implements type @p T
*
* It has to be fully constructed and must not expect any injection to take place on it
* (even if it has INJEQT_SET methods). However this object could be injected into other
* ones as it if is of type T.
*
* Real type of object must be same as T or descend from it. In other cases an exception
* will be thrown.
*
* Module class does not take ownership of this object. Either subclass of module must do
* it in any way or calee must ensure that object will be destroyed after module is destroyed.
*
* Example usage:
*
* class injectable : public QObject
* {
* Q_OBJECT
* };
*
* class ready_module : public module
* {
* ready_module()
* {
* _ready_object = std::make_unique<injectable>();
* add_ready_object<injectable>(_ready_object.get());
* }
* };
*
* class ready_module2 : public module
* {
* ready_module2(injectable *ready_object)
* {
* add_ready_object<injectable>(ready_object);
* }
* };
*
* In second example responsibility for ready_object's lifetime lies on ready_module2 object
* creator.
*
* When injector object is created with any of these modules this code will lead to return
* the same object thas was passed to add_ready_object method:
*
* auto o = injector.get<injectable>();
*/
template<typename T>
void add_ready_object(QObject *object)
{
add_ready_object(make_type<T>(), object);
}
/**
* @brief Add type that can be default-constructed to module.
* @tparam T type added to module (must be inherited from QObject).
* @throw qobject_type when passed type @p T represents QObject
* @throw default_constructor_not_found is @p T does not have default constructor tagged with Q_INVOKABLE
*
* When an object of that type (or one of inherited types) is requested from injector or
* as a dependency to other objects then default constructor of T is invoked to create it.
* This constructor must be marked with Q_INVOKABLE macro and must not have any parameters
* (even with default values). In other cases this method will throw an exception.
*
* After object of type T is created it will be injected will all required dependencies
* and it will remain in cache until owning injector object exists. Onle one instance of
* T will exist at one time inside injector (this may change when in future scope abstraction
* will be added to library, but it won't affect default behavior). Injector takes ownership
* of created T object.
*
* Example usage:
*
* class injectable : public QObject
* {
* Q_OBJECT
* public:
* Q_INVOKABLE injectable() {}
* };
*
* class type_module : public module
* {
* type_module()
* {
* add_type<injectable>();
* }
* };
*
* When injector object is created with that modules this code will lead to creation of new object
* of type injectable (for o1) and return it and (for o2) to return it again.
*
* auto o1 = injector.get<injectable>();
* auto o2 = injector.get<injectable>();
*/
template<typename T>
void add_type()
{
add_type(make_type<T>());
}
/**
* @brief Add type that can be created by factory to module.
* @tparam T type added to module (must be inherited from QObject).
* @tparam F factory type (must be inherited from QObject).
* @throw qobject_type when passed type @p T represents QObject
* @throw qobject_type when passed type @p F represents QObject
* @throw unique_factory_method_not_found when type F does not have unique factory method for T
*
* When an object of that type (or one of inherited types) is requested from injector or
* as a dependency to other objects then object of type F is requted first and its method
* returning pointer to T* and not accepting any arguments if called to create T object.
* Type F must be registered in any of injector modules.
*
* Type F must contain exactly one method marked with Q_INVOKABLE macro that returns object
* of type T* and does not have any arguments. In other case an exception will be thrown.
* Qt meta-object system unfortunately does not allow us to require returned type to be
* std::unique_ptr<T> which would make object ownership clear in code.
*
* After object of type T is created it will be injected will all required dependencies
* and it will remain in cache until owning injector object exists. Onle one instance of
* T will exist at one time inside injector (this may change when in future scope abstraction
* will be added to library, but it won't affect default behavior). Injector takes ownership
* of created T object.
*
* Example usage:
*
* class injectable : public QObject
* {
* Q_OBJECT
* public:
* injectable(int arg) { (void)arg; }
* };
*
* class injectable_factory : public QObject
* {
* Q_OBJECT
* public:
* Q_INVOKABLE injectable_factory() {}
* Q_INVOKABLE injectable * create()
* { return new injectable{2}; }
* };
*
* class type_module : public module
* {
* type_module()
* {
* add_type<injectable_factory>();
* add_factory<injectable, injectable_factory>();
* }
* };
*
* Note that injectable constructor does not have to be maked with Q_INVOKABLE. Also note that
* injectable_factory had to be added itself to module (it could be added in another module
* that would have to be included into final injector).
*
* When injector object is created with that modules this code will lead to creation of new object
* of type injectable_factory (for o1) and then in call of injectable_factory::create(). Second line
* will lead to return of cached object (the same as o1) without any additional calls.
*
* auto o1 = injector.get<injectable>();
* auto o2 = injector.get<injectable>();
*/
template<typename T, typename F>
void add_factory()
{
add_factory(make_type<T>(), make_type<F>());
}
private:
friend class ::injeqt::internal::injector_impl;
std::unique_ptr<injeqt::internal::module_impl> _pimpl;
/**
* @see add_ready_object<T>(QObject *);
* @pre !t.is_empty()
*/
void add_ready_object(type t, QObject *object);
/**
* @see add_type<T>();
* @pre !t.is_empty()
*/
void add_type(type t);
/**
* @see add_factory<T, F>();
* @pre !t.is_empty()
* @pre !f.is_empty()
*/
void add_factory(type t, type f);
};
}}
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