/usr/include/oce/BVH_Triangulation.hxx is in liboce-foundation-dev 0.18.2-2build1.
This file is owned by root:root, with mode 0o644.
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// Created by: Denis BOGOLEPOV
// Copyright (c) 2013-2014 OPEN CASCADE SAS
//
// This file is part of Open CASCADE Technology software library.
//
// This library is free software; you can redistribute it and/or modify it under
// the terms of the GNU Lesser General Public License version 2.1 as published
// by the Free Software Foundation, with special exception defined in the file
// OCCT_LGPL_EXCEPTION.txt. Consult the file LICENSE_LGPL_21.txt included in OCCT
// distribution for complete text of the license and disclaimer of any warranty.
//
// Alternatively, this file may be used under the terms of Open CASCADE
// commercial license or contractual agreement.
#ifndef _BVH_Triangulation_Header
#define _BVH_Triangulation_Header
#include <BVH_PrimitiveSet.hxx>
//! Triangulation as an example of BVH primitive set.
//! \tparam T Numeric data type
//! \tparam N Vector dimension
template<class T, int N>
class BVH_Triangulation : public BVH_PrimitiveSet<T, N>
{
public:
typedef typename BVH::VectorType<T, N>::Type BVH_VecNt;
public:
//! Creates empty triangulation.
BVH_Triangulation();
//! Releases resources of triangulation.
virtual ~BVH_Triangulation();
public:
//! Array of vertex coordinates.
typename BVH::ArrayType<T, N>::Type Vertices;
//! Array of indices of triangle vertices.
BVH_Array4i Elements;
public:
//! Returns total number of triangles.
virtual Standard_Integer Size() const;
//! Returns AABB of entire set of objects.
using BVH_PrimitiveSet<T, N>::Box;
//! Returns AABB of the given triangle.
virtual BVH_Box<T, N> Box (const Standard_Integer theIndex) const;
//! Returns centroid position along the given axis.
virtual T Center (const Standard_Integer theIndex,
const Standard_Integer theAxis) const;
//! Performs transposing the two given triangles in the set.
virtual void Swap (const Standard_Integer theIndex1,
const Standard_Integer theIndex2);
};
#include <BVH_Triangulation.lxx>
#endif // _BVH_Triangulation_Header
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