/usr/include/libnoise/model/cylinder.h is in libnoise-dev 1.0.0+repack-1.
This file is owned by root:root, with mode 0o644.
The actual contents of the file can be viewed below.
1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 93 94 95 96 97 98 99 100 101 102 103 104 105 106 107 108 109 110 111 112 113 114 115 116 117 118 119 120 121 122 123 124 125 126 127 128 129 130 131 | // cylinder.h
//
// Copyright 2003, 2004 Jason Bevins
//
// This library is free software; you can redistribute it and/or modify it
// under the terms of the GNU Lesser General Public License as published by
// the Free Software Foundation; either version 2.1 of the License, or (at
// your option) any later version.
//
// This library is distributed in the hope that it will be useful, but WITHOUT
// ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
// FITNESS FOR A PARTICULAR PURPOSE. See the GNU Lesser General Public
// License (COPYING.txt) for more details.
//
// You should have received a copy of the GNU Lesser General Public License
// along with this library; if not, write to the Free Software Foundation,
// Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
//
// The developer's email is jlbezigvins@gmzigail.com (for great email, take
// off every 'zig'.)
//
#ifndef NOISE_MODEL_CYLINDER_H
#define NOISE_MODEL_CYLINDER_H
#include <assert.h>
#include <math.h>
#include <stdlib.h>
#include "../module/modulebase.h"
namespace noise
{
namespace model
{
/// @addtogroup libnoise
/// @{
/// @defgroup models Models
/// @addtogroup models
/// @{
/// Model that defines the surface of a cylinder.
///
/// @image html modelcylinder.png
///
/// This model returns an output value from a noise module given the
/// coordinates of an input value located on the surface of a cylinder.
///
/// To generate an output value, pass the (angle, height) coordinates of
/// an input value to the GetValue() method.
///
/// This model is useful for creating:
/// - seamless textures that can be mapped onto a cylinder
///
/// This cylinder has a radius of 1.0 unit and has infinite height. It is
/// oriented along the @a y axis. Its center is located at the origin.
class Cylinder
{
public:
/// Constructor.
Cylinder ();
/// Constructor
///
/// @param module The noise module that is used to generate the output
/// values.
Cylinder (const module::Module& module);
/// Returns the noise module that is used to generate the output
/// values.
///
/// @returns A reference to the noise module.
///
/// @pre A noise module was passed to the SetModule() method.
const module::Module& GetModule () const
{
assert (m_pModule != NULL);
return *m_pModule;
}
/// Returns the output value from the noise module given the
/// (angle, height) coordinates of the specified input value located
/// on the surface of the cylinder.
///
/// @param angle The angle around the cylinder's center, in degrees.
/// @param height The height along the @a y axis.
///
/// @returns The output value from the noise module.
///
/// @pre A noise module was passed to the SetModule() method.
///
/// This output value is generated by the noise module passed to the
/// SetModule() method.
///
/// This cylinder has a radius of 1.0 unit and has infinite height.
/// It is oriented along the @a y axis. Its center is located at the
/// origin.
double GetValue (double angle, double height) const;
/// Sets the noise module that is used to generate the output values.
///
/// @param module The noise module that is used to generate the output
/// values.
///
/// This noise module must exist for the lifetime of this object,
/// until you pass a new noise module to this method.
void SetModule (const module::Module& module)
{
m_pModule = &module;
}
private:
/// A pointer to the noise module used to generate the output values.
const module::Module* m_pModule;
};
/// @}
/// @}
}
}
#endif
|