/usr/include/oce/BVH_Tree.hxx is in liboce-foundation-dev 0.18.2-2build1.
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// Created by: Denis BOGOLEPOV
// Copyright (c) 2013-2014 OPEN CASCADE SAS
//
// This file is part of Open CASCADE Technology software library.
//
// This library is free software; you can redistribute it and/or modify it under
// the terms of the GNU Lesser General Public License version 2.1 as published
// by the Free Software Foundation, with special exception defined in the file
// OCCT_LGPL_EXCEPTION.txt. Consult the file LICENSE_LGPL_21.txt included in OCCT
// distribution for complete text of the license and disclaimer of any warranty.
//
// Alternatively, this file may be used under the terms of Open CASCADE
// commercial license or contractual agreement.
#ifndef _BVH_Tree_Header
#define _BVH_Tree_Header
#include <Standard_Type.hxx>
#include <BVH_Box.hxx>
template<class T, int N> class BVH_Builder;
//! Stores parameters of bounding volume hierarchy (BVH).
//! Bounding volume hierarchy (BVH) organizes geometric objects in
//! the tree based on spatial relationships. Each node in the tree
//! contains an axis-aligned bounding box of all the objects below
//! it. Bounding volume hierarchies are used in many algorithms to
//! support efficient operations on the sets of geometric objects,
//! such as collision detection, ray-tracing, searching of nearest
//! objects, and view frustum culling.
template<class T, int N>
class BVH_Tree
{
friend class BVH_Builder<T, N>;
public:
typedef typename BVH_Box<T, N>::BVH_VecNt BVH_VecNt;
public:
//! Creates new empty BVH tree.
BVH_Tree() : myDepth (0)
{
//
}
//! Returns minimum point of the given node.
BVH_VecNt& MinPoint (const Standard_Integer theNodeIndex)
{
return BVH::Array<T, N>::ChangeValue (myMinPointBuffer, theNodeIndex);
}
//! Returns maximum point of the given node.
BVH_VecNt& MaxPoint (const Standard_Integer theNodeIndex)
{
return BVH::Array<T, N>::ChangeValue (myMaxPointBuffer, theNodeIndex);
}
//! Returns minimum point of the given node.
const BVH_VecNt& MinPoint (const Standard_Integer theNodeIndex) const
{
return BVH::Array<T, N>::Value (myMinPointBuffer, theNodeIndex);
}
//! Returns maximum point of the given node.
const BVH_VecNt& MaxPoint (const Standard_Integer theNodeIndex) const
{
return BVH::Array<T, N>::Value (myMaxPointBuffer, theNodeIndex);
}
//! Returns index of left child of the given inner node.
Standard_Integer& LeftChild (const Standard_Integer theNodeIndex)
{
return BVH::Array<Standard_Integer, 4>::ChangeValue (myNodeInfoBuffer, theNodeIndex).y();
}
//! Returns index of left child of the given inner node.
Standard_Integer LeftChild (const Standard_Integer theNodeIndex) const
{
return BVH::Array<Standard_Integer, 4>::Value (myNodeInfoBuffer, theNodeIndex).y();
}
//! Returns index of right child of the given inner node.
Standard_Integer& RightChild (const Standard_Integer theNodeIndex)
{
return BVH::Array<Standard_Integer, 4>::ChangeValue (myNodeInfoBuffer, theNodeIndex).z();
}
//! Returns index of right child of the given inner node.
Standard_Integer RightChild (const Standard_Integer theNodeIndex) const
{
return BVH::Array<Standard_Integer, 4>::Value (myNodeInfoBuffer, theNodeIndex).z();
}
//! Returns index of first primitive of the given leaf node.
Standard_Integer& BegPrimitive (const Standard_Integer theNodeIndex)
{
return BVH::Array<Standard_Integer, 4>::ChangeValue (myNodeInfoBuffer, theNodeIndex).y();
}
//! Returns index of first primitive of the given leaf node.
Standard_Integer BegPrimitive (const Standard_Integer theNodeIndex) const
{
return BVH::Array<Standard_Integer, 4>::Value (myNodeInfoBuffer, theNodeIndex).y();
}
//! Returns index of last primitive of the given leaf node.
Standard_Integer& EndPrimitive (const Standard_Integer theNodeIndex)
{
return BVH::Array<Standard_Integer, 4>::ChangeValue (myNodeInfoBuffer, theNodeIndex).z();
}
//! Returns index of last primitive of the given leaf node.
Standard_Integer EndPrimitive (const Standard_Integer theNodeIndex) const
{
return BVH::Array<Standard_Integer, 4>::Value (myNodeInfoBuffer, theNodeIndex).z();
}
//! Returns number of primitives for the given tree node.
Standard_Integer NbPrimitives (const Standard_Integer theNodeIndex) const
{
return EndPrimitive (theNodeIndex) - BegPrimitive (theNodeIndex) + 1;
}
//! Returns level (depth) of the given node.
Standard_Integer& Level (const Standard_Integer theNodeIndex)
{
return BVH::Array<Standard_Integer, 4>::ChangeValue (myNodeInfoBuffer, theNodeIndex).w();
}
//! Returns level (depth) of the given node.
Standard_Integer Level (const Standard_Integer theNodeIndex) const
{
return BVH::Array<Standard_Integer, 4>::Value (myNodeInfoBuffer, theNodeIndex).w();
}
//! Is node a leaf (outer)?
Standard_Boolean IsOuter (const Standard_Integer theNodeIndex) const
{
return BVH::Array<Standard_Integer, 4>::Value (myNodeInfoBuffer, theNodeIndex).x() > 0;
}
//! Sets node type to 'outer'.
void SetOuter (const Standard_Integer theNodeIndex)
{
BVH::Array<Standard_Integer, 4>::ChangeValue (myNodeInfoBuffer, theNodeIndex).x() = 1;
}
//! Sets node type to 'inner'.
void SetInner (const Standard_Integer theNodeIndex)
{
BVH::Array<Standard_Integer, 4>::ChangeValue (myNodeInfoBuffer, theNodeIndex).x() = 0;
}
//! Returns total number of BVH nodes.
Standard_Integer Length() const
{
return BVH::Array<Standard_Integer, 4>::Size (myNodeInfoBuffer);
}
//! Returns depth of BVH tree from last build.
Standard_Integer Depth() const
{
return myDepth;
}
public:
//! Removes all BVH nodes.
void Clear();
//! Adds new leaf node to the BVH.
Standard_Integer AddLeafNode (const BVH_VecNt& theMinPoint,
const BVH_VecNt& theMaxPoint,
const Standard_Integer theBegElem,
const Standard_Integer theEndElem);
//! Adds new inner node to the BVH.
Standard_Integer AddInnerNode (const BVH_VecNt& theMinPoint,
const BVH_VecNt& theMaxPoint,
const Standard_Integer theLftChild,
const Standard_Integer theRghChild);
//! Adds new leaf node to the BVH.
Standard_Integer AddLeafNode (const BVH_Box<T, N>& theAABB,
const Standard_Integer theBegElem,
const Standard_Integer theEndElem);
//! Adds new inner node to the BVH.
Standard_Integer AddInnerNode (const BVH_Box<T, N>& theAABB,
const Standard_Integer theLftChild,
const Standard_Integer theRghChild);
//! Adds new leaf node to the BVH with UNINITIALIZED bounds.
Standard_Integer AddLeafNode (const Standard_Integer theBegElem,
const Standard_Integer theEndElem);
//! Adds new inner node to the BVH with UNINITIALIZED bounds.
Standard_Integer AddInnerNode (const Standard_Integer theLftChild,
const Standard_Integer theRghChild);
//! Returns value of SAH (surface area heuristic).
//! Allows to compare the quality of BVH trees constructed for
//! the same sets of geometric objects with different methods.
T EstimateSAH() const;
public:
//! Returns array of node min points.
typename BVH::ArrayType<T, N>::Type& MinPointBuffer()
{
return myMinPointBuffer;
}
//! Returns array of node min points.
const typename BVH::ArrayType<T, N>::Type& MinPointBuffer() const
{
return myMinPointBuffer;
}
//! Returns array of node max points.
typename BVH::ArrayType<T, N>::Type& MaxPointBuffer()
{
return myMaxPointBuffer;
}
//! Returns array of node max points.
const typename BVH::ArrayType<T, N>::Type& MaxPointBuffer() const
{
return myMaxPointBuffer;
}
//! Returns array of node data records.
BVH_Array4i& NodeInfoBuffer()
{
return myNodeInfoBuffer;
}
//! Returns array of node data records.
const BVH_Array4i& NodeInfoBuffer() const
{
return myNodeInfoBuffer;
}
protected:
//! Array of node minimum points.
typename BVH::ArrayType<T, N>::Type myMinPointBuffer;
//! Array of node maximum points.
typename BVH::ArrayType<T, N>::Type myMaxPointBuffer;
//! Array of node data records.
BVH_Array4i myNodeInfoBuffer;
//! Depth of constructed tree.
Standard_Integer myDepth;
};
#include <BVH_Tree.lxx>
#endif // _BVH_Tree_Header
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