/usr/include/ns3.27/ns3/rectangle.h is in libns3-dev 3.27+dfsg-1.
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1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 93 94 95 96 97 98 99 100 101 | /* -*- Mode:C++; c-file-style:"gnu"; indent-tabs-mode:nil; -*- */
/*
* Copyright (c) 2007 INRIA
*
* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License version 2 as
* published by the Free Software Foundation;
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
*
* Author: Mathieu Lacage <mathieu.lacage@sophia.inria.fr>
*/
#ifndef RECTANGLE_H
#define RECTANGLE_H
#include "ns3/attribute.h"
#include "ns3/attribute-helper.h"
#include "ns3/vector.h"
namespace ns3 {
/**
* \ingroup mobility
* \brief a 2d rectangle
* \see attribute_Rectangle
*/
class Rectangle
{
public:
/**
* enum for naming sides
*/
enum Side {
RIGHT,
LEFT,
TOP,
BOTTOM
};
/**
* \param _xMin x coordinates of left boundary.
* \param _xMax x coordinates of right boundary.
* \param _yMin y coordinates of bottom boundary.
* \param _yMax y coordinates of top boundary.
*
* Create a rectangle.
*/
Rectangle (double _xMin, double _xMax,
double _yMin, double _yMax);
/**
* Create a zero-sized rectangle located at coordinates (0.0,0.0)
*/
Rectangle ();
/**
* \param position the position to test.
* \return true if the input position is located within the rectangle, false otherwise.
*
* This method compares only the x and y coordinates of the input position.
* It ignores the z coordinate.
*/
bool IsInside (const Vector &position) const;
/**
* \param position the position to test.
* \return the side of the rectangle the input position is closest to.
*
* This method compares only the x and y coordinates of the input position.
* It ignores the z coordinate.
*/
Side GetClosestSide (const Vector &position) const;
/**
* \param current the current position
* \param speed the current speed
* \return the intersection point between the rectangle and the current+speed vector.
*
* This method assumes that the current position is located _inside_
* the rectangle and checks for this with an assert.
* This method compares only the x and y coordinates of the input position
* and speed. It ignores the z coordinate.
*/
Vector CalculateIntersection (const Vector ¤t, const Vector &speed) const;
double xMin; //!< The x coordinate of the left bound of the rectangle
double xMax; //!< The x coordinate of the right bound of the rectangle
double yMin; //!< The y coordinate of the bottom bound of the rectangle
double yMax; //!< The y coordinate of the top bound of the rectangle
};
std::ostream &operator << (std::ostream &os, const Rectangle &rectangle);
std::istream &operator >> (std::istream &is, Rectangle &rectangle);
ATTRIBUTE_HELPER_HEADER (Rectangle);
} // namespace ns3
#endif /* RECTANGLE_H */
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