/usr/include/mupdf/fitz/bitmap.h is in libmupdf-dev 1.12.0+ds1-1.
This file is owned by root:root, with mode 0o644.
The actual contents of the file can be viewed below.
1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 93 94 95 96 97 98 99 100 101 102 103 104 105 106 107 108 109 110 111 112 113 114 115 116 117 118 119 120 121 122 123 124 125 126 127 128 129 130 131 132 133 134 135 136 137 138 139 140 | #ifndef MUPDF_FITZ_BITMAP_H
#define MUPDF_FITZ_BITMAP_H
#include "mupdf/fitz/system.h"
#include "mupdf/fitz/context.h"
#include "mupdf/fitz/pixmap.h"
/*
Bitmaps have 1 bit per component. Only used for creating halftoned
versions of contone buffers, and saving out. Samples are stored msb
first, akin to pbms.
*/
typedef struct fz_bitmap_s fz_bitmap;
/*
fz_keep_bitmap: Take a reference to a bitmap.
bit: The bitmap to increment the reference for.
Returns bit.
*/
fz_bitmap *fz_keep_bitmap(fz_context *ctx, fz_bitmap *bit);
/*
fz_drop_bitmap: Drop a reference and free a bitmap.
Decrement the reference count for the bitmap. When no
references remain the pixmap will be freed.
*/
void fz_drop_bitmap(fz_context *ctx, fz_bitmap *bit);
/*
A halftone is a set of threshold tiles, one per component. Each
threshold tile is a pixmap, possibly of varying sizes and phases.
Currently, we only provide one 'default' halftone tile for operating
on 1 component plus alpha pixmaps (where the alpha is ignored). This
is signified by a fz_halftone pointer to NULL.
*/
typedef struct fz_halftone_s fz_halftone;
/*
fz_new_bitmap_from_pixmap: Make a bitmap from a pixmap and a halftone.
pix: The pixmap to generate from. Currently must be a single color
component with no alpha.
ht: The halftone to use. NULL implies the default halftone.
Returns the resultant bitmap. Throws exceptions in the case of
failure to allocate.
*/
fz_bitmap *fz_new_bitmap_from_pixmap(fz_context *ctx, fz_pixmap *pix, fz_halftone *ht);
/*
fz_new_bitmap_from_pixmap_band: Make a bitmap from a pixmap and a
halftone, allowing for the position of the pixmap within an
overall banded rendering.
pix: The pixmap to generate from. Currently must be a single color
component with no alpha.
ht: The halftone to use. NULL implies the default halftone.
band_start: Vertical offset within the overall banded rendering
(in pixels)
Returns the resultant bitmap. Throws exceptions in the case of
failure to allocate.
*/
fz_bitmap *fz_new_bitmap_from_pixmap_band(fz_context *ctx, fz_pixmap *pix, fz_halftone *ht, int band_start);
struct fz_bitmap_s
{
int refs;
int w, h, stride, n;
int xres, yres;
unsigned char *samples;
};
/*
fz_new_bitmap: Create a new bitmap.
w, h: Width and Height for the bitmap
n: Number of color components (assumed to be a divisor of 8)
xres, yres: X and Y resolutions (in pixels per inch).
Returns pointer to created bitmap structure. The bitmap
data is uninitialised.
*/
fz_bitmap *fz_new_bitmap(fz_context *ctx, int w, int h, int n, int xres, int yres);
/*
fz_bitmap_details: Retrieve details of a given bitmap.
bitmap: The bitmap to query.
w: Pointer to storage to retrieve width (or NULL).
h: Pointer to storage to retrieve height (or NULL).
n: Pointer to storage to retrieve number of color components (or NULL).
stride: Pointer to storage to retrieve bitmap stride (or NULL).
*/
void fz_bitmap_details(fz_bitmap *bitmap, int *w, int *h, int *n, int *stride);
/*
fz_clear_bitmap: Clear a previously created bitmap.
bit: The bitmap to clear.
*/
void fz_clear_bitmap(fz_context *ctx, fz_bitmap *bit);
/*
fz_default_halftone: Create a 'default' halftone structure
for the given number of components.
num_comps: The number of components to use.
Returns a simple default halftone. The default halftone uses
the same halftone tile for each plane, which may not be ideal
for all purposes.
*/
fz_halftone *fz_default_halftone(fz_context *ctx, int num_comps);
/*
fz_keep_halftone: Take an additional reference to a
halftone.
*/
fz_halftone *fz_keep_halftone(fz_context *ctx, fz_halftone *half);
/*
fz_drop_halftone: Drop a reference to a halftone. If the
reference count reaches zero, ht will be destroyed.
*/
void fz_drop_halftone(fz_context *ctx, fz_halftone *ht);
#endif
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