/usr/include/ipegroup.h is in libipe-dev 7.2.7-3.
This file is owned by root:root, with mode 0o644.
The actual contents of the file can be viewed below.
1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 93 94 95 96 97 98 99 100 101 102 103 104 105 106 107 108 109 110 111 112 113 114 115 116 117 118 119 120 121 122 123 124 125 | // -*- C++ -*-
// --------------------------------------------------------------------
// The group object.
// --------------------------------------------------------------------
/*
This file is part of the extensible drawing editor Ipe.
Copyright (C) 1993-2016 Otfried Cheong
Ipe is free software; you can redistribute it and/or modify it
under the terms of the GNU General Public License as published by
the Free Software Foundation; either version 3 of the License, or
(at your option) any later version.
As a special exception, you have permission to link Ipe with the
CGAL library and distribute executables, as long as you follow the
requirements of the Gnu General Public License in regard to all of
the software in the executable aside from CGAL.
Ipe is distributed in the hope that it will be useful, but WITHOUT
ANY WARRANTY; without even the implied warranty of MERCHANTABILITY
or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public
License for more details.
You should have received a copy of the GNU General Public License
along with Ipe; if not, you can find it at
"http://www.gnu.org/copyleft/gpl.html", or write to the Free
Software Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA.
*/
#ifndef IPEGROUP_H
#define IPEGROUP_H
#include "ipeobject.h"
#include "ipeshape.h"
// --------------------------------------------------------------------
namespace ipe {
class Shape;
class Group : public Object {
private:
typedef std::vector<Object *> List;
public:
typedef List::const_iterator const_iterator;
explicit Group();
Group(const Group &rhs);
virtual ~Group();
explicit Group(const XmlAttributes &attr);
Group &operator=(const Group &rhs);
virtual Object *clone() const;
virtual Group *asGroup();
virtual const Group *asGroup() const;
virtual Type type() const;
virtual TPinned pinned() const;
virtual void accept(Visitor &visitor) const;
virtual void saveAsXml(Stream &stream, String layer) const;
virtual void draw(Painter &painter) const;
virtual void drawSimple(Painter &painter) const;
virtual void addToBBox(Rect &box, const Matrix &m, bool cp) const;
virtual double distance(const Vector &v, const Matrix &m,
double bound) const;
virtual void snapVtx(const Vector &mouse, const Matrix &m,
Vector &pos, double &bound) const;
virtual void snapCtl(const Vector &mouse, const Matrix &m,
Vector &pos, double &bound) const;
virtual void snapBnd(const Vector &mouse, const Matrix &m,
Vector &pos, double &bound) const;
inline const Shape &clip() const { return iClip; }
void setClip(const Shape &clip);
inline String url() const { return iUrl; }
void setUrl(String url);
//! Return number of component objects.
inline int count() const { return iImp->iObjects.size(); }
//! Return object at index \a i.
inline const Object *object(int i) const { return iImp->iObjects[i]; }
//! Return iterator for first object.
inline const_iterator begin() const { return iImp->iObjects.begin(); }
//! Return iterator for end of sequence.
inline const_iterator end() const { return iImp->iObjects.end(); }
void push_back(Object *);
void saveComponentsAsXml(Stream &stream) const;
virtual void checkStyle(const Cascade *sheet, AttributeSeq &seq) const;
virtual Attribute getAttribute(Property prop) const noexcept;
virtual bool setAttribute(Property prop, Attribute value);
private:
void detach();
private:
struct Imp {
List iObjects;
int iRefCount;
TPinned iPinned; // is any of the objects in the list pinned?
};
Imp *iImp;
Shape iClip;
String iUrl;
Attribute iDecoration;
};
} // namespace
// --------------------------------------------------------------------
#endif
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