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* This file contains the KGameSvgDocument class, used for manipulating
* an SVG file using DOM.
*/
/***************************************************************************
* Copyright (C) 2007 Mark A. Taff <kde@marktaff.com> *
* *
* This program is free software; you can redistribute it and/or modify *
* it under the terms of the GNU Library General Public License *
* version 2 as published by the Free Software Foundation *
* *
* This program is distributed in the hope that it will be useful, *
* but WITHOUT ANY WARRANTY; without even the implied warranty of *
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the *
* GNU Library General Public License for more details. *
* *
* You should have received a copy of the GNU Library General Public *
* License along with this program; if not, write to the *
* Free Software Foundation, Inc., *
* 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. *
***************************************************************************/
#ifndef _KGAMESVGDOCUMENT_H_
#define _KGAMESVGDOCUMENT_H_
#include <QHash>
#include <QStringList>
#include <QMatrix>
#include <QDomDocument>
#include <QLoggingCategory>
#include "libkdegamesprivate_export.h"
Q_DECLARE_LOGGING_CATEGORY(GAMES_LIB)
class KGameSvgDocumentPrivate;
/**
* \class KGameSvgDocument kgamesvgdocument.h <KGameSvgDocument>
*
* @brief A class for manipulating an SVG file using DOM
*
* This class is a wrapper around QDomDocument for SVG files.
* It:
* @li implements elementById();
* @li manipulates a node's style properties; and,
* @li manipulates a node's transform properties.
*
* @note The DOM standard requires all changes to be "live", so we cannot cache any values
* from the file; instead, we always have to query the DOM for the current value. This also
* means that style & matrix changes we make happen to the DOM immediately.
*
* A typical use is to read in an SVG file, edit the style or transform attributes
* in DOM as desired, and then output a QByteArray suitable for being loaded with
* QSvgRenderer::load().
*
* To read an SVG file into DOM:
* @code
* KGameSvgDocument svgDom;
* svgDom.load("/path/to/svgFile.svg");
* @endcode
*
* To find a node with a specific value in its id attribute, for example where id="playerOneGamepiece":
* @code
* QDomNode playerOneGamepiece = svgDom.elementById("playerOneGamepiece");
*
* // This works too
* QDomNode playerOneGamepiece = svgDom.elementByUniqueAttributeValue("id", "playerOneGamepiece");
* @endcode
*
* Most methods operate on the last node found by @c elementById() or @c elementByUniqueAttributeValue().
* If the methods are working on the wrong node, then you are mistaken about which node was
* the last node (or you found a bug). Try calling @c setCurrentNode() with the node you are
* wanting to modify to see if this is the issue. Consider the following code for example:
* @code
* QDomNode playerOneGamepiece = svgDom.elementById("playerOneGamepiece");
* QDomNode playerTwoGamepiece = svgDom.elementById("playerTwoGamepiece");
*
* // Set player one's game piece to have a white fill
* svgDom.setStyleProperty("fill", "#ffffff"); // INCORRECT: playerTwoGamepiece is the last node, not playerOneGamepiece
*
* svgDom.setCurrentNode(playerOneGamepiece); // CORRECT: Set current node to the node we want,
* svgDom.setStyleProperty("fill", "#ffffff"); // then we modify the node
* @endcode
*
* To skew the @c currentNode():
* @code
* // Skew the horizontal axis 7.5 degrees
* svgDom.skew(-7.5, 0, KGameSvgDocument::ReplaceCurrentMatrix);
* @endcode
*
* @warning Be careful when using the KGameSvgDocument::ApplyToCurrentMatrix flag. It multiplies the matrices,
* so if you repeatedly apply the same matrix to a node, you have a polynomial series @c x^2, and you will
* very quickly run into overflow issues.
*
* To output @c currentNode() to be rendered:
* @code
* QSvgRenderer svgRenderer;
* QByteArray svg = svgDom.nodeToByteArray();
* svgRenderer.load(svg);
* @endcode
*
* To output the whole document to be rendered (See QDomDocument::toByteArray()):
* @code
* QSvgRenderer svgRenderer;
* QByteArray svg = svgDom.toByteArray();
* svgRenderer.load(svg);
* @endcode
*
* @see QDomDocument, QSvgRenderer
* @author Mark A. Taff \<kde@marktaff.com\>
* @version 0.1
*
* @todo Add convenience functions for getting/setting individual style properties.
* I haven't completely convinced myself of the utility of this, so don't hold your breathe. ;-)
*/
class KDEGAMESPRIVATE_EXPORT KGameSvgDocument : public QDomDocument
{
public:
/**
* @brief Constructor
*/
explicit KGameSvgDocument();
/**
* @brief Copy Constructor
*/
KGameSvgDocument(const KGameSvgDocument &doc);
/**
* @brief Destructor
*/
virtual ~KGameSvgDocument();
/**
* @brief Assignment Operator
*/
KGameSvgDocument& operator=(const KGameSvgDocument &doc);
/**
* @brief Options for applying (multiplying) or replacing the current matrix
*/
enum MatrixOption {
/**
* Apply to current matrix
*/
ApplyToCurrentMatrix = 0x01,
/**
* Replace the current matrix
*/
ReplaceCurrentMatrix = 0x02
};
/** @brief Q_DECLARE_FLAGS macro confuses doxygen, so create typedef's manually */
typedef QFlags<MatrixOption> MatrixOptions;
/**
* Options for sorting style properties when building a style attribute
*/
enum StylePropertySortOption {
/**
* When building a style attribute, do not sort
*/
Unsorted = 0x01,
/**
* When building a style attribute, sort properties the same way Inkscape does
*/
UseInkscapeOrder = 0x02
};
/** @brief Q_DECLARE_FLAGS macro confuses doxygen, so create typedef's manually */
typedef QFlags<StylePropertySortOption> StylePropertySortOptions;
/**
* @brief Returns the node with the given value for the given attribute.
*
* Returns the element whose attribute given in @p attributeName is equal to the value
* given in @p attributeValue.
*
* QDomDocument::elementById() always returns a null node because TT says they can't know
* which attribute is the id attribute. Here, we allow the id attribute to be specified.
*
* This function also sets @p m_currentNode to this node.
*
* @param attributeName The name of the identifing attribute, such as "id" to find.
* @param attributeValue The value to look for in the attribute @p attributeName
* The values held in this attribute must be unique in the document, or the consequences
* may be unpredictably incorrect. You've been warned. ;-)
* @returns the matching node, or a null node if no matching node found
*/
QDomNode elementByUniqueAttributeValue(const QString& attributeName, const QString& attributeValue);
/**
* @brief Returns a node with the given id.
*
* This is a convenience function. We call elementByUniqueAttributeValue(), but we assume
* that the name of the attribute is "id". This assumption will be correct for valid SVG files.
*
* Returns the element whose ID is equal to elementId. If no element with the ID was found,
* this function returns a null element.
*
* @param attributeValue The value of the id attribute to find
* @returns the matching node, or a null node if no matching node found
* @see elementByUniqueAttributeValue()
*/
QDomNode elementById(const QString& attributeValue);
/**
* @brief Reads the SVG file svgFilename() into DOM.
* @returns nothing
*/
void load();
/**
* @overload
* @brief This function permits specifying the svg file and loading it at once.
*
* @param svgFilename The filename of the SVG file to open.
* @returns nothing
*/
void load(const QString& svgFilename);
/**
* @brief Rotates the origin of the current node counterclockwise.
*
* @param degrees The amount in degrees to rotate by.
* @param options Apply to current matrix or replace current matrix.
* @returns nothing
* @see QMatrix#rotate()
*/
void rotate(double degrees, const MatrixOptions& options = ApplyToCurrentMatrix);
/**
* @brief Moves the origin of the current node
*
* @param xPixels The number of pixels to move the x-axis by.
* @param yPixels The number of pixels to move the y-axis by.
* @param options Apply to current matrix or replace current matrix.
* @returns nothing
* @see QMatrix::translate()
*/
void translate(int xPixels, int yPixels, const MatrixOptions& options = ApplyToCurrentMatrix);
/**
* @brief Shears the origin of the current node.
*
* @param xRadians The amount in radians to shear (skew) the x-axis by.
* @param yRadians The amount in radians to shear (skew) the y-axis by.
* @param options Apply to current matrix or replace current matrix.
* @returns nothing
* @see QMatrix::shear()
*/
void shear(double xRadians, double yRadians, const MatrixOptions& options = ApplyToCurrentMatrix);
/**
* @brief Skews the origin of the current node.
*
* This is a convenience function. It simply converts its arguments to
* radians, then calls shear().
*
* @param xDegrees The amount in degrees to shear (skew) the x-axis by.
* @param yDegrees The amount in degrees to shear (skew) the y-axis by.
* @param options Apply to current matrix or replace current matrix.
* @returns nothing
* @see shear()
*/
void skew(double xDegrees, double yDegrees, const MatrixOptions& options = ApplyToCurrentMatrix);
/**
* @brief Scales the origin of the current node.
*
* @note Neither @c xFactor nor @c yFactor may be zero, otherwise you scale
* the element into nonexistence.
*
* @param xFactor The factor to scale the x-axis by.
* @param yFactor The factor to scale the y-axis by.
* @param options Apply to current matrix or replace current matrix.
* @returns nothing
* @see QMatrix::scale()
*/
void scale(double xFactor, double yFactor, const MatrixOptions& options = ApplyToCurrentMatrix);
/**
* @brief Returns the last node found by elementById, or null if node not found
*
* @returns The current node
* @see setCurrentNode()
*/
QDomNode currentNode() const;
/**
* @brief Sets the current node.
*
* @param node The node to set currentNode to.
* @returns nothing
* @see currentNode()
*/
void setCurrentNode(const QDomNode& node);
/**
* @brief Returns the name of the SVG file this DOM represents.
*
* @returns The current filename.
* @see setSvgFilename()
*/
QString svgFilename() const;
/**
* @brief Sets the current SVG filename.
*
* @param svgFilename The filename of the SVG file to open.
* @returns nothing
* @see svgFilename()
*/
void setSvgFilename(const QString& svgFilename);
/**
* @brief Returns the value of the style property given for the current node.
*
* @note Internally, we create a hash with @c styleProperties, then return the value
* of the @c propertyName property. As such, if you need the values of multiple
* properties, it will be more efficient to call @c styleProperties()
* and then use the hash directly.
*
* See KGameSvgDocumentPrivate::m_inkscapeOrder for a list of common SVG style properties
*
* @param propertyName the name of the property to return
* @returns The value style property given, or null if no such property for this node.
* @see setStyleProperty(), styleProperties(), setStyleProperties()
*/
QString styleProperty(const QString& propertyName) const;
/**
* @brief Sets the value of the style property given for the current node.
*
* @note Internally, we create a hash with @c styleProperties, then update the
* @p propertyName to @p propertyValue, before finally applying the hash to
* DOM via @c setStyleProperties(). Because of this, if you need to set multiple
* properties per node, it will be more efficient to call @c styleProperties(),
* modify the hash it returns, and then apply the hash with @c setStyleProperties().
*
* @param propertyName The name of the property to set.
* @param propertyValue The value of the property to set.
* @returns nothing
* @see styleProperty(), styleProperties(), setStyleProperties()
*/
void setStyleProperty(const QString& propertyName, const QString& propertyValue);
/**
* @brief Returns the current node and its children as a new xml svg document.
*
* @returns The xml for the new svg document
*/
QString nodeToSvg() const;
/**
* @brief Builds a new svg document and returns a QByteArray suitable for passing to QSvgRenderer::load().
*
* Internally, we call @c nodeToSvg() and then convert to a QByteArray, so this method
* should be called @b instead of @c nodeToSvg().
*
* @returns the QByteArray
*/
QByteArray nodeToByteArray() const;
/**
* @brief Returns the style attribute of the current node.
*
* Unless you are parsing your own style attribute for some reason, you probably
* want to use styleProperty() or styleProperties().
*
* @returns The style atttibute.
* @see styleProperty() styleProperties()
*/
QString style() const;
/**
* @brief Sets the style attribute of the current node.
*
* Unless you are parsing your own style attribute for some reason, you probably
* want to use setStyleProperty() or setStyleProperties().
*
* @param styleAttribute The style attribute to apply.
* @returns nothing
*
* @see setStyleProperty() setStyleProperties()
*/
void setStyle(const QString& styleAttribute);
/**
* @brief Returns the patterns in the document
*
* @returns The patterns in the document
*/
QDomNodeList patterns() const;
/**
* @brief Returns the linearGradients in the document
*
* @returns The linearGradients in the document
*/
QDomNodeList linearGradients() const;
/**
* @brief Returns the radialGradients in the document
*
* @returns The radialGradients in the document
*/
QDomNodeList radialGradients() const;
/**
* @brief Returns the defs in the document
*
* @returns The defs in the document
*/
QDomNodeList defs() const;
/**
* @brief Returns the first def in the document
*
* @returns The first def in the document
*/
QDomNode def() const;
/**
* @brief Returns the transform attribute of the current node.
* @returns The transform atttibute.
* @see setTransform(), transformMatrix(), setTransformMatrix()
*/
QString transform() const;
/**
* @brief Sets the transform attribute of the current node.
*
* As this function works on QStrings, it <b>replaces</b> the existing
* transform attribute. If you need to multiply, use setTransformMatrix() instead.
*
* @param transformAttribute The transform attribute to apply.
* @returns nothing
* @see transform(), transformMatrix(), setTransformMatrix()
*/
void setTransform(const QString& transformAttribute);
/**
* @brief Returns a hash of the style properties of the current node.
* @returns The style properties.
* @see setStyleProperties()
*/
QHash<QString, QString> styleProperties() const;
/**
* @brief Sets the style properties of the current node.
*
* The only(?) reason to set useInkscapeOrder to true is if you are saving the svg xml to a file
* that may be human-edited later, for consistency. There is a performance hit, since hashes store
* their data unsorted.
*
* @param _styleProperties The hash of style properties to apply.
* @param options Apply the hash so the properties are in the same order as Inkscape writes them.
* @returns nothing
* @see styleProperties()
*/
void setStyleProperties(const QHash<QString, QString>& _styleProperties, const StylePropertySortOptions& options = Unsorted);
/**
* @brief Returns the transform attribute of the current node as a matrix.
*
* @returns The matrix for the transform atttibute.
* @see setTransformMatrix()
*/
QMatrix transformMatrix() const;
/**
* @brief Sets the transform attribute of the current node.
*
* @param matrix The matrix to apply.
* @param options Should we apply matrix to the current matrix?
* We modify matrix internally if @p options includes ApplyToCurrentMatrix, so it can't
* be passed as const.
* Normally we want to apply the existing matrix. If we apply the matrix,
* we potentially end up squaring with each call, e.g. x^2.
* @returns nothing
* @see transformMatrix()
*/
void setTransformMatrix(QMatrix& matrix, const MatrixOptions& options = ApplyToCurrentMatrix);
private:
/**
* @brief d-pointer
*/
KGameSvgDocumentPrivate * const d;
};
Q_DECLARE_OPERATORS_FOR_FLAGS(KGameSvgDocument::MatrixOptions)
Q_DECLARE_OPERATORS_FOR_FLAGS(KGameSvgDocument::StylePropertySortOptions)
#endif // _KGAMESVGDOCUMENT_H_
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