This file is indexed.

/usr/include/oce/BVH_Object.lxx is in liboce-foundation-dev 0.18.2-2build1.

This file is owned by root:root, with mode 0o644.

The actual contents of the file can be viewed below.

 1
 2
 3
 4
 5
 6
 7
 8
 9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
// Created on: 2013-12-20
// Created by: Denis BOGOLEPOV
// Copyright (c) 2013-2014 OPEN CASCADE SAS
//
// This file is part of Open CASCADE Technology software library.
//
// This library is free software; you can redistribute it and/or modify it under
// the terms of the GNU Lesser General Public License version 2.1 as published
// by the Free Software Foundation, with special exception defined in the file
// OCCT_LGPL_EXCEPTION.txt. Consult the file LICENSE_LGPL_21.txt included in OCCT
// distribution for complete text of the license and disclaimer of any warranty.
//
// Alternatively, this file may be used under the terms of Open CASCADE
// commercial license or contractual agreement.

// =======================================================================
// function : BVH_Object
// purpose  :
// =======================================================================
template<class T, int N>
BVH_Object<T, N>::BVH_Object()
: myIsDirty (Standard_False)
{
  //
}

// =======================================================================
// function : ~BVH_Object
// purpose  :
// =======================================================================
template<class T, int N>
BVH_Object<T, N>::~BVH_Object()
{
  //
}

// =======================================================================
// function : Properties
// purpose  :
// =======================================================================
template<class T, int N>
const NCollection_Handle<BVH_Properties>& BVH_Object<T, N>::Properties() const
{
  return myProperties;
}

// =======================================================================
// function : SetProperties
// purpose  :
// =======================================================================
template<class T, int N>
void BVH_Object<T, N>::SetProperties (const NCollection_Handle<BVH_Properties>& theProperties)
{
  myProperties = theProperties;
}

// =======================================================================
// function : MarkDirty
// purpose  :
// =======================================================================
template<class T, int N>
void BVH_Object<T, N>::MarkDirty()
{
  myIsDirty = Standard_True;
}