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// File: body.h
// Contents: Declarations for DwBody
// Maintainer: Doug Sauder <dwsauder@fwb.gulf.net>
// WWW: http://www.fwb.gulf.net/~dwsauder/mimepp.html
//
// Copyright (c) 1996, 1997 Douglas W. Sauder
// All rights reserved.
//
// IN NO EVENT SHALL DOUGLAS W. SAUDER BE LIABLE TO ANY PARTY FOR DIRECT,
// INDIRECT, SPECIAL, INCIDENTAL, OR CONSEQUENTIAL DAMAGES ARISING OUT OF
// THE USE OF THIS SOFTWARE AND ITS DOCUMENTATION, EVEN IF DOUGLAS W. SAUDER
// HAS BEEN ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
//
// DOUGLAS W. SAUDER SPECIFICALLY DISCLAIMS ANY WARRANTIES, INCLUDING, BUT
// NOT LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A
// PARTICULAR PURPOSE. THE SOFTWARE PROVIDED HEREUNDER IS ON AN "AS IS"
// BASIS, AND DOUGLAS W. SAUDER HAS NO OBLIGATION TO PROVIDE MAINTENANCE,
// SUPPORT, UPDATES, ENHANCEMENTS, OR MODIFICATIONS.
//
//=============================================================================
#ifndef DW_BODY_H
#define DW_BODY_H
#ifndef DW_CONFIG_H
#include <mimelib/config.h>
#endif
#ifndef DW_STRING_H
#include <mimelib/string.h>
#endif
#ifndef DW_ENTITY_H
#include <mimelib/entity.h>
#endif
class DwMessage;
class DwEntity;
class DwBodyPart;
//=============================================================================
//+ Name DwBody -- Class representing a MIME message body
//+ Description
//. {\tt DwBody} represents a {\it body}, as described in RFC-2045. A body
//. is always part of an {\it entity}, which could be either a {\it message}
//. or a {\it body part}. An entity has a collection of {\it header fields}
//. and a body. If the content type of a body is ``multipart,'' then the
//. body contains one or more body parts. If the content type is ``message,''
//. then the body contains an encapsulated message. In all content types,
//. the body contains a string of characters.
//.
//. In MIME++, a {\tt DwBody} object is contained in a {\tt DwEntity} object.
//. The {\tt DwBody} object may contain a discrete body consisting only of a
//. string of characters, or it may be a composite body, consisting of several
//. contained {\tt DwBodyPart} objects or a single contained {\tt DwMessage}
//. object. The only reliable way to determine the type of {\tt DwBody} is
//. to access the Content-Type header field from the {\tt DwHeaders} object
//. of the {\tt DwEntity} that contains it. For this reason, a {\tt DwBody}
//. should always be part of a {\tt DwEntity}.
//.
//. In the tree (broken-down) representation of a message, a {\tt DwBody}
//. object can be an intermediate node, having both a parent node and
//. one or more child nodes, or a leaf node, having a parent but no child
//. nodes. In either case, the parent node is the {\tt DwEntity} object
//. that contains it. If it is an intermediate node, it must be of type
//. multipart with {\tt DwBodyPart} objects as child nodes, or of type
//. message with a single {\tt DwMessage} object as its child node.
//.
//. Normally, you do not create a {\tt DwBody} object directly, but you
//. access it through the {\tt Body()} member function of {\tt DwEntity},
//. which creates the {\tt DwBody} object for you.
//.
//. To add a {\tt DwBodyPart} to a multipart {\tt DwBody}, use the member
//. function {\tt AddBodyPart()}. To iterate over the {\tt DwBodyParts}
//. contained in multipart {\tt DwBody}, get the first {\tt DwBodyPart}
//. by calling {\tt FirstBodyPart()}. Then get the following {\tt DwBodyParts}
//. by calling {\tt DwBodyPart::Next()} on the current {\tt DwBodyPart}.
//. To get the {\tt DwMessage} contained in a {\tt Body} with message
//. content type, call {\tt Message()}.
//=============================================================================
// Last modified 1997-08-23
//+ Noentry ~DwBody sClassName DeleteBodyParts CopyBodyParts _PrintDebugInfo
class DW_EXPORT DwBody : public DwMessageComponent {
friend class DwHeaders;
friend class DwEntity;
friend class DwBodyPart;
public:
DwBody();
DwBody(const DwBody& aBody);
DwBody(const DwString& aStr, DwMessageComponent* aParent=0);
//. The first constructor is the default constructor, which sets the
//. {\tt DwBody} object's string representation to the empty string
//. and sets its parent to {\tt NULL}.
//.
//. The second constructor is the copy constructor, which performs
//. a deep copy of {\tt aBody}.
//. The parent of the new {\tt DwBody} object is set to {\tt NULL}.
//.
//. The third constructor copies {\tt aStr} to the {\tt DwBody}
//. object's string representation and sets {\tt aParent} as its parent.
//. The virtual member function {\tt Parse()} should be called immediately
//. after this constructor in order to parse the string representation.
//. Unless it is {\tt NULL}, {\tt aParent} should point to an object of
//. a class derived from {\tt DwEntity}.
virtual ~DwBody();
const DwBody& operator = (const DwBody& aBody);
//. This is the assignment operator, which performs a deep copy of
//. {\tt aBody}. The parent node of the {\tt DwBody} object
//. is not changed.
virtual void Parse();
//. This virtual function, inherited from {\tt DwMessageComponent},
//. executes the parse method for {\tt DwBody} objects. The parse
//. method creates or updates the broken-down representation from the
//. string representation. For a multipart {\tt DwBody} object, the
//. parse method creates a collection of {\tt DwBodyPart} objects.
//. For a message {\tt DwBody}, the parse method creates a single
//. {\tt DwMessage} object. For any other type of {\tt DwBody},
//. the parse method does nothing. This member function calls the
//. {\tt Parse()} member function of any objects it creates.
//.
//. Note: If the {\tt DwBody} object has no parent node -- that is,
//. it is not contained by a {\tt DwEntity} object -- then the parse
//. method does nothing, since it is unable to determine the type of
//. body.
//.
//. You should call this member function after you set or modify the
//. string representation, and before you access a contained
//. {\tt DwBodyPart} or {\tt DwMessage}.
//.
//. This function clears the is-modified flag.
virtual void Assemble();
//. This virtual function, inherited from {\tt DwMessageComponent},
//. executes the assemble method for {\tt DwBody} objects. The
//. assemble method creates or updates the string representation
//. from the broken-down representation. Only {\tt DwBody} objects
//. with content type of multipart or message require assembling.
//. In either case, the {\tt DwBody} object must be able to find the
//. headers of the message or body part that contains it. Therefore,
//. if the {\tt DwBody} object is not the child of a {\tt DwEntity}
//. ({\it i.e.}, {\tt DwMessage} or {\tt DwBodyPart}) object, the
//. {\tt DwBody} cannot be assembled because the content type cannot
//. be determined.
//.
//. This function calls the {\tt Parse()} member function of any
//. {\tt DwBodyPart} or {\tt DwMessage} object it contains.
//.
//. You should call this member function after you add a {\tt DwBodyPart}
//. object to a multipart body, or add a {\tt DwMessage} object to a
//. message body, and before you access the object's string representation.
//.
//. This function clears the is-modified flag.
virtual DwMessageComponent* Clone() const;
//. This virtual function, inherited from {\tt DwMessageComponent},
//. creates a new {\tt DwBody} on the free store that has the same
//. value as this {\tt DwBody} object. The basic idea is that of
//. a virtual copy constructor.
DwBodyPart* FirstBodyPart() const;
//. For a multipart {\tt DwBody}, this member function returns the
//. first contained {\tt DwBodyPart} object.
//. Use {\tt DwBodyPart::Next()} to iterate through the list of
//. {\tt DwBodyPart}s.
void AddBodyPart(DwBodyPart* aPart);
//. For a multipart {\tt DwBody}, this member function appends a
//. {\tt DwBodyPart} object to the list. Any {\tt DwBodyPart} objects
//. added to a {\tt DwBody} object's list will be deleted by the
//. {\tt DwBody} object's destructor.
void RemoveBodyPart(DwBodyPart* aPart);
//. For a multipart {\tt DwBody}, this member function removes a
//. {\tt DwBodyPart} object from the list. The caller is responsible
//. for deleting the bodypart afterwards!
DwMessage* Message() const;
//. For a {\tt DwBody} with content type of message, this member function
//. returns the {\tt DwMessage} encapsulated in it.
void SetMessage(DwMessage* aMessage);
//. For a {\tt DwBody} with content type of message, this member function
//. sets the {\tt DwMessage} object it contains.
static DwBody* NewBody(const DwString& aStr, DwMessageComponent* aParent);
//. Creates a new {\tt DwBody} object on the free store.
//. If the static data member {\tt sNewBody} is {\tt NULL},
//. this member function will create a new {\tt DwBody}
//. and return it. Otherwise, {\tt NewBody()} will call
//. the user-supplied function pointed to by {\tt sNewBody},
//. which is assumed to return an object from a class derived from
//. {\tt DwBody}, and return that object.
//+ Var sNewBody
static DwBody* (*sNewBody)(const DwString&, DwMessageComponent*);
//. If {\tt sNewBody} is not {\tt NULL}, it is assumed to point to a
//. user-supplied function that returns an object from a class
//. derived from {\tt DwBody}.
protected:
DwString mBoundaryStr;
//. A cache for the boundary string, which is obtained from the
//. headers associated with this body.
DwString mPreamble;
//. Contains the preamble -- the text preceding the first boundary --
//. in a ``multipart/*'' media type.
DwString mEpilogue;
//. Contains the epilogue -- the text following the last boundary --
//. in a ``multipart/*'' media type.
DwBodyPart* mFirstBodyPart;
//. Points to the first body part in a ``multipart/*'' media type.
//. Is {\tt NULL} if there are no body parts.
DwMessage* mMessage;
//. Points to the contained message, in a ``message/*'' media type.
static const char* const sClassName;
void _AddBodyPart(DwBodyPart*);
//. Adds a body part to a multipart body. This function differs
//. from {\tt AddBodyPart} in that it does not set the is-modified
//. flag.
void _RemoveBodyPart(DwBodyPart*);
//. Removes a body part from a multipart body. This function differs
//. from {\tt RemoveBodyPart} in that it does not set the is-modified
//. flag.
void _SetMessage(DwMessage*);
//. Sets a message to a body. This function differs from
//. {\tt SetMessage()} in that it does not set the is-modified
//. flag.
void CopyBodyParts(const DwBodyPart* aFirst);
public:
void DeleteBodyParts();
virtual void PrintDebugInfo(std::ostream& aStrm, int aDepth=0) const;
//. This virtual function, inherited from {\tt DwMessageComponent},
//. prints debugging information about this object to {\tt aStrm}.
//. It will also call {\tt PrintDebugInfo()} for any of its child
//. components down to a level of {\tt aDepth}.
//.
//. This member function is available only in the debug version of
//. the library.
virtual void CheckInvariants() const;
//. Aborts if one of the invariants of the object fails. Use this
//. member function to track down bugs.
//.
//. This member function is available only in the debug version of
//. the library.
protected:
void _PrintDebugInfo(std::ostream& aStrm) const;
};
#endif
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