/usr/include/liggghts/volume_mesh.h is in libliggghts-dev 3.7.0+repack1-1.
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This is the
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╚══════╝╚═╝ ╚═════╝ ╚═════╝ ╚═════╝ ╚═╝ ╚═╝ ╚═╝ ╚══════╝®
DEM simulation engine, released by
DCS Computing Gmbh, Linz, Austria
http://www.dcs-computing.com, office@dcs-computing.com
LIGGGHTS® is part of CFDEM®project:
http://www.liggghts.com | http://www.cfdem.com
Core developer and main author:
Christoph Kloss, christoph.kloss@dcs-computing.com
LIGGGHTS® is open-source, distributed under the terms of the GNU Public
License, version 2 or later. It is distributed in the hope that it will
be useful, but WITHOUT ANY WARRANTY; without even the implied warranty
of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. You should have
received a copy of the GNU General Public License along with LIGGGHTS®.
If not, see http://www.gnu.org/licenses . See also top-level README
and LICENSE files.
LIGGGHTS® and CFDEM® are registered trade marks of DCS Computing GmbH,
the producer of the LIGGGHTS® software and the CFDEM®coupling software
See http://www.cfdem.com/terms-trademark-policy for details.
-------------------------------------------------------------------------
Contributing author and copyright for this file:
(if not contributing author is listed, this file has been contributed
by the core developer)
Copyright 2012- DCS Computing GmbH, Linz
Copyright 2009-2012 JKU Linz
------------------------------------------------------------------------- */
#ifndef LMP_VOLUME_MESH_H
#define LMP_VOLUME_MESH_H
#include "tracking_mesh.h"
#include "container.h"
namespace LAMMPS_NS{
template<int NUM_NODES,int NUM_FACES,int NUM_NODES_PER_FACE>
class VolumeMesh : public TrackingMesh<NUM_NODES>
{
public:
bool addElement(double **nodeToAdd);
void move(const double * const vecTotal, const double * const vecIncremental);
void move(const double * const vecIncremental);
void scale(double factor);
bool isInside(double *p);
virtual int generateRandomOwnedGhost(double *pos) = 0;
virtual int generateRandomSubbox(double *pos) = 0;
virtual int generateRandomSubboxWithin(double *pos,double delta) = 0;
// public inline access
// area of total mesh - all elements (all processes)
inline double volMeshGlobal()
{ return volMesh_(0);}
// area of owned elements
inline double volMeshOwned()
{ return volMesh_(1);}
// area of ghost elements
inline double volMeshGhost()
{ return volMesh_(2);}
// area of owned and ghost elements in my subdomain
inline double volMeshSubdomain()
{ return volMesh_(3);}
protected:
VolumeMesh(LAMMPS *lmp);
virtual ~VolumeMesh();
void deleteElement(int n);
void buildNeighbours();
void refreshOwned(int setupFlag);
void refreshGhosts(int setupFlag);
inline void recalcLocalVolProperties();
inline void recalcGhostVolProperties();
void calcVolPropertiesOfNewElement();
virtual bool shareFace(int i, int j, int &iFace, int &jFace) = 0;
virtual bool isInside(int nElem, double *p) = 0;
virtual double calcVol(int nElem) = 0;
int randomOwnedGhostElement();
void rotate(const double * const totalQ, const double * const dQ, const double * const totalDispl, const double * const dDispl);
void rotate(const double * const dQ, const double * const dDispl);
// inline access
inline double& vol(int i)
{ return (vol_)(i); }
inline double& volAcc(int i)
{ return (volAcc_)(i); }
inline double** faceNodes(int i)
{ return faceNodes_[i]; }
private:
void checkOrientation(int n);
void calcFaceNormals(int n);
int searchElementByVolAcc(double vol,int lo, int hi);
// mesh properties
ScalarContainer<double>& volMesh_;
// volume and accumulated volume for each element
ScalarContainer<double> &vol_;
ScalarContainer<double> &volAcc_;
// faces for each element
MultiVectorContainer<int,NUM_FACES,NUM_NODES_PER_FACE>& faceNodes_;
MultiVectorContainer<double,NUM_FACES,3>& faceNormals_;
VectorContainer<bool,NUM_FACES>& isBoundaryFace_;
// neighbor topology for each element
ScalarContainer<int>& nNeighs_;
VectorContainer<int,NUM_FACES>& neighElems_;
};
// *************************************
#include "volume_mesh_I.h"
// *************************************
} /* LAMMPS_NS */
#endif /* VOLUMEMESH_H_ */
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