/usr/include/marble/RenderPlugin.h is in libmarble-dev 4:17.12.3-0ubuntu1.
This file is owned by root:root, with mode 0o644.
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// This file is part of the Marble Virtual Globe.
//
// This program is free software licensed under the GNU LGPL. You can
// find a copy of this license in LICENSE.txt in the top directory of
// the source code.
//
// Copyright 2008 Torsten Rahn <tackat@kde.org>
// Copyright 2008 Inge Wallin <inge@lysator.liu.se>
// Copyright 2011,2012 Bernhard Beschow <bbeschow@cs.tu-berlin.de>
// Copyright 2012 Illya Kovalevskyy <illya.kovalevskyy@gmail.com>
//
#ifndef MARBLE_RENDERPLUGIN_H
#define MARBLE_RENDERPLUGIN_H
#include <QObject>
#include <QString>
#include <QRegion>
#include "RenderPluginInterface.h"
#include "marble_export.h"
class QAction;
class QActionGroup;
class QStandardItem;
namespace Marble
{
class MarbleModel;
class RenderPluginModel;
/**
* @brief The abstract class that creates a renderable item
*
* Renderable Plugins can be used to extend Marble's functionality:
* They allow to draw stuff on top of the map / globe
*
*/
class MARBLE_EXPORT RenderPlugin : public QObject, public RenderPluginInterface
{
Q_OBJECT
Q_PROPERTY ( QString name READ name CONSTANT )
Q_PROPERTY ( QString nameId READ nameId CONSTANT )
Q_PROPERTY ( QString version READ version CONSTANT )
Q_PROPERTY ( QString description READ description CONSTANT )
Q_PROPERTY ( bool enabled READ enabled WRITE setEnabled NOTIFY enabledChanged )
Q_PROPERTY ( bool visible READ visible WRITE setVisible NOTIFY visibilityChanged )
Q_PROPERTY ( bool userCheckable READ isUserCheckable WRITE setUserCheckable NOTIFY userCheckableChanged )
public:
/**
* @brief A Type of plugin
*/
enum RenderType {
UnknownRenderType,
TopLevelRenderType,
PanelRenderType,
OnlineRenderType,
ThemeRenderType
};
explicit RenderPlugin( const MarbleModel *marbleModel );
~RenderPlugin() override;
/**
* @brief String that should be displayed in GUI
*
* Using a "&" you can suggest key shortcuts
*
* Example: "&Stars"
*
* @return string for gui usage
*/
virtual QString guiString() const = 0;
/**
* @brief Creation a new instance of the plugin
*
* This method is used to create a new object of the current
* plugin using the @p marbleModel given.
*
* @param marbleModel base model
* @return new instance of current plugin
* @note Typically this method is implemented with the help of the MARBLE_PLUGIN() macro.
*/
virtual RenderPlugin *newInstance( const MarbleModel *marbleModel ) const = 0;
/**
* @brief Access to the MarbleModel
*
* Internal way to access the model of marble.
* Can be used to interact with the main application
*
* @return marble model
* @see MarbleModel
*/
const MarbleModel* marbleModel() const;
/**
* @brief Getting all actions
*
* This method is used by the main window to get all of the actions that this
* plugin defines. There is no guarantee where the main window will place the
* actions but it will generally be in a Menu. The returned QList should
* also contain all of the actions returned by @see toolbarActions().
*
* @return a list of grouped actions
*/
virtual const QList<QActionGroup*>* actionGroups() const;
/**
* @brief Getting all actions which should be placed in the toolbar
*
* This method returns a subset of the actions returned by @see actions() which
* are intended to be placed in a more prominent place such as a toolbar above
* the Marble Widget. You are not guaranteed that they will be in an actual
* toolbar but they will be visible and discoverable
*
* @return a list of grouped toolbar actions
*/
virtual const QList<QActionGroup*>* toolbarActionGroups() const;
/**
* @brief is enabled
*
* This method indicates enableability of the plugin
*
* If plugin is enabled it going to be displayed in Marble Menu
* as active action which can be @see setUserCheckable
*
* @return enableability of the plugin
* @see setEnabled
*/
bool enabled() const;
/**
* @brief is visible
*
* This method indicates visibility of the plugin
*
* If plugin is visible you can see it on the map/globe
*
* @return visibility of the plugin
* @see setVisible
*/
bool visible() const;
/**
* @brief is user checkable
*
* This method indicates user checkability of plugin's
* action displayed in application menu
*
* Can control plugin visibility
*
* @warning User can do it only if @see enabled is true
*
* @return checkability of the plugin
* @see setUserCheckable
*/
bool isUserCheckable() const;
/**
* @brief Settings of the plugin
*
* Settings is the map (hash table) of plugin's settings
* This method is called to determine the current settings of the plugin
* for serialization, e.g. when closing the application.
*
* @return plugin's settings
* @see setSettings
*/
virtual QHash<QString,QVariant> settings() const;
/**
* @brief Set the settings of the plugin
*
* Usually this is called at startup to restore saved settings.
*
* @param new plugin's settings
* @see settings
*/
virtual void setSettings( const QHash<QString,QVariant> &settings );
/**
* @brief Render type of the plugin
*
* Function for returning the type of plugin this is for.
* This affects where in the menu tree the action() is placed.
*
* @see RenderType
* @return: The type of render plugin this is
*/
virtual RenderType renderType() const;
RenderState renderState() const override;
QString runtimeTrace() const override;
public Q_SLOTS:
/**
* @brief settting enabled
*
* If @p enabled = true, plugin will be enabled
*
* If plugin is enabled it will be possible to show/hide it
* from menu (access from UI)
*
* @param enabled plugin's enabled state
* @see enabled
*/
void setEnabled( bool enabled );
/**
* @brief settting visible
*
* If @p visible = true, plugin will be visible
*
* @param visible visibility of the plugin
* @see visible
*/
void setVisible( bool visible );
/**
* @brief settting user checkable
*
* If @p isUserCheckable = true, user will get an
* option to control visibility in application menu
*
* @param isUserCheckable user checkability of the plugin
* @see isUserCheckable
*/
void setUserCheckable(bool isUserCheckable);
/**
* @brief Passes an empty set of settings to the plugin
*
* Well behaving plugins restore their settings to default values as a result of calling this method.
*
*/
void restoreDefaultSettings();
/**
* @brief Full list of the settings keys
*
* This method should be used to get all possible
* settings' keys for the plugin's settings
*
* @return list with the keys of settings
*/
QStringList settingKeys() const;
/**
* @brief Change setting key's values
* @param key setting key
* @param value new value
*
* This method applies @p value for the @p key
*
* @return successfully changed or not
*/
bool setSetting( const QString & key, const QVariant & value );
/**
* @brief Getting setting value from the settings
* @param key setting's key index
*
* This method should be used to get current value of @p key
* in settings hash table
*
* @return setting value
*/
QVariant setting( const QString & key ) const;
/**
* @brief Plugin's menu action
*
* The action is checkable and controls the visibility of the plugin.
*
* @return action, displayed in menu
*/
QAction *action() const;
Q_SIGNALS:
/**
* This signal is emitted if the visibility is changed with @see setVisible
*/
void visibilityChanged( bool visible, const QString &nameId );
/**
* This signal is emitted if the enabled property is changed with @see setEnabled
*/
void enabledChanged( bool enable );
/**
* This signal is emitted if the user checkable property is changed with @see setUserCheckable
*/
void userCheckableChanged(bool isUserCheckable);
/**
* This signal is emitted if the settings of the RenderPlugin changed.
*/
void settingsChanged( const QString& nameId );
/**
* This signal is emitted if the actions that the plugin supports change in
* any way
*/
void actionGroupsChanged();
/**
* This signal is emitted if an update of the view is needed. If available with the
* @p dirtyRegion which is the region the view will change in. If dirtyRegion.isEmpty() returns
* true, the whole viewport has to be repainted.
*/
void repaintNeeded( const QRegion& dirtyRegion = QRegion() );
protected:
bool eventFilter( QObject *, QEvent * ) override;
private:
friend class RenderPluginModel;
QStandardItem *item();
void applyItemState();
void retrieveItemState();
private:
Q_DISABLE_COPY( RenderPlugin )
class Private;
Private * const d;
};
#define MARBLE_PLUGIN(T) public:\
RenderPlugin* newInstance( const MarbleModel *marbleModel ) const override { return new T( marbleModel ); }
}
#endif
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