This file is indexed.

/usr/include/ns3.27/ns3/building.h is in libns3-dev 3.27+dfsg-1.

This file is owned by root:root, with mode 0o644.

The actual contents of the file can be viewed below.

  1
  2
  3
  4
  5
  6
  7
  8
  9
 10
 11
 12
 13
 14
 15
 16
 17
 18
 19
 20
 21
 22
 23
 24
 25
 26
 27
 28
 29
 30
 31
 32
 33
 34
 35
 36
 37
 38
 39
 40
 41
 42
 43
 44
 45
 46
 47
 48
 49
 50
 51
 52
 53
 54
 55
 56
 57
 58
 59
 60
 61
 62
 63
 64
 65
 66
 67
 68
 69
 70
 71
 72
 73
 74
 75
 76
 77
 78
 79
 80
 81
 82
 83
 84
 85
 86
 87
 88
 89
 90
 91
 92
 93
 94
 95
 96
 97
 98
 99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
/* -*-  Mode: C++; c-file-style: "gnu"; indent-tabs-mode:nil; -*- */
/*
 * Copyright (c) 2011 Centre Tecnologic de Telecomunicacions de Catalunya (CTTC)
 *
 * This program is free software; you can redistribute it and/or modify
 * it under the terms of the GNU General Public License version 2 as
 * published by the Free Software Foundation;
 *
 * This program is distributed in the hope that it will be useful,
 * but WITHOUT ANY WARRANTY; without even the implied warranty of
 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
 * GNU General Public License for more details.
 *
 * You should have received a copy of the GNU General Public License
 * along with this program; if not, write to the Free Software
 * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA  02111-1307  USA
 *
 * Author: Marco Miozzo  <marco.miozzo@cttc.es>
 * 
 */
#ifndef BUILDING_H
#define BUILDING_H

#include <ns3/attribute.h>
#include <ns3/attribute-helper.h>
#include <ns3/vector.h>
#include <ns3/box.h>
#include <ns3/simple-ref-count.h>
#include <ns3/object.h>

namespace ns3 {

/**
 * \ingroup mobility
 * \brief a 3d building block
 */
class Building : public Object
{
public:

  // inherited from Object
  static TypeId GetTypeId (void);
  virtual void DoDispose ();


  enum BuildingType_t
    {
      Residential, Office, Commercial
    };
  enum ExtWallsType_t
    {
      Wood, ConcreteWithWindows, ConcreteWithoutWindows, StoneBlocks
    };
  
  /**
   * Construct a simple building with 1 room and 1 floor
   * 
   * \param xMin x coordinates of left boundary.
   * \param xMax x coordinates of right boundary.
   * \param yMin y coordinates of bottom boundary.
   * \param yMax y coordinates of top boundary.
   * \param zMin z coordinates of down boundary.
   * \param zMax z coordinates of up boundary.
   *
   */
  Building (double xMin, 
            double xMax,
            double yMin, 
            double yMax,
            double zMin, 
            double zMax);

  /**
   * Create a zero-sized building located at coordinates (0.0,0.0,0.0)
   * and with 1 floors and 1 room.
   */
  Building ();

  /** 
   * Destructor
   * 
   */
  virtual ~Building ();

  /**
   * \return the unique id of this Building. This unique id happens to
   * be also the index of the Building into the BuildingList. 
   */
  uint32_t GetId (void) const;

  /** 
   * Set the boundaries of the building
   * 
   * \param box the Box defining the boundaries of the building
   */
  void SetBoundaries (Box box);

  /**
   * \param t the type of building (i.e., Residential, Office, Commercial)
   *
   * This method allows to set building type (default is Residential)
   */
  void SetBuildingType (Building::BuildingType_t t);

  /**
   * \param t the type of external walls (i.e., Wood, ConcreteWithWindows,
   * ConcreteWithoutWindows and StoneBlocks), used for evaluating the loss
   * due to the penetration of external walls in outdoor <-> indoor comm.
   *
   * This method allows to set external walls type (default is Residential)
   */
  void SetExtWallsType (Building::ExtWallsType_t t);

  /**
   * \param nfloors the number of floors in the building
   *
   * This method allows to set the number of floors in the building
   * (default is 1)
   */
  void SetNFloors (uint16_t nfloors);

  /**
   * \param nroomx the number of rooms along the x axis
   *
   * This method allows to set the number of rooms along the x-axis
   */
  void SetNRoomsX (uint16_t nroomx);

  /**
   * \param nroomy the number of floors in the building
   *
   * This method allows to set the number of rooms along the y-axis
   */
  void SetNRoomsY (uint16_t nroomy);

  /** 
   * 
   * \return the boundaries of the building
   */
  Box GetBoundaries () const;

  /**
   * \return the type of building
   */
  BuildingType_t GetBuildingType () const;

  /**
   * \return the type of external walls of the building
   */
  ExtWallsType_t GetExtWallsType () const;

  /**
   * \return the number of floors of the building
   */
  uint16_t GetNFloors () const;

  /**
   * \return the number of rooms along the x-axis of the building
   */
  uint16_t GetNRoomsX () const;

  /**
   * \return the number of rooms along the y-axis
   */
  uint16_t GetNRoomsY () const;
  
  /** 
   * 
   * 
   * \param position some position
   * 
   * \return true if the position fall inside the building, false otherwise
   */
  bool IsInside (Vector position) const;
 
  /** 
   * 
   * 
   * \param position a position inside the building
   * 
   * \return the number of the room along the X axis where the
   * position falls
   */
  uint16_t GetRoomX (Vector position) const;

  /** 
   * 
   * 
   * \param position a position inside the building
   * 
   * \return  the number of the room along the Y axis where the
   * position falls
   */
  uint16_t GetRoomY (Vector position) const;

  /** 
   * 
   * \param position a position inside the building 
   * 
   * \return  the floor where the position falls
   */
  uint16_t GetFloor (Vector position) const;




private:

  Box m_buildingBounds;

  /**
   * number of floors, must be greater than 0, and 1 means only one floor
   * (i.e., groundfloor)
   */
  uint16_t m_floors;
  uint16_t m_roomsX;
  uint16_t m_roomsY;

  uint32_t m_buildingId;
  BuildingType_t m_buildingType;
  ExtWallsType_t m_externalWalls;

};

} // namespace ns3

#endif /* BUILDING_H */