This file is indexed.

/usr/include/o3dgc/o3dgcVector.h is in libo3dgc-dev 0~20131011-3.

This file is owned by root:root, with mode 0o644.

The actual contents of the file can be viewed below.

  1
  2
  3
  4
  5
  6
  7
  8
  9
 10
 11
 12
 13
 14
 15
 16
 17
 18
 19
 20
 21
 22
 23
 24
 25
 26
 27
 28
 29
 30
 31
 32
 33
 34
 35
 36
 37
 38
 39
 40
 41
 42
 43
 44
 45
 46
 47
 48
 49
 50
 51
 52
 53
 54
 55
 56
 57
 58
 59
 60
 61
 62
 63
 64
 65
 66
 67
 68
 69
 70
 71
 72
 73
 74
 75
 76
 77
 78
 79
 80
 81
 82
 83
 84
 85
 86
 87
 88
 89
 90
 91
 92
 93
 94
 95
 96
 97
 98
 99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
/*
Copyright (c) 2013 Khaled Mammou - Advanced Micro Devices, Inc.

Permission is hereby granted, free of charge, to any person obtaining a copy
of this software and associated documentation files (the "Software"), to deal
in the Software without restriction, including without limitation the rights
to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
copies of the Software, and to permit persons to whom the Software is
furnished to do so, subject to the following conditions:

The above copyright notice and this permission notice shall be included in
all copies or substantial portions of the Software.

THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
THE SOFTWARE.
*/

#pragma once
#ifndef O3DGC_VECTOR_H
#define O3DGC_VECTOR_H

#include "o3dgcCommon.h"

namespace o3dgc
{
    const unsigned long O3DGC_DEFAULT_VECTOR_SIZE = 32;

    //! 
    template < typename T > class Vector
    {
    public:    
        //! Constructor.
                                Vector()
                                {
                                    m_allocated = 0;
                                    m_size      = 0;
                                    m_buffer    = 0;
                                };
        //! Destructor.
                                ~Vector(void)
                                {
                                    delete [] m_buffer;
                                };
        T &                     operator[](unsigned long i)
                                { 
                                    return m_buffer[i];
                                }
        const T &               operator[](unsigned long i) const
                                { 
                                    return m_buffer[i];
                                }
        void                    Allocate(unsigned long size)
                                {
                                    if (size > m_allocated)
                                    {
                                        m_allocated = size;
                                        T * tmp     = new T [m_allocated];
                                        if (m_size > 0)
                                        {
                                            memcpy(tmp, m_buffer, m_size * sizeof(T) );
                                            delete [] m_buffer;
                                        }
                                        m_buffer = tmp;
                                    }
                                };
        void                    PushBack(const T & value)
                                {
                                    if (m_size == m_allocated)
                                    {
                                        m_allocated *= 2;
                                        if (m_allocated < O3DGC_DEFAULT_VECTOR_SIZE)
                                        {
                                            m_allocated = O3DGC_DEFAULT_VECTOR_SIZE;
                                        }
                                        T * tmp      = new T [m_allocated];
                                        if (m_size > 0)
                                        {
                                            memcpy(tmp, m_buffer, m_size * sizeof(T) );
                                            delete [] m_buffer;
                                        }
                                        m_buffer = tmp;
                                    }
                                    assert(m_size < m_allocated);
                                    m_buffer[m_size++] = value;
                                }
        const T * const         GetBuffer() const { return m_buffer;};
        T * const               GetBuffer()       { return m_buffer;};
        unsigned long                  GetSize()   const { return m_size;};
        void                    SetSize(unsigned long size)
                                { 
                                    assert(size <= m_allocated);
                                    m_size = size;
                                };
        unsigned long                  GetAllocatedSize() const { return m_allocated;};
        void                    Clear(){ m_size = 0;};

    private:
        T *                     m_buffer;
        unsigned long                  m_allocated;
        unsigned long                  m_size;
    };




    //!    Vector dim 3.
    template < typename T > class Vec3
    {
    public:
        T &                 operator[](unsigned long i) { return m_data[i];}
        const T      &      operator[](unsigned long i) const { return m_data[i];}
        T &                 X();
        T &                 Y();
        T &                 Z();
        const T      &      X() const;
        const T      &      Y() const;
        const T      &      Z() const;
        double              GetNorm() const;
        void                operator= (const Vec3 & rhs);
        void                operator+=(const Vec3 & rhs);
        void                operator-=(const Vec3 & rhs);
        void                operator-=(T a);
        void                operator+=(T a);
        void                operator/=(T a);
        void                operator*=(T a);
        Vec3                operator^ (const Vec3 & rhs) const;
        T                   operator* (const Vec3 & rhs) const;
        Vec3                operator+ (const Vec3 & rhs) const;
        Vec3                operator- (const Vec3 & rhs) const;
        Vec3                operator- () const;
        Vec3                operator* (T rhs) const;
        Vec3                operator/ (T rhs) const;
                            Vec3();
                            Vec3(T a);
                            Vec3(T x, T y, T z);
                            Vec3(const Vec3 & rhs);
                            ~Vec3(void);

    private:
        T                    m_data[3];
    };
    //!    Vector dim 2.
    template < typename T > class Vec2
    {
    public:
        T &                 operator[](unsigned long i) { return m_data[i];}
        const T &           operator[](unsigned long i) const { return m_data[i];}
        T &                 X();
        T &                 Y();
        const T &           X() const;
        const T &           Y() const;
        double              GetNorm() const;
        void                operator= (const Vec2 & rhs);
        void                operator+=(const Vec2 & rhs);
        void                operator-=(const Vec2 & rhs);
        void                operator-=(T a);
        void                operator+=(T a);
        void                operator/=(T a);
        void                operator*=(T a);
        T                   operator^ (const Vec2 & rhs) const;
        T                   operator* (const Vec2 & rhs) const;
        Vec2                operator+ (const Vec2 & rhs) const;
        Vec2                operator- (const Vec2 & rhs) const;
        Vec2                operator- () const;
        Vec2                operator* (T rhs) const;
        Vec2                operator/ (T rhs) const;
                            Vec2();
                            Vec2(T a);
                            Vec2(T x, T y);
                            Vec2(const Vec2 & rhs);
                            ~Vec2(void);

    private:
        T                   m_data[2];
    };
}
#include "o3dgcVector.inl"    // template implementation
#endif // O3DGC_VECTOR_H