/usr/include/music/temporal.hh is in libmusic-dev 1.0.7-4.
This file is owned by root:root, with mode 0o644.
The actual contents of the file can be viewed below.
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* This file is part of MUSIC.
* Copyright (C) 2008, 2009 INCF
*
* MUSIC is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; either version 3 of the License, or
* (at your option) any later version.
*
* MUSIC is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
#ifndef MUSIC_TEMPORAL_HH
#define MAX_BUFFERED_NO_VALUE -1
#define DEFAULT_PACKET_SIZE 64000
#define EVENT_FREQUENCY_ESTIMATE 10.0
#define DEFAULT_MESSAGE_MAX_BUFFERED 10
#include <music/clock.hh>
#include <music/connection.hh>
namespace MUSIC {
class Setup;
class ConnectionDescriptor {
public:
int remoteNode;
int receiverPort;
int maxBuffered;
int defaultMaxBuffered; // not used for input connections
bool interpolate;
ClockState accLatency;
ClockState remoteTickInterval;
};
class TemporalNegotiationData {
public:
double timebase;
ClockState tickInterval;
int nOutConnections;
int nInConnections;
ConnectionDescriptor connection[1];
};
class ApplicationNode;
class ConnectionEdge;
// The TemporalNegotiator negotiates communication timing parameters
// with all other applications.
class TemporalNegotiator {
Setup* setup_;
MPI::Group groupWorld;
MPI::Group applicationLeaders;
MPI::Intracomm negotiationComm;
std::map<int, int> leaderToNode;
int nApplications; // initialized by createNegotiationCommunicator
int nLocalConnections;
int localNode;
double timebase;
std::vector<OutputConnection> outputConnections;
std::vector<InputConnection> inputConnections;
std::vector<ApplicationNode> nodes;
TemporalNegotiationData* negotiationBuffer;
TemporalNegotiationData* negotiationData;
int negotiationDataSize (int nConnections);
int negotiationDataSize (int nBlock, int nConnections);
int computeDefaultMaxBuffered (int maxLocalWidth,
int eventSize,
ClockState tickInterval,
double timebase);
TemporalNegotiationData* allocNegotiationData (int nBlocks,
int nConnections);
void freeNegotiationData (TemporalNegotiationData*);
ConnectionDescriptor* findInputConnection (int node, int port);
bool isLeader ();
bool hasPeers ();
void depthFirst (ApplicationNode& x,
std::vector<ConnectionEdge>& path);
public:
TemporalNegotiator (Setup* setup);
~TemporalNegotiator ();
Setup* setup () { return setup_; }
ApplicationNode& applicationNode (int i) { return nodes[i]; }
void separateConnections (std::vector<Connection*>* connections);
void createNegotiationCommunicator ();
void collectNegotiationData (ClockState ti);
void communicateNegotiationData ();
void combineParameters ();
void loopAlgorithm ();
void distributeParameters ();
void broadcastNegotiationData ();
void receiveNegotiationData ();
void distributeNegotiationData (Clock& localTime);
void negotiate (Clock& localTime, std::vector<Connection*>* connections);
};
class ConnectionEdge {
ApplicationNode* pre_;
ApplicationNode* post_;
ConnectionDescriptor* connection_;
public:
ConnectionEdge (ApplicationNode& pre,
ApplicationNode& post,
ConnectionDescriptor& descr)
: pre_ (&pre), post_ (&post), connection_ (&descr) { }
ApplicationNode& pre () { return *pre_; }
ApplicationNode& post () { return *post_; }
ClockState latency () { return connection_->accLatency;}
int allowedBuffer () { return connection_->maxBuffered; }
void setAllowedBuffer (int a) { connection_->maxBuffered = a; }
};
class ApplicationNode {
TemporalNegotiator* negotiator_;
int index;
public:
ApplicationNode (TemporalNegotiator* negotiator,
int i,
TemporalNegotiationData* data_)
: negotiator_ (negotiator), index (i), data (data_)
{
visited = false;
inPath = false;
}
TemporalNegotiationData* data;
bool visited;
bool inPath;
std::string name ();
ClockState tickInterval () { return data->tickInterval; }
int nConnections () { return data->nOutConnections; }
ConnectionEdge connection (int c)
{
ConnectionDescriptor& descr = data->connection[c];
return ConnectionEdge (*this,
negotiator_->applicationNode (descr.remoteNode),
descr);
};
};
}
#define MUSIC_TEMPORAL_HH
#endif
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