/usr/include/oce/BVH_Geometry.hxx is in liboce-foundation-dev 0.18.2-2build1.
This file is owned by root:root, with mode 0o644.
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// Created by: Denis BOGOLEPOV
// Copyright (c) 2013-2014 OPEN CASCADE SAS
//
// This file is part of Open CASCADE Technology software library.
//
// This library is free software; you can redistribute it and/or modify it under
// the terms of the GNU Lesser General Public License version 2.1 as published
// by the Free Software Foundation, with special exception defined in the file
// OCCT_LGPL_EXCEPTION.txt. Consult the file LICENSE_LGPL_21.txt included in OCCT
// distribution for complete text of the license and disclaimer of any warranty.
//
// Alternatively, this file may be used under the terms of Open CASCADE
// commercial license or contractual agreement.
#ifndef _BVH_Geometry_Header
#define _BVH_Geometry_Header
#include <BVH_ObjectSet.hxx>
#include <BVH_Builder.hxx>
//! BVH geometry as a set of abstract geometric objects
//! organized with bounding volume hierarchy (BVH).
//! \tparam T Numeric data type
//! \tparam N Vector dimension
template<class T, int N>
class BVH_Geometry : public BVH_ObjectSet<T, N>
{
public:
//! Creates uninitialized BVH geometry.
BVH_Geometry();
//! Releases resources of BVH geometry.
virtual ~BVH_Geometry();
public:
//! Marks geometry as outdated.
virtual void MarkDirty();
//! Returns AABB of the given object.
using BVH_ObjectSet<T, N>::Box;
//! Returns AABB of the whole geometry.
virtual BVH_Box<T, N> Box() const;
//! Returns BVH tree (and builds it if necessary).
virtual const NCollection_Handle<BVH_Tree<T, N> >& BVH();
//! Returns the method (builder) used to construct BVH.
virtual const NCollection_Handle<BVH_Builder<T, N> >& Builder() const;
//! Sets the method (builder) used to construct BVH.
virtual void SetBuilder (NCollection_Handle<BVH_Builder<T, N> >& theBuilder);
protected:
//! Updates internal geometry state.
virtual void Update();
protected:
Standard_Boolean myIsDirty; //!< Is geometry state outdated?
NCollection_Handle<BVH_Tree<T, N> > myBVH; //!< Constructed hight-level BVH
NCollection_Handle<BVH_Builder<T, N> > myBuilder; //!< Builder for hight-level BVH
mutable BVH_Box<T, N> myBox; //!< Cached bounding box of geometric objects
};
#include <BVH_Geometry.lxx>
#endif // _BVH_Geometry_Header
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