/usr/include/oce/BVH_PrimitiveSet.lxx is in liboce-foundation-dev 0.18.2-2build1.
This file is owned by root:root, with mode 0o644.
The actual contents of the file can be viewed below.
1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 93 94 95 96 97 98 99 100 101 102 103 104 105 106 | // Created on: 2013-12-20
// Created by: Denis BOGOLEPOV
// Copyright (c) 2013-2014 OPEN CASCADE SAS
//
// This file is part of Open CASCADE Technology software library.
//
// This library is free software; you can redistribute it and/or modify it under
// the terms of the GNU Lesser General Public License version 2.1 as published
// by the Free Software Foundation, with special exception defined in the file
// OCCT_LGPL_EXCEPTION.txt. Consult the file LICENSE_LGPL_21.txt included in OCCT
// distribution for complete text of the license and disclaimer of any warranty.
//
// Alternatively, this file may be used under the terms of Open CASCADE
// commercial license or contractual agreement.
#include <BVH_BinnedBuilder.hxx>
// =======================================================================
// function : BVH_PrimitiveSet
// purpose :
// =======================================================================
template<class T, int N>
BVH_PrimitiveSet<T, N>::BVH_PrimitiveSet()
: myBVH (new BVH_Tree<T, N>())
{
// Set default builder - binned SAH split
myBuilder = new BVH_BinnedBuilder<T, N, 48> (5, 32);
}
// =======================================================================
// function : ~BVH_PrimitiveSet
// purpose :
// =======================================================================
template<class T, int N>
BVH_PrimitiveSet<T, N>::~BVH_PrimitiveSet()
{
myBVH.Nullify();
myBuilder.Nullify();
}
// =======================================================================
// function : BVH
// purpose :
// =======================================================================
template<class T, int N>
const NCollection_Handle<BVH_Tree<T, N> >& BVH_PrimitiveSet<T, N>::BVH()
{
if (BVH_Object<T, N>::myIsDirty)
{
Update();
}
return myBVH;
}
// =======================================================================
// function : Box
// purpose :
// =======================================================================
template<class T, int N>
BVH_Box<T, N> BVH_PrimitiveSet<T, N>::Box() const
{
if (!BVH_Object<T, N>::myIsDirty)
{
return myBox;
}
myBox = BVH_Set<T, N>::Box();
return myBox;
}
// =======================================================================
// function : Update
// purpose :
// =======================================================================
template<class T, int N>
void BVH_PrimitiveSet<T, N>::Update()
{
if (!BVH_Object<T, N>::myIsDirty)
{
return;
}
myBuilder->Build (this, myBVH.operator->(), Box());
BVH_Object<T, N>::myIsDirty = Standard_False;
}
// =======================================================================
// function : Builder
// purpose :
// =======================================================================
template<class T, int N>
const NCollection_Handle<BVH_Builder<T, N> >& BVH_PrimitiveSet<T, N>::Builder() const
{
return myBuilder;
}
// =======================================================================
// function : SetBuilder
// purpose :
// =======================================================================
template<class T, int N>
void BVH_PrimitiveSet<T, N>::SetBuilder (NCollection_Handle<BVH_Builder<T, N> >& theBuilder)
{
myBuilder = theBuilder;
}
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