/usr/include/Nux-4.0/Nux/ScrollView.h is in libnux-4.0-dev 4.0.8+17.10.20170922-0ubuntu1.
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/*
* Copyright 2010-2011 Inalogic® Inc.
*
* This program is free software: you can redistribute it and/or modify it
* under the terms of the GNU Lesser General Public License, as
* published by the Free Software Foundation; either version 2.1 or 3.0
* of the License.
*
* This program is distributed in the hope that it will be useful, but
* WITHOUT ANY WARRANTY; without even the implied warranties of
* MERCHANTABILITY, SATISFACTORY QUALITY or FITNESS FOR A PARTICULAR
* PURPOSE. See the applicable version of the GNU Lesser General Public
* License for more details.
*
* You should have received a copy of both the GNU Lesser General Public
* License along with this program. If not, see <http://www.gnu.org/licenses/>
*
* Authored by: Jay Taoko <jaytaoko@inalogic.com>
*
*/
#ifndef SCROLLVIEW_H
#define SCROLLVIEW_H
#include "Nux.h"
#include "View.h"
namespace nux
{
class HScrollBar;
class VScrollBar;
// Rename it to ScrollArea or ScrollWindow
class ScrollView: public View
{
NUX_DECLARE_OBJECT_TYPE(ScrollView, View);
public:
ScrollView(NUX_FILE_LINE_PROTO);
virtual ~ScrollView();
// API
void EnableVerticalScrollBar(bool b);
void EnableHorizontalScrollBar(bool b);
virtual bool SetLayout(Layout *layout);
/////////////////
// EMITERS //
/////////////////
void OnSizeGrigMouseDown(int x, int y, unsigned long button_flags, unsigned long key_flags);
void OnSizeGrigMouseDrag(int x, int y, int dx, int dy, unsigned long button_flags, unsigned long key_flags);
void EmitMouseDrag(int x, int y, int dx, int dy, unsigned long button_flags, unsigned long key_flags);
//void EmitInternalResize(int x, int y, int w, int h);
/////////////////
// RECEIVERS //
/////////////////
virtual void ScrollLeft(float stepx, int mousedx);
virtual void ScrollRight(float stepx, int mousedx);
virtual void ScrollUp(float stepy, int mousedy);
virtual void ScrollDown(float stepy, int mousedy);
virtual void ResetScrollToLeft();
virtual void ResetScrollToRight();
virtual void ResetScrollToUp();
virtual void ResetScrollToDown();
// amount to scroll by for each mouse wheel event
int m_MouseWheelScrollSize;
// Geometry of the layout that encompass the child layouts.
//! X Position of the content
int m_ViewContentX;
//! Y Position of the content
int m_ViewContentY;
//! Width of content
int m_ViewContentWidth;
//! Height of content
int m_ViewContentHeight;
//Client View Area
//! X position of the scroll view content area
int m_ViewX;
//! Y position of the scroll view content area
int m_ViewY;
//! Width of the scroll view content area
int m_ViewWidth;
//! Height of the scroll view content area
int m_ViewHeight;
Geometry m_ViewGeometry;
Geometry m_ContentGeometry;
// signals
/*!
Emitted when scrolling happens. the parameters to the signals are:
int: value of the horizontal translation of the layout.
int: value of the vertical translation of the layout.
This signal is emitted only if the scroll view has a layout.
*/
sigc::signal<void, int, int> scrolling;
public:
void SetViewContentLeftMargin(int margin)
{
m_ViewContentLeftMargin = margin;
}
int GetViewContentLeftMargin() const
{
return m_ViewContentLeftMargin;
}
void SetViewContentRightMargin(int margin)
{
m_ViewContentRightMargin = margin;
}
int GetViewContentRightMargin() const
{
return m_ViewContentRightMargin;
}
void SetViewContentTopMargin(int margin)
{
m_ViewContentTopMargin = margin;
}
int GetViewContentTopMargin() const
{
return m_ViewContentTopMargin;
}
void SetViewContentBottomMargin(int margin)
{
m_ViewContentBottomMargin = margin;
}
int GetViewContentBottomMargin() const
{
return m_ViewContentBottomMargin;
}
protected:
virtual void Draw(GraphicsEngine &graphics_engine, bool force_draw);
virtual void DrawContent(GraphicsEngine &graphics_engine, bool force_draw);
virtual Area* FindAreaUnderMouse(const Point& mouse_position, NuxEventType event_type);
void RecvMouseWheel(int x, int y, int wheel_delta, long button_flags, unsigned long key_flags);
//! Change Vertical Scrollbar in the ScrollView.
/*!
For styling purpose, allow the classes that inherit from ScrollView to
change the vertical scrollbar.
*/
void SetVScrollBar(VScrollBar* newVScrollBar);
// Backup texture to speed up scrolling
ObjectPtr<IOpenGLFrameBufferObject> m_FrameBufferObject;
void SwapTextureIndex()
{
m_TextureIndex = (m_TextureIndex == 0) ? 1 : 0;
}
void SetTextureIndex(int index)
{
m_TextureIndex = index;
}
int GetTextureIndex()
{
return m_TextureIndex;
}
int m_TextureIndex;
bool m_ReformatTexture;
// ScrollBars
HScrollBar *_hscrollbar;
VScrollBar *_vscrollbar;
bool m_horizontal_scrollbar_enable;
bool m_vertical_scrollbar_enable;
int m_top_border;
int m_border;
//! Horizontal scrollbar offsets.
int _delta_x;
//! Vertical scrollbar offsets.
int _delta_y;
void FormatContent();
virtual void PreLayoutManagement();
virtual long PostLayoutManagement(long LayoutResult);
virtual void ComputeContentPosition(float offsetX, float offsetY);
private:
virtual bool AcceptKeyNavFocus();
/**
If True, the scrollbar size will be adjusted to match the size of the content.
This is useful for the ComboBoxComplex widget.
*/
bool m_bSizeMatchContent;
int m_ViewContentLeftMargin;
int m_ViewContentRightMargin;
int m_ViewContentTopMargin;
int m_ViewContentBottomMargin;
};
}
#endif // SCROLLVIEW_H
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