/usr/include/oce/BVH_Tree.lxx is in liboce-foundation-dev 0.18.2-2build1.
This file is owned by root:root, with mode 0o644.
The actual contents of the file can be viewed below.
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// Created by: Denis BOGOLEPOV
// Copyright (c) 2013-2014 OPEN CASCADE SAS
//
// This file is part of Open CASCADE Technology software library.
//
// This library is free software; you can redistribute it and/or modify it under
// the terms of the GNU Lesser General Public License version 2.1 as published
// by the Free Software Foundation, with special exception defined in the file
// OCCT_LGPL_EXCEPTION.txt. Consult the file LICENSE_LGPL_21.txt included in OCCT
// distribution for complete text of the license and disclaimer of any warranty.
//
// Alternatively, this file may be used under the terms of Open CASCADE
// commercial license or contractual agreement.
// =======================================================================
// function : Clear
// purpose :
// =======================================================================
template<class T, int N>
void BVH_Tree<T, N>::Clear()
{
myDepth = 0;
BVH::Array<T, N>::Clear (myMinPointBuffer);
BVH::Array<T, N>::Clear (myMaxPointBuffer);
BVH::Array<Standard_Integer, 4>::Clear (myNodeInfoBuffer);
}
// =======================================================================
// function : AddLeafNode
// purpose :
// =======================================================================
template<class T, int N>
Standard_Integer BVH_Tree<T, N>::AddLeafNode (const Standard_Integer theBegElem,
const Standard_Integer theEndElem)
{
BVH::Array<Standard_Integer, 4>::Append (myNodeInfoBuffer, BVH_Vec4i (1, theBegElem, theEndElem, 0));
return static_cast<Standard_Integer> (BVH::Array<Standard_Integer, 4>::Size (myNodeInfoBuffer) - 1);
}
// =======================================================================
// function : AddInnerNode
// purpose :
// =======================================================================
template<class T, int N>
Standard_Integer BVH_Tree<T, N>::AddInnerNode (const Standard_Integer theLftChild,
const Standard_Integer theRghChild)
{
BVH::Array<Standard_Integer, 4>::Append (myNodeInfoBuffer, BVH_Vec4i (0, theLftChild, theRghChild, 0));
return static_cast<Standard_Integer> (BVH::Array<Standard_Integer, 4>::Size (myNodeInfoBuffer) - 1);
}
// =======================================================================
// function : AddLeafNode
// purpose :
// =======================================================================
template<class T, int N>
Standard_Integer BVH_Tree<T, N>::AddLeafNode (const BVH_VecNt& theMinPoint,
const BVH_VecNt& theMaxPoint,
const Standard_Integer theBegElem,
const Standard_Integer theEndElem)
{
BVH::Array<T, N>::Append (myMinPointBuffer, theMinPoint);
BVH::Array<T, N>::Append (myMaxPointBuffer, theMaxPoint);
BVH::Array<Standard_Integer, 4>::Append (myNodeInfoBuffer, BVH_Vec4i (1, theBegElem, theEndElem, 0));
return static_cast<Standard_Integer> (BVH::Array<Standard_Integer, 4>::Size (myNodeInfoBuffer) - 1);
}
// =======================================================================
// function : AddInnerNode
// purpose :
// =======================================================================
template<class T, int N>
Standard_Integer BVH_Tree<T, N>::AddInnerNode (const BVH_VecNt& theMinPoint,
const BVH_VecNt& theMaxPoint,
const Standard_Integer theLftChild,
const Standard_Integer theRghChild)
{
BVH::Array<T, N>::Append (myMinPointBuffer, theMinPoint);
BVH::Array<T, N>::Append (myMaxPointBuffer, theMaxPoint);
BVH::Array<Standard_Integer, 4>::Append (myNodeInfoBuffer, BVH_Vec4i (0, theLftChild, theRghChild, 0));
return static_cast<Standard_Integer> (BVH::Array<Standard_Integer, 4>::Size (myNodeInfoBuffer) - 1);
}
// =======================================================================
// function : AddLeafNode
// purpose :
// =======================================================================
template<class T, int N>
Standard_Integer BVH_Tree<T, N>::AddLeafNode (const BVH_Box<T, N>& theAABB,
const Standard_Integer theBegElem,
const Standard_Integer theEndElem)
{
return AddLeafNode (theAABB.CornerMin(), theAABB.CornerMax(), theBegElem, theEndElem);
}
// =======================================================================
// function : AddInnerNode
// purpose :
// =======================================================================
template<class T, int N>
Standard_Integer BVH_Tree<T, N>::AddInnerNode (const BVH_Box<T, N>& theAABB,
const Standard_Integer theLftChild,
const Standard_Integer theRghChild)
{
return AddInnerNode (theAABB.CornerMin(), theAABB.CornerMax(), theLftChild, theRghChild);
}
namespace BVH
{
//! Internal function for recursive calculation of
//! surface area heuristic (SAH) of the given tree.
template<class T, int N>
void EstimateSAH (const BVH_Tree<T, N>* theTree,
const Standard_Integer theNode,
T theProb,
T& theSAH)
{
BVH_Box<T, N> aBox (theTree->MinPoint (theNode),
theTree->MaxPoint (theNode));
if (theTree->IsOuter (theNode))
{
theSAH += theProb * (theTree->EndPrimitive (theNode) - theTree->BegPrimitive (theNode) + 1);
}
else
{
theSAH += theProb * static_cast<T> (2.0);
BVH_Box<T, N> aLftBox (theTree->MinPoint (theTree->LeftChild (theNode)),
theTree->MaxPoint (theTree->LeftChild (theNode)));
if (theProb > 0.0)
{
EstimateSAH (theTree, theTree->LeftChild (theNode),
theProb * aLftBox.Area() / aBox.Area(), theSAH);
}
BVH_Box<T, N> aRghBox (theTree->MinPoint (theTree->RightChild (theNode)),
theTree->MaxPoint (theTree->RightChild (theNode)));
if (theProb > 0.0)
{
EstimateSAH (theTree, theTree->RightChild (theNode),
theProb * aRghBox.Area() / aBox.Area(), theSAH);
}
}
}
}
// =======================================================================
// function : EstimateSAH
// purpose :
// =======================================================================
template<class T, int N>
T BVH_Tree<T, N>::EstimateSAH() const
{
T aSAH = static_cast<T> (0.0);
BVH::EstimateSAH (this, 0, static_cast<T> (1.0), aSAH);
return aSAH;
}
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