This file is indexed.

/usr/include/ns3.27/ns3/names.h is in libns3-dev 3.27+dfsg-1.

This file is owned by root:root, with mode 0o644.

The actual contents of the file can be viewed below.

  1
  2
  3
  4
  5
  6
  7
  8
  9
 10
 11
 12
 13
 14
 15
 16
 17
 18
 19
 20
 21
 22
 23
 24
 25
 26
 27
 28
 29
 30
 31
 32
 33
 34
 35
 36
 37
 38
 39
 40
 41
 42
 43
 44
 45
 46
 47
 48
 49
 50
 51
 52
 53
 54
 55
 56
 57
 58
 59
 60
 61
 62
 63
 64
 65
 66
 67
 68
 69
 70
 71
 72
 73
 74
 75
 76
 77
 78
 79
 80
 81
 82
 83
 84
 85
 86
 87
 88
 89
 90
 91
 92
 93
 94
 95
 96
 97
 98
 99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
251
252
253
254
255
256
257
258
259
260
261
262
263
264
265
266
267
268
269
270
271
272
273
274
275
276
277
278
279
280
281
282
283
284
285
286
287
288
289
290
291
292
293
294
295
296
297
298
299
300
301
302
303
304
305
306
307
308
309
310
311
312
313
314
315
316
317
318
319
320
321
322
323
324
325
326
327
328
329
330
331
332
333
334
335
336
337
338
339
340
341
342
343
344
345
346
347
348
349
350
351
352
353
354
355
356
357
358
359
360
361
362
363
364
365
366
367
368
369
370
371
372
373
374
375
376
377
378
379
380
381
382
383
384
385
386
387
388
389
390
391
392
393
394
395
396
397
398
399
400
401
402
403
404
405
406
407
408
409
410
411
412
413
414
415
416
417
418
419
420
421
422
423
424
425
426
427
428
429
430
431
432
433
434
435
436
437
438
439
440
441
442
443
444
445
446
447
448
449
450
451
452
453
454
455
456
457
458
459
460
461
462
463
464
465
466
467
468
469
470
471
472
473
474
475
476
477
478
479
480
481
482
483
484
485
486
487
488
489
490
491
492
493
494
495
496
497
498
499
500
501
502
503
/* -*- Mode:C++; c-file-style:"gnu"; indent-tabs-mode:nil; -*- */
/*
 * Copyright (c) 2009 University of Washington
 *
 * This program is free software; you can redistribute it and/or modify
 * it under the terms of the GNU General Public License version 2 as
 * published by the Free Software Foundation;
 *
 * This program is distributed in the hope that it will be useful,
 * but WITHOUT ANY WARRANTY; without even the implied warranty of
 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
 * GNU General Public License for more details.
 *
 * You should have received a copy of the GNU General Public License
 * along with this program; if not, write to the Free Software
 * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA  02111-1307  USA
 */

#ifndef OBJECT_NAMES_H
#define OBJECT_NAMES_H

#include "ptr.h"
#include "object.h"

/**
 * \file
 * \ingroup config
 * Declaration of class ns3::Names.
 */

namespace ns3 {

/**
 * \ingroup config
 * \brief A directory of name and Ptr<Object> associations that allows
 * us to give any ns3 Object a name.
 */
class Names
{
public:

  /**
   * \brief Add the association between the string "name" and the
   * Ptr<Object> obj.
   *
   * The name may begin either with "/Names" to explicitly call out
   * the fact that the name provided is installed under the root of
   * the name space, or it may begin with the name of the first object
   * in the path.  For example, Names::Add ("/Names/client", obj) and
   * Names::Add ("client", obj) accomplish exactly the same thing.  A
   * name at a given level in the name space path must be unique.  In
   * the case of the example above, it would be illegal to try and
   * associate a different object with the same name: "client" at the
   * same level ("/Names") in the path.
   *
   * As well as specifying a name at the root of the "/Names"
   * namespace, the name parameter can contain a path that fully
   * qualifies the name to be added.  For example, if you previously
   * have named an object "client" in the root namespace as above, you
   * could name an object "under" that name by making a call like
   * Names::Add ("/Names/client/eth0", obj).  This will define the
   * name "eth0" and make it reachable using the path specified.  Note
   * that Names::Add ("client/eth0", obj) would accomplish exactly the
   * same thing.
   *
   * Duplicate names are not allowed at the same level in a path,
   * however you may associate similar names with different paths.
   * For example, if you define "/Names/Client", you may not define
   * another "/Names/Client" just as you may not have two files with
   * the same name in a classical filesystem.  However, you may have
   * "/Names/Client/eth0" and "/Names/Server/eth0" defined at the same
   * time just as you might have different files of the same name
   * under different directories.
   *
   * \param [in] name The name of the object you want to associate; which may be 
   *             prepended with a path to that object.
   * \param [in] object A smart pointer to the object itself.
   */
  static void Add (std::string name, Ptr<Object> object);

  /**
   * \brief An intermediate form of Names::Add allowing you to provide
   * a path to the parent object (under which you want this name to be
   * defined) in the form of a name path string.
   *
   * In some cases, it is desirable to break up the path used to
   * describe an item in the names namespace into a path and a name.
   * This is analogous to a file system operation in which you provide
   * a directory name and a file name.
   *
   * For example, consider a situation where you have previously named
   * an object "/Names/server".  If you further want to create an
   * association for between a Ptr<Object> object that you want to
   * live "under" the server in the name space -- perhaps "eth0" --
   * you could do this in two ways, depending on which was more
   * convenient: Names::Add ("/Names/server/eth0", object) or, using
   * the split path and name approach, Names::Add ("/Names/server",
   * "eth0", object).
   *
   * Duplicate names are not allowed at the same level in a path,
   * however you may associate similar names with different paths.
   * For example, if you define "/Names/Client", you may not define
   * another "/Names/Client" just as you may not have two files with
   * the same name in a classical filesystem.  However, you may have
   * "/Names/Client/eth0" and "/Names/Server/eth0" defined at the same
   * time just as you might have different files of the same name
   * under different directories.
   *
   * \param [in] path A path name describing a previously named object
   *             under which you want this new name to be defined.
   * \param [in] name The name of the object you want to associate.
   * \param [in] object A smart pointer to the object itself.
   *
   * \see Names::Add (Ptr<Object>,std::string,Ptr<Object>);
   */
  static void Add (std::string path, std::string name, Ptr<Object> object);

  /**
   * \brief A low-level form of Names::Add allowing you to specify the
   * path to the parent object (under which you want this name to be
   * defined) in the form of a previously named object.
   *
   * In some use cases, it is desirable to break up the path in the
   * names name space into a path and a name.  This is analogous to a
   * file system operation in which you provide a directory name and a
   * file name.  Recall that the path string actually refers to a
   * previously named object, "under" which you want to accomplish
   * some naming action.
   * 
   * However, the path is sometimes not available, and you only have
   * the object that is represented by the path in the names name
   * space.  To support this use-case in a reasonably high-performance
   * way, the path string is can be replaced by the object pointer to
   * which that path would refer.  In the spirit of the Config code
   * where this use-case is most prominent, we refer to this object as
   * the "context" for the names operation.
   *
   * You can think of the context roughly as the inode number of a
   * directory file in Unix.  The inode number can be used to look up
   * the directory file which contains the list of file names defined
   * at that directory level.  Similarly the context is used to look
   * up an internal name service entry which contains the names
   * defined for that context.
   *
   * For example, consider a situation where you have previously named
   * an object "/Names/server".  If you further want to create an
   * association for between a Ptr<Object> object that you want to
   * live "under" the server in the name space -- perhaps "eth0" --
   * you could do this by providing a complete path to the new name:
   * Names::Add ("/Names/server/eth0", object).  If, however,
   * somewhere in your code you only had a pointer to the server, say
   * Ptr<Node> node, and not a handy path string, you could also
   * accomplish this by Names::Add (node, "eth0", object).
   *
   * Duplicate names are not allowed at the same level in a path.  In
   * the case of this method, the context object gives the same
   * information as a path string.  You may associate similar names
   * with different paths.  For example, if you define"/Names/Client",
   * you may not define another "/Names/Client" just as you may not
   * have two files with the same name in a classical filesystem.
   * However, you may have "/Names/Client/eth0" and
   * "/Names/Server/eth0" defined at the same time just as you might
   * have different files of the same name under different
   * directories.
   *
   * \param [in] context A smart pointer to an object that is used
   *             in place of the path under which you want this new
   *             name to be defined.
   * \param [in] name The name of the object you want to associate.
   * \param [in] object A smart pointer to the object itself.
   */
  static void Add (Ptr<Object> context, std::string name, Ptr<Object> object);

  /**
   * \brief Rename a previously associated name.
   *
   * The name may begin either with "/Names" to explicitly call out
   * the fact that the name provided is installed under the root of
   * the name space, or it may begin with the name of the first object
   * in the path.  For example, Names::Rename ("/Names/client",
   * "server") and Names::Rename ("client", "server") accomplish
   * exactly the same thing.  Names at a given level in the name space
   * path must be unique. In the case of the example above, it would
   * be illegal to try and rename a different object to the same name:
   * "server" at the same level ("/Names") in the path.
   *
   * As well as specifying a name at the root of the "/Names"
   * namespace, the name parameter can contain a path that fully
   * qualifies the name to be changed.  For example, if you previously
   * have (re)named an object "server" in the root namespace as above,
   * you could then rename an object "under" that name by making a
   * call like Names::Rename ("/Names/server/csma", "eth0").  This
   * will rename the object previously associated with
   * "/Names/server/csma" to "eth0" and make leave it reachable using
   * the path "/Names/server/eth0".  Note that Names::Rename
   * ("server/csma", "eth0") would accomplish exactly the same thing.
   *
   * \param [in] oldpath The current path name to the object you want
   *             to change.
   * \param [in] newname The new name of the object you want to change.
   *
   * \see Names::Add (std::string name, Ptr<Object> obj)
   */
  static void Rename (std::string oldpath, std::string newname);

  /**
   * \brief An intermediate form of Names::Rename allowing you to
   * provide a path to the parent object (under which you want this
   * name to be changed) in the form of a name path string.
   *
   * In some cases, it is desirable to break up the path used to
   * describe an item in the names namespace into a path and a name.
   * This is analogous to a file system operation in which you provide
   * a directory name and a file name.
   *
   * For example, consider a situation where you have previously named
   * an object "/Names/server/csma".  If you want to change the name
   * "csma" to "eth0", you could do this in two ways, depending on
   * which was more convenient: Names::Rename ("/Names/server/csma",
   * "eth0") or, using the split path and name approach, Names::Rename
   * ("/Names/server", "csma", "eth0").
   *
   * \param [in] path A path name describing a previously named object
   *             under which you want this name change to occur
   *             (cf. directory).
   * \param [in] oldname The currently defined name of the object.
   * \param [in] newname The new name you want the object to have.
   */
  static void Rename (std::string path, std::string oldname, std::string newname);

  /**
   * \brief A low-level form of Names::Rename allowing you to specify
   * the path to the parent object (under which you want this name to
   * be changed) in the form of a previously named object.
   *
   * In some use cases, it is desirable to break up the path in the
   * names name space into a path and a name.  This is analogous to a
   * file system operation in which you provide a directory name and a
   * file name.  Recall that the path string actually refers to a
   * previously named object, "under" which you want to accomplish
   * some naming action.
   * 
   * However, the path is sometimes not available, and you only have
   * the object that is represented by the path in the names name
   * space.  To support this use-case in a reasonably high-performance
   * way, the path string is can be replaced by the object pointer to
   * which that path would refer.  In the spirit of the Config code
   * where this use-case is most prominent, we refer to this object as
   * the "context" for the names operation.
   *
   * You can think of the context roughly as the inode number of a
   * directory file in Unix.  The inode number can be used to look up
   * the directory file which contains the list of file names defined
   * at that directory level.  Similarly the context is used to look
   * up an internal name service entry which contains the names
   * defined for that context.
   *
   * For example, consider a situation where you have previously named
   * an object "/Names/server/csma".  If you later decide to rename
   * the csma object to say "eth0" -- you could do this by providing a
   * complete path as in Names::Rename ("/Names/server/csma", "eth0").
   * If, however, somewhere in your code you only had a pointer to the
   * server, and not a handy path string, say Ptr<Node> node, you
   * could also accomplish this by Names::Rename (node, "csma",
   * "eth0").
   *
   * \param [in] context A smart pointer to an object that is used
   *             in place of the path under which you want this
   *             new name to be defined.
   * \param [in] oldname The current shortname of the object you want
   *             to change.
   * \param [in] newname The new shortname of the object you want
   *             to change.
   */
  static void Rename (Ptr<Object> context, std::string oldname, std::string newname);

  /**
   * \brief Given a pointer to an object, look to see if that object
   * has a name associated with it and, if so, return the name of the
   * object otherwise return an empty string.
   *
   * An object can be referred to in two ways.  Either you can talk
   * about it using its fully qualified path name, for example,
   * "/Names/client/eth0" or you can refer to it by its name, in this
   * case "eth0".
   *
   * This method returns the name of the object, e.g., "eth0".
   *
   * \param [in] object A smart pointer to an object for which you want
   *             to find its name.
   *
   * \returns A string containing the name of the object if found,
   *          otherwise the empty string.
   */
  static std::string FindName (Ptr<Object> object);

  /**
   * \brief Given a pointer to an object, look to see if that object
   * has a name associated with it and return the fully qualified name
   * path of the object otherwise return an empty string.
   *
   * An object can be referred to in two ways.  Either you can talk
   * about it using its fully qualified path name, for example,
   * "/Names/client/eth0" or you can refer to it by its name, in this
   * case "eth0".
   *
   * This method returns the name path of the object, e.g.,
   * "Names/client/eth0".
   *
   * \param [in] object A smart pointer to an object for which you
   *             want to find its fullname.
   *
   * \returns A string containing the name path of the object,
   *          otherwise the empty string.
   */
  static std::string FindPath (Ptr<Object> object);

  /**
   * \brief Clear the list of objects associated with names.
   */

  static void Clear (void);

  /**
   * \brief Given a name path string, look to see if there's an object
   * in the system with that associated to it.  If there is, do a
   * GetObject on the resulting object to convert it to the requested
   * typename and return it.
   * 
   * An object can be referred to in two ways.  Either you can talk
   * about it using its fully qualified path name, for example,
   * "/Names/client/eth0" or you can refer to it by its name, in this
   * case "eth0".
   *
   * This method requires that the name path of the object be
   * provided, e.g., "Names/client/eth0".
   *
   * \param [in] path A string containing a name space path used
   *             to locate the object.
   *
   * \returns A smart pointer to the named object converted to
   *          the requested type.
   */
  template <typename T>
  static Ptr<T> Find (std::string path);

  /**
   * \brief Given a path to an object and an object name, look through
   * the names defined under the path to see if there's an object
   * there with the given name.
   *
   * In some cases, it is desirable to break up the path used to
   * describe an item in the names namespace into a path and a name.
   * This is analogous to a file system operation in which you provide
   * a directory name and a file name.
   *
   * For example, consider a situation where you have previously named
   * an object "/Names/server/eth0".  If you want to discover the
   * object which you associated with this path, you could do this in
   * two ways, depending on which was more convenient: Names::Find
   * ("/Names/server/eth0") or, using the split path and name
   * approach, Names::Find ("/Names/server", "eth0").
   *
   * \param [in] path A path name describing a previously named object
   *             under which you want to look for the specified name.
   * \param [in] name A string containing a name to search for.
   *
   * \returns A smart pointer to the named object converted to
   *          the requested type.
   */
  template <typename T>
  static Ptr<T> Find (std::string path, std::string name);

  /**
   * \brief Given a path to an object and an object name, look through
   * the names defined under the path to see if there's an object
   * there with the given name.
   *
   * In some cases, it is desirable to break up the path used to
   * describe an item in the names namespace into a path and a name.
   * This is analogous to a file system operation in which you provide
   * a directory name and a file name.
   *
   * For example, consider a situation where you have previously named
   * an object "/Names/server/eth0".  If you want to discover the
   * object which you associated with this path, you could do this in
   * two ways, depending on which was more convenient: Names::Find
   * ("/Names/server/eth0") or, using the split path and name
   * approach, Names::Find ("/Names/server", "eth0").
   *
   * However, the path is sometimes not available, and you only have
   * the object that is represented by the path in the names name
   * space.  To support this use-case in a reasonably high-performance
   * way, the path string is can be replaced by the object pointer to
   * which that path would refer.  In the spirit of the Config code
   * where this use-case is most prominent, we refer to this object as
   * the "context" for the names operation.
   *
   * You can think of the context roughly as the inode number of a
   * directory file in Unix.  The inode number can be used to look up
   * the directory file which contains the list of file names defined
   * at that directory level.  Similarly the context is used to look
   * up an internal name service entry which contains the names
   * defined for that context.
   *
   * \param [in] context A smart pointer to an object that is used
   *             in place of the path under which you want this
   *             new name to be defined.
   * \param [in] name A string containing a name to search for.
   *
   * \returns A smart pointer to the named object converted to
   *          the requested type.
   */
  template <typename T>
  static Ptr<T> Find (Ptr<Object> context, std::string name);

private:
  /**
   * \brief Non-templated internal version of Names::Find
   *
   * \param [in] path A string containing the path of the object
   *             to look for.
   *
   * \returns A smart pointer to the named object.
   */
  static Ptr<Object> FindInternal (std::string path);

  /**
   * \brief Non-templated internal version of Names::Find
   *
   * \param [in] path A string containing the path to search
   *             for the object in.
   * \param [in] name A string containing the name of the object
   *             to look for.
   *
   * \returns A smart pointer to the named object.
   */
  static Ptr<Object> FindInternal (std::string path, std::string name);

  /**
   * \brief Non-templated internal version of Names::Find
   *
   * \param [in] context A smart pointer to an object under which
   *             you want to look for the provided name.
   * \param [in] name A string containing the name to look for.
   *
   * \returns A smart pointer to the named object.
   */
  static Ptr<Object> FindInternal (Ptr<Object> context, std::string name);
};

  
template <typename T>
/* static */
Ptr<T> 
Names::Find (std::string path)
{
  Ptr<Object> obj = FindInternal (path);
  if (obj)
    {
      return obj->GetObject<T> ();
    }
  else
    {
      return 0;
    }
}

template <typename T>
/* static */
Ptr<T> 
Names::Find (std::string path, std::string name)
{
  Ptr<Object> obj = FindInternal (path, name);
  if (obj)
    {
      return obj->GetObject<T> ();
    }
  else
    {
      return 0;
    }
}

template <typename T>
/* static */
Ptr<T> 
Names::Find (Ptr<Object> context, std::string name)
{
  Ptr<Object> obj = FindInternal (context, name);
  if (obj)
    {
      return obj->GetObject<T> ();
    }
  else
    {
      return 0;
    }
}

} // namespace ns3

#endif /* OBJECT_NAMES_H */