/usr/include/oce/BVH_DistanceField.hxx is in liboce-foundation-dev 0.18.2-2build1.
This file is owned by root:root, with mode 0o644.
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// Created by: Denis BOGOLEPOV
// Copyright (c) 2013-2014 OPEN CASCADE SAS
//
// This file is part of Open CASCADE Technology software library.
//
// This library is free software; you can redistribute it and/or modify it under
// the terms of the GNU Lesser General Public License version 2.1 as published
// by the Free Software Foundation, with special exception defined in the file
// OCCT_LGPL_EXCEPTION.txt. Consult the file LICENSE_LGPL_21.txt included in OCCT
// distribution for complete text of the license and disclaimer of any warranty.
//
// Alternatively, this file may be used under the terms of Open CASCADE
// commercial license or contractual agreement.
#ifndef _BVH_DistanceField_Header
#define _BVH_DistanceField_Header
#include <BVH_Geometry.hxx>
template<class T, int N> class BVH_ParallelDistanceFieldBuilder;
//! Tool object for building 3D distance field from the set of BVH triangulations.
//! Distance field is a scalar field that measures the distance from a given point
//! to some object, including optional information about the inside and outside of
//! the structure. Distance fields are used as alternative surface representations
//! (like polygons or NURBS).
template<class T, int N>
class BVH_DistanceField
{
friend class BVH_ParallelDistanceFieldBuilder<T, N>;
public:
typedef typename BVH::VectorType<T, N>::Type BVH_VecNt;
public:
//! Creates empty 3D distance field.
BVH_DistanceField (const Standard_Integer theMaximumSize,
const Standard_Boolean theComputeSign);
//! Releases resources of 3D distance field.
virtual ~BVH_DistanceField();
//! Builds 3D distance field from BVH geometry.
Standard_Boolean Build (BVH_Geometry<T, N>& theGeometry);
public:
//! Returns packed voxel data.
const T* PackedData() const
{
return myVoxelData;
}
//! Returns distance value for the given voxel.
T& Voxel (const Standard_Integer theX,
const Standard_Integer theY,
const Standard_Integer theZ)
{
return myVoxelData[theX + (theY + theZ * myDimensionY) * myDimensionX];
}
//! Returns distance value for the given voxel.
T Voxel (const Standard_Integer theX,
const Standard_Integer theY,
const Standard_Integer theZ) const
{
return myVoxelData[theX + (theY + theZ * myDimensionY) * myDimensionX];
}
//! Returns size of voxel grid in X dimension.
Standard_Integer DimensionX() const
{
return myDimensionX;
}
//! Returns size of voxel grid in Y dimension.
Standard_Integer DimensionY() const
{
return myDimensionY;
}
//! Returns size of voxel grid in Z dimension.
Standard_Integer DimensionZ() const
{
return myDimensionZ;
}
//! Returns size of single voxel.
const BVH_VecNt& VoxelSize() const
{
return myVoxelSize;
}
//! Returns minimum corner of voxel grid.
const BVH_VecNt& CornerMin() const
{
return myCornerMin;
}
//! Returns maximum corner of voxel grid.
const BVH_VecNt& CornerMax() const
{
return myCornerMax;
}
protected:
//! Performs building of distance field for the given Z slices.
void BuildSlices (BVH_Geometry<T, N>& theGeometry,
const Standard_Integer theStartZ, const Standard_Integer theFinalZ);
protected:
//! Array of voxels.
T* myVoxelData;
//! Size of single voxel.
BVH_VecNt myVoxelSize;
//! Minimum corner of voxel grid.
BVH_VecNt myCornerMin;
//! Maximum corner of voxel grid.
BVH_VecNt myCornerMax;
//! Size of voxel grid in X dimension.
Standard_Integer myDimensionX;
//! Size of voxel grid in Y dimension.
Standard_Integer myDimensionY;
//! Size of voxel grid in Z dimension.
Standard_Integer myDimensionZ;
//! Size of voxel grid in maximum dimension.
Standard_Integer myMaximumSize;
//! Enables/disables signing of distance field.
Standard_Boolean myComputeSign;
};
#include <BVH_DistanceField.lxx>
#endif // _BVH_DistanceField_Header
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