/usr/include/MYGUI/MyGUI_OpenGLRTTexture.h is in libmygui-dev 3.2.2+dfsg-1.
This file is owned by root:root, with mode 0o644.
The actual contents of the file can be viewed below.
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@file
@author Albert Semenov
@date 12/2009
*/
#ifndef MYGUI_OPENGL_RTTEXTURE_H_
#define MYGUI_OPENGL_RTTEXTURE_H_
#include "MyGUI_Prerequest.h"
#include "MyGUI_ITexture.h"
#include "MyGUI_RenderFormat.h"
#include "MyGUI_IRenderTarget.h"
namespace MyGUI
{
class OpenGLRTTexture :
public IRenderTarget
{
public:
OpenGLRTTexture(unsigned int _texture);
virtual ~OpenGLRTTexture();
virtual void begin();
virtual void end();
virtual void doRender(IVertexBuffer* _buffer, ITexture* _texture, size_t _count);
virtual const RenderTargetInfo& getInfo()
{
return mRenderTargetInfo;
}
private:
RenderTargetInfo mRenderTargetInfo;
unsigned int mTextureID;
int mWidth;
int mHeight;
unsigned int mFBOID;
unsigned int mRBOID;
};
} // namespace MyGUI
#endif // MYGUI_OPENGL_RTTEXTURE_H_
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