/usr/include/ns3.27/ns3/virtual-net-device.h is in libns3-dev 3.27+dfsg-1.
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/*
* Copyright (c) 2008,2009 INESC Porto
*
* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License version 2 as
* published by the Free Software Foundation;
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
*
* Author: Gustavo J. A. M. Carneiro <gjc@inescporto.pt>
*/
#ifndef VIRTUAL_NET_DEVICE_H
#define VIRTUAL_NET_DEVICE_H
#include "ns3/address.h"
#include "ns3/node.h"
#include "ns3/net-device.h"
#include "ns3/callback.h"
#include "ns3/packet.h"
#include "ns3/ptr.h"
#include "ns3/traced-callback.h"
namespace ns3 {
/**
* \defgroup virtual-net-device Virtual Device
*
*/
/**
* \ingroup virtual-net-device
*
* \class VirtualNetDevice
* \brief A virtual device, similar to Linux TUN/TAP interfaces.
*
* A VirtualNetDevice is a "virtual" NetDevice implementation which
* delegates to a user callback (see method SetSendCallback()) the
* task of actually transmitting a packet. It also allows the user
* code to inject the packet as if it had been received by the
* VirtualNetDevice. Together, these features allow one to build tunnels.
* For instance, by transmitting packets into a UDP socket we end up
* building an IP-over-UDP-over-IP tunnel, or IP-over-IP tunnels.
*
* The same thing could be accomplished by subclassing NetDevice
* directly. However, VirtualNetDevice is usually much simpler to program
* than a NetDevice subclass.
*/
class VirtualNetDevice : public NetDevice
{
public:
/**
* Callback the be invoked when the VirtualNetDevice is asked to queue/transmit a packet.
* For more information, consult the documentation of NetDevice::SendFrom().
*/
typedef Callback<bool, Ptr<Packet>, const Address&, const Address&, uint16_t> SendCallback;
static TypeId GetTypeId (void);
VirtualNetDevice ();
virtual ~VirtualNetDevice ();
/**
* \brief Set the user callback to be called when a L2 packet is to be transmitted
* \param transmitCb the new transmit callback
*/
void SetSendCallback (SendCallback transmitCb);
/**
* \brief Configure whether the virtual device needs ARP
*
* \param needsArp the the 'needs arp' value that will be returned
* by the NeedsArp() method. The method IsBroadcast() will also
* return this value.
*/
void SetNeedsArp (bool needsArp);
/**
* \brief Configure whether the virtual device is point-to-point
*
* \param isPointToPoint the value that should be returned by the
* IsPointToPoint method for this instance.
*/
void SetIsPointToPoint (bool isPointToPoint);
/**
* \brief Configure whether the virtual device supports SendFrom
*/
void SetSupportsSendFrom (bool supportsSendFrom);
/**
* \brief Configure the reported MTU for the virtual device.
* \param mtu MTU value to set
* \return whether the MTU value was within legal bounds
*/
bool SetMtu (const uint16_t mtu);
/**
* \param packet packet sent from below up to Network Device
* \param protocol Protocol type
* \param source the address of the sender of this packet.
* \param destination the address of the receiver of this packet.
* \param packetType type of packet received (broadcast/multicast/unicast/otherhost)
* \returns true if the packet was forwarded successfully, false otherwise.
*
* Forward a "virtually received" packet up
* the node's protocol stack.
*/
bool Receive (Ptr<Packet> packet, uint16_t protocol,
const Address &source, const Address &destination,
PacketType packetType);
// inherited from NetDevice base class.
virtual void SetIfIndex (const uint32_t index);
virtual uint32_t GetIfIndex (void) const;
virtual Ptr<Channel> GetChannel (void) const;
virtual void SetAddress (Address address);
virtual Address GetAddress (void) const;
virtual uint16_t GetMtu (void) const;
virtual bool IsLinkUp (void) const;
virtual void AddLinkChangeCallback (Callback<void> callback);
virtual bool IsBroadcast (void) const;
virtual Address GetBroadcast (void) const;
virtual bool IsMulticast (void) const;
virtual Address GetMulticast (Ipv4Address multicastGroup) const;
virtual Address GetMulticast (Ipv6Address addr) const;
virtual bool IsPointToPoint (void) const;
virtual bool Send (Ptr<Packet> packet, const Address& dest, uint16_t protocolNumber);
virtual bool SendFrom (Ptr<Packet> packet, const Address& source, const Address& dest, uint16_t protocolNumber);
virtual Ptr<Node> GetNode (void) const;
virtual void SetNode (Ptr<Node> node);
virtual bool NeedsArp (void) const;
virtual void SetReceiveCallback (NetDevice::ReceiveCallback cb);
virtual void SetPromiscReceiveCallback (NetDevice::PromiscReceiveCallback cb);
virtual bool SupportsSendFrom () const;
virtual bool IsBridge (void) const;
protected:
virtual void DoDispose (void);
private:
Address m_myAddress;
SendCallback m_sendCb;
TracedCallback<Ptr<const Packet> > m_macRxTrace;
TracedCallback<Ptr<const Packet> > m_macTxTrace;
TracedCallback<Ptr<const Packet> > m_macPromiscRxTrace;
TracedCallback<Ptr<const Packet> > m_snifferTrace;
TracedCallback<Ptr<const Packet> > m_promiscSnifferTrace;
Ptr<Node> m_node;
ReceiveCallback m_rxCallback;
PromiscReceiveCallback m_promiscRxCallback;
std::string m_name;
uint32_t m_index;
uint16_t m_mtu;
bool m_needsArp;
bool m_supportsSendFrom;
bool m_isPointToPoint;
};
} // namespace ns3
#endif
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