This file is indexed.

/usr/include/linbox/blackbox/random-matrix.h is in liblinbox-dev 1.4.2-5build1.

This file is owned by root:root, with mode 0o644.

The actual contents of the file can be viewed below.

  1
  2
  3
  4
  5
  6
  7
  8
  9
 10
 11
 12
 13
 14
 15
 16
 17
 18
 19
 20
 21
 22
 23
 24
 25
 26
 27
 28
 29
 30
 31
 32
 33
 34
 35
 36
 37
 38
 39
 40
 41
 42
 43
 44
 45
 46
 47
 48
 49
 50
 51
 52
 53
 54
 55
 56
 57
 58
 59
 60
 61
 62
 63
 64
 65
 66
 67
 68
 69
 70
 71
 72
 73
 74
 75
 76
 77
 78
 79
 80
 81
 82
 83
 84
 85
 86
 87
 88
 89
 90
 91
 92
 93
 94
 95
 96
 97
 98
 99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
/* Copyright (C) 2010 LinBox
 *  Author: Zhendong Wan
 *
 *
 *
 * ========LICENCE========
 * This file is part of the library LinBox.
 *
  * LinBox is free software: you can redistribute it and/or modify
 * it under the terms of the  GNU Lesser General Public
 * License as published by the Free Software Foundation; either
 * version 2.1 of the License, or (at your option) any later version.
 *
 * This library is distributed in the hope that it will be useful,
 * but WITHOUT ANY WARRANTY; without even the implied warranty of
 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.	 See the GNU
 * Lesser General Public License for more details.
 *
 * You should have received a copy of the GNU Lesser General Public
 * License along with this library; if not, write to the Free Software
 * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA  02110-1301  USA
 * ========LICENCE========
 */



#ifndef __LINBOX_blackbox_random_matrix_H
#define __LINBOX_blackbox_random_matrix_H

#include "linbox/blackbox/blackbox-interface.h"
#include "linbox/matrix/sparse-matrix.h"

namespace LinBox
{

	class RandomMatrix : public  BlackboxInterface {

	public:

		/** Generates random matrices used in EGV and EGV+ algorithm.

		 * [I, R] or [I, R]^t, where R is a random matrix.
		 * General case.
		 */
		template <class Blackbox, class Field>
		static Blackbox*& randomMatrix (Blackbox* &, const Field& f,
						int rowdim, int coldim);


		// constructor a random dense matrix, whose entries are random
		template<class Field>
		static BlasMatrix<Field>*& randomMatrix( BlasMatrix<Field>*& Ap,
							  const Field& f,
							  int rowdim, int coldim )
		{

			Ap = new BlasMatrix<Field>(f, (size_t)rowdim, (size_t)coldim);
			typename BlasMatrix<Field>::Iterator Ap_p;
			typename Field::Element  elt;

			for (Ap_p = Ap -> Begin(); Ap_p != Ap -> End(); ++ Ap_p)
				f. assign (*Ap_p, f.zero);

			if (rowdim < coldim)
				for (int i = 0; i < rowdim; ++ i) {
					Ap -> setEntry ((size_t)i,(size_t) i, f.one);
					for (int j = rowdim; j < coldim; ++ j){
						f. init (elt, (uint64_t)(rand()%10));
						Ap -> setEntry ((size_t)i, (size_t)j, elt);
					}
				}
			else
				for (int i = 0; i < coldim; ++ i) {
					Ap -> setEntry ((size_t)i,(size_t) i, f.one);
					for (int j = coldim; j < rowdim; ++ j) {
						f. init (elt, (uint64_t)(rand()%10));
						Ap -> setEntry ((size_t)j,(size_t) i, elt);
					}
				}


			return Ap;
		}


		// constructor a very special random sparse matrix
		// [I, R] or [I, R]^t, where R is a sparse random matrix.
		template<class Field>
		static SparseMatrix<Field>*& randomMatrix( SparseMatrix<Field>*& Ap,
							   const Field& f,
							   int rowdim, int coldim)
		{

			Ap = new SparseMatrix<Field>(f, (size_t)rowdim, (size_t)coldim);

			const int m = rowdim < coldim ? rowdim : coldim;

			int i, j, k;

			typename Field::Element elt;

			f. assign(elt, f.one);

			for ( i = 0; i < m; ++ i)

				Ap -> setEntry ((size_t)i, (size_t)i, elt);


			if ( m < rowdim ) {

				const int repeat = (rowdim - m) < 10 ? rowdim - m : 10;

				for ( i = m; i < rowdim; ++ i) {

					for ( k = 0; k < repeat; ++ k) {

						j = rand() % coldim;

						f.init(elt, rand() % 10 + 1);

						Ap -> setEntry ((size_t)i, (size_t)j, elt);
					}
				}
			}

			else if ( m < coldim ) {

				int offset = coldim - m;

				const int repeat = offset < 10 ? offset : 10;

				for ( i = 0; i < rowdim; ++ i){

					for ( k = 0; k < repeat; ++ k) {

						j = rand() % offset + m;

						f.init(elt, rand() % 10 + 1);

						Ap -> setEntry ((size_t)i, (size_t)j, elt);
					}
				}
			}

			else {}

			return Ap;

		}

		template<typename _Tp1>
		struct rebind {
			typedef RandomMatrix other;
		};

	};
}


#endif //__LINBOX_blabbox_random_matrix_H


// vim:sts=8:sw=8:ts=8:noet:sr:cino=>s,f0,{0,g0,(0,:0,t0,+0,=s
// Local Variables:
// mode: C++
// tab-width: 8
// indent-tabs-mode: nil
// c-basic-offset: 8
// End: