/usr/include/ns3.27/ns3/udp-echo-helper.h is in libns3-dev 3.27+dfsg-1.
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/*
* Copyright (c) 2008 INRIA
*
* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License version 2 as
* published by the Free Software Foundation;
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
*
* Author: Mathieu Lacage <mathieu.lacage@sophia.inria.fr>
*/
#ifndef UDP_ECHO_HELPER_H
#define UDP_ECHO_HELPER_H
#include <stdint.h>
#include "ns3/application-container.h"
#include "ns3/node-container.h"
#include "ns3/object-factory.h"
#include "ns3/ipv4-address.h"
#include "ns3/ipv6-address.h"
namespace ns3 {
/**
* \ingroup udpecho
* \brief Create a server application which waits for input UDP packets
* and sends them back to the original sender.
*/
class UdpEchoServerHelper
{
public:
/**
* Create UdpEchoServerHelper which will make life easier for people trying
* to set up simulations with echos.
*
* \param port The port the server will wait on for incoming packets
*/
UdpEchoServerHelper (uint16_t port);
/**
* Record an attribute to be set in each Application after it is is created.
*
* \param name the name of the attribute to set
* \param value the value of the attribute to set
*/
void SetAttribute (std::string name, const AttributeValue &value);
/**
* Create a UdpEchoServerApplication on the specified Node.
*
* \param node The node on which to create the Application. The node is
* specified by a Ptr<Node>.
*
* \returns An ApplicationContainer holding the Application created,
*/
ApplicationContainer Install (Ptr<Node> node) const;
/**
* Create a UdpEchoServerApplication on specified node
*
* \param nodeName The node on which to create the application. The node
* is specified by a node name previously registered with
* the Object Name Service.
*
* \returns An ApplicationContainer holding the Application created.
*/
ApplicationContainer Install (std::string nodeName) const;
/**
* \param c The nodes on which to create the Applications. The nodes
* are specified by a NodeContainer.
*
* Create one udp echo server application on each of the Nodes in the
* NodeContainer.
*
* \returns The applications created, one Application per Node in the
* NodeContainer.
*/
ApplicationContainer Install (NodeContainer c) const;
private:
/**
* Install an ns3::UdpEchoServer on the node configured with all the
* attributes set with SetAttribute.
*
* \param node The node on which an UdpEchoServer will be installed.
* \returns Ptr to the application installed.
*/
Ptr<Application> InstallPriv (Ptr<Node> node) const;
ObjectFactory m_factory; //!< Object factory.
};
/**
* \ingroup udpecho
* \brief Create an application which sends a UDP packet and waits for an echo of this packet
*/
class UdpEchoClientHelper
{
public:
/**
* Create UdpEchoClientHelper which will make life easier for people trying
* to set up simulations with echos. Use this variant with addresses that do
* not include a port value (e.g., Ipv4Address and Ipv6Address).
*
* \param ip The IP address of the remote udp echo server
* \param port The port number of the remote udp echo server
*/
UdpEchoClientHelper (Address ip, uint16_t port);
/**
* Create UdpEchoClientHelper which will make life easier for people trying
* to set up simulations with echos. Use this variant with addresses that do
* include a port value (e.g., InetSocketAddress and Inet6SocketAddress).
*
* \param addr The address of the remote udp echo server
*/
UdpEchoClientHelper (Address addr);
/**
* Record an attribute to be set in each Application after it is is created.
*
* \param name the name of the attribute to set
* \param value the value of the attribute to set
*/
void SetAttribute (std::string name, const AttributeValue &value);
/**
* Given a pointer to a UdpEchoClient application, set the data fill of the
* packet (what is sent as data to the server) to the contents of the fill
* string (including the trailing zero terminator).
*
* \warning The size of resulting echo packets will be automatically adjusted
* to reflect the size of the fill string -- this means that the PacketSize
* attribute may be changed as a result of this call.
*
* \param app Smart pointer to the application (real type must be UdpEchoClient).
* \param fill The string to use as the actual echo data bytes.
*/
void SetFill (Ptr<Application> app, std::string fill);
/**
* Given a pointer to a UdpEchoClient application, set the data fill of the
* packet (what is sent as data to the server) to the contents of the fill
* byte.
*
* The fill byte will be used to initialize the contents of the data packet.
*
* \warning The size of resulting echo packets will be automatically adjusted
* to reflect the dataLength parameter -- this means that the PacketSize
* attribute may be changed as a result of this call.
*
* \param app Smart pointer to the application (real type must be UdpEchoClient).
* \param fill The byte to be repeated in constructing the packet data..
* \param dataLength The desired length of the resulting echo packet data.
*/
void SetFill (Ptr<Application> app, uint8_t fill, uint32_t dataLength);
/**
* Given a pointer to a UdpEchoClient application, set the data fill of the
* packet (what is sent as data to the server) to the contents of the fill
* buffer, repeated as many times as is required.
*
* Initializing the fill to the contents of a single buffer is accomplished
* by providing a complete buffer with fillLength set to your desired
* dataLength
*
* \warning The size of resulting echo packets will be automatically adjusted
* to reflect the dataLength parameter -- this means that the PacketSize
* attribute of the Application may be changed as a result of this call.
*
* \param app Smart pointer to the application (real type must be UdpEchoClient).
* \param fill The fill pattern to use when constructing packets.
* \param fillLength The number of bytes in the provided fill pattern.
* \param dataLength The desired length of the final echo data.
*/
void SetFill (Ptr<Application> app, uint8_t *fill, uint32_t fillLength, uint32_t dataLength);
/**
* Create a udp echo client application on the specified node. The Node
* is provided as a Ptr<Node>.
*
* \param node The Ptr<Node> on which to create the UdpEchoClientApplication.
*
* \returns An ApplicationContainer that holds a Ptr<Application> to the
* application created
*/
ApplicationContainer Install (Ptr<Node> node) const;
/**
* Create a udp echo client application on the specified node. The Node
* is provided as a string name of a Node that has been previously
* associated using the Object Name Service.
*
* \param nodeName The name of the node on which to create the UdpEchoClientApplication
*
* \returns An ApplicationContainer that holds a Ptr<Application> to the
* application created
*/
ApplicationContainer Install (std::string nodeName) const;
/**
* \param c the nodes
*
* Create one udp echo client application on each of the input nodes
*
* \returns the applications created, one application per input node.
*/
ApplicationContainer Install (NodeContainer c) const;
private:
/**
* Install an ns3::UdpEchoClient on the node configured with all the
* attributes set with SetAttribute.
*
* \param node The node on which an UdpEchoClient will be installed.
* \returns Ptr to the application installed.
*/
Ptr<Application> InstallPriv (Ptr<Node> node) const;
ObjectFactory m_factory; //!< Object factory.
};
} // namespace ns3
#endif /* UDP_ECHO_HELPER_H */
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