/usr/include/libnoise/module/modulebase.h is in libnoise-dev 1.0.0+repack-1.
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//
// Copyright (C) 2003, 2004 Jason Bevins
//
// This library is free software; you can redistribute it and/or modify it
// under the terms of the GNU Lesser General Public License as published by
// the Free Software Foundation; either version 2.1 of the License, or (at
// your option) any later version.
//
// This library is distributed in the hope that it will be useful, but WITHOUT
// ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
// FITNESS FOR A PARTICULAR PURPOSE. See the GNU Lesser General Public
// License (COPYING.txt) for more details.
//
// You should have received a copy of the GNU Lesser General Public License
// along with this library; if not, write to the Free Software Foundation,
// Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
//
// The developer's email is jlbezigvins@gmzigail.com (for great email, take
// off every 'zig'.)
//
#ifndef NOISE_MODULEBASE_H
#define NOISE_MODULEBASE_H
#include <stdlib.h>
#include <assert.h>
#include <math.h>
#include "../basictypes.h"
#include "../exception.h"
#include "../noisegen.h"
namespace noise
{
namespace module
{
/// @addtogroup libnoise
/// @{
/// @defgroup modules Noise Modules
/// @addtogroup modules
/// @{
/// Abstract base class for noise modules.
///
/// A <i>noise module</i> is an object that calculates and outputs a value
/// given a three-dimensional input value.
///
/// Each type of noise module uses a specific method to calculate an
/// output value. Some of these methods include:
///
/// - Calculating a value using a coherent-noise function or some other
/// mathematical function.
/// - Mathematically changing the output value from another noise module
/// in various ways.
/// - Combining the output values from two noise modules in various ways.
///
/// An application can use the output values from these noise modules in
/// the following ways:
///
/// - It can be used as an elevation value for a terrain height map
/// - It can be used as a grayscale (or an RGB-channel) value for a
/// procedural texture
/// - It can be used as a position value for controlling the movement of a
/// simulated lifeform.
///
/// A noise module defines a near-infinite 3-dimensional texture. Each
/// position in this "texture" has a specific value.
///
/// <b>Combining noise modules</b>
///
/// Noise modules can be combined with other noise modules to generate
/// complex output values. A noise module that is used as a source of
/// output values for another noise module is called a <i>source
/// module</i>. Each of these source modules may be connected to other
/// source modules, and so on.
///
/// There is no limit to the number of noise modules that can be connected
/// together in this way. However, each connected noise module increases
/// the time required to calculate an output value.
///
/// <b>Noise-module categories</b>
///
/// The noise module classes that are included in libnoise can be roughly
/// divided into five categories.
///
/// <i>Generator Modules</i>
///
/// A generator module outputs a value generated by a coherent-noise
/// function or some other mathematical function.
///
/// Examples of generator modules include:
/// - noise::module::Const: Outputs a constant value.
/// - noise::module::Perlin: Outputs a value generated by a Perlin-noise
/// function.
/// - noise::module::Voronoi: Outputs a value generated by a Voronoi-cell
/// function.
///
/// <i>Modifier Modules</i>
///
/// A modifer module mathematically modifies the output value from a
/// source module.
///
/// Examples of modifier modules include:
/// - noise::module::Curve: Maps the output value from the source module
/// onto an arbitrary function curve.
/// - noise::module::Invert: Inverts the output value from the source
/// module.
///
/// <i>Combiner Modules</i>
///
/// A combiner module mathematically combines the output values from two
/// or more source modules together.
///
/// Examples of combiner modules include:
/// - noise::module::Add: Adds the two output values from two source
/// modules.
/// - noise::module::Max: Outputs the larger of the two output values from
/// two source modules.
///
/// <i>Selector Modules</i>
///
/// A selector module uses the output value from a <i>control module</i>
/// to specify how to combine the output values from its source modules.
///
/// Examples of selector modules include:
/// - noise::module::Blend: Outputs a value that is linearly interpolated
/// between the output values from two source modules; the interpolation
/// weight is determined by the output value from the control module.
/// - noise::module::Select: Outputs the value selected from one of two
/// source modules chosen by the output value from a control module.
///
/// <i>Transformer Modules</i>
///
/// A transformer module applies a transformation to the coordinates of
/// the input value before retrieving the output value from the source
/// module. A transformer module does not modify the output value.
///
/// Examples of transformer modules include:
/// - RotatePoint: Rotates the coordinates of the input value around the
/// origin before retrieving the output value from the source module.
/// - ScalePoint: Multiplies each coordinate of the input value by a
/// constant value before retrieving the output value from the source
/// module.
///
/// <b>Connecting source modules to a noise module</b>
///
/// An application connects a source module to a noise module by passing
/// the source module to the SetSourceModule() method.
///
/// The application must also pass an <i>index value</i> to
/// SetSourceModule() as well. An index value is a numeric identifier for
/// that source module. Index values are consecutively numbered starting
/// at zero.
///
/// To retrieve a reference to a source module, pass its index value to
/// the GetSourceModule() method.
///
/// Each noise module requires the attachment of a certain number of
/// source modules before it can output a value. For example, the
/// noise::module::Add module requires two source modules, while the
/// noise::module::Perlin module requires none. Call the
/// GetSourceModuleCount() method to retrieve the number of source modules
/// required by that module.
///
/// For non-selector modules, it usually does not matter which index value
/// an application assigns to a particular source module, but for selector
/// modules, the purpose of a source module is defined by its index value.
/// For example, consider the noise::module::Select noise module, which
/// requires three source modules. The control module is the source
/// module assigned an index value of 2. The control module determines
/// whether the noise module will output the value from the source module
/// assigned an index value of 0 or the output value from the source
/// module assigned an index value of 1.
///
/// <b>Generating output values with a noise module</b>
///
/// Once an application has connected all required source modules to a
/// noise module, the application can now begin to generate output values
/// with that noise module.
///
/// To generate an output value, pass the ( @a x, @a y, @a z ) coordinates
/// of an input value to the GetValue() method.
///
/// <b>Using a noise module to generate terrain height maps or textures</b>
///
/// One way to generate a terrain height map or a texture is to first
/// allocate a 2-dimensional array of floating-point values. For each
/// array element, pass the array subscripts as @a x and @a y coordinates
/// to the GetValue() method (leaving the @a z coordinate set to zero) and
/// place the resulting output value into the array element.
///
/// <b>Creating your own noise modules</b>
///
/// Create a class that publicly derives from noise::module::Module.
///
/// In the constructor, call the base class' constructor while passing the
/// return value from GetSourceModuleCount() to it.
///
/// Override the GetSourceModuleCount() pure virtual method. From this
/// method, return the number of source modules required by your noise
/// module.
///
/// Override the GetValue() pure virtual method. For generator modules,
/// calculate and output a value given the coordinates of the input value.
/// For other modules, retrieve the output values from each source module
/// referenced in the protected @a m_pSourceModule array, mathematically
/// combine those values, and return the combined value.
///
/// When developing a noise module, you must ensure that your noise module
/// does not modify any source module or control module connected to it; a
/// noise module can only modify the output value from those source
/// modules. You must also ensure that if an application fails to connect
/// all required source modules via the SetSourceModule() method and then
/// attempts to call the GetValue() method, your module will raise an
/// assertion.
///
/// It shouldn't be too difficult to create your own noise module. If you
/// still have some problems, take a look at the source code for
/// noise::module::Add, which is a very simple noise module.
class Module
{
public:
/// Constructor.
Module (int sourceModuleCount);
/// Destructor.
virtual ~Module ();
/// Returns a reference to a source module connected to this noise
/// module.
///
/// @param index The index value assigned to the source module.
///
/// @returns A reference to the source module.
///
/// @pre The index value ranges from 0 to one less than the number of
/// source modules required by this noise module.
/// @pre A source module with the specified index value has been added
/// to this noise module via a call to SetSourceModule().
///
/// @throw noise::ExceptionNoModule See the preconditions for more
/// information.
///
/// Each noise module requires the attachment of a certain number of
/// source modules before an application can call the GetValue()
/// method.
virtual const Module& GetSourceModule (int index) const
{
assert (m_pSourceModule != NULL);
// The following fix was provided by Will Hawkins:
//
// m_pSourceModule[index] != NULL
//
// was incorrect; it should be:
//
// m_pSourceModule[index] == NULL
if (index >= GetSourceModuleCount () || index < 0
|| m_pSourceModule[index] == NULL) {
throw noise::ExceptionNoModule ();
}
return *(m_pSourceModule[index]);
}
/// Returns the number of source modules required by this noise
/// module.
///
/// @returns The number of source modules required by this noise
/// module.
virtual int GetSourceModuleCount () const = 0;
/// Generates an output value given the coordinates of the specified
/// input value.
///
/// @param x The @a x coordinate of the input value.
/// @param y The @a y coordinate of the input value.
/// @param z The @a z coordinate of the input value.
///
/// @returns The output value.
///
/// @pre All source modules required by this noise module have been
/// passed to the SetSourceModule() method.
///
/// Before an application can call this method, it must first connect
/// all required source modules via the SetSourceModule() method. If
/// these source modules are not connected to this noise module, this
/// method raises a debug assertion.
///
/// To determine the number of source modules required by this noise
/// module, call the GetSourceModuleCount() method.
virtual double GetValue (double x, double y, double z) const = 0;
/// Connects a source module to this noise module.
///
/// @param index An index value to assign to this source module.
/// @param sourceModule The source module to attach.
///
/// @pre The index value ranges from 0 to one less than the number of
/// source modules required by this noise module.
///
/// @throw noise::ExceptionInvalidParam An invalid parameter was
/// specified; see the preconditions for more information.
///
/// A noise module mathematically combines the output values from the
/// source modules to generate the value returned by GetValue().
///
/// The index value to assign a source module is a unique identifier
/// for that source module. If an index value has already been
/// assigned to a source module, this noise module replaces the old
/// source module with the new source module.
///
/// Before an application can call the GetValue() method, it must
/// first connect all required source modules. To determine the
/// number of source modules required by this noise module, call the
/// GetSourceModuleCount() method.
///
/// This source module must exist throughout the lifetime of this
/// noise module unless another source module replaces that source
/// module.
///
/// A noise module does not modify a source module; it only modifies
/// its output values.
virtual void SetSourceModule (int index, const Module& sourceModule)
{
assert (m_pSourceModule != NULL);
if (index >= GetSourceModuleCount () || index < 0) {
throw noise::ExceptionInvalidParam ();
}
m_pSourceModule[index] = &sourceModule;
}
protected:
/// An array containing the pointers to each source module required by
/// this noise module.
const Module** m_pSourceModule;
private:
/// Assignment operator.
///
/// This assignment operator does nothing and cannot be overridden.
/// This restriction is necessary because if this object was copied,
/// all source modules assigned to this noise module would need to be
/// copied as well.
const Module& operator= (const Module& m)
{
return *this;
}
};
/// @}
/// @}
}
}
#endif
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