/usr/include/oce/Convert_ConeToBSplineSurface.hxx is in liboce-foundation-dev 0.18.2-2build1.
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// Please do not edit this file; modify original file instead.
// The copyright and license terms as defined for the original file apply to
// this header file considered to be the "object code" form of the original source.
#ifndef _Convert_ConeToBSplineSurface_HeaderFile
#define _Convert_ConeToBSplineSurface_HeaderFile
#include <Standard.hxx>
#include <Standard_DefineAlloc.hxx>
#include <Standard_Macro.hxx>
#include <Convert_ElementarySurfaceToBSplineSurface.hxx>
#include <Standard_Real.hxx>
class Standard_DomainError;
class gp_Cone;
//! This algorithm converts a bounded Cone into a rational
//! B-spline surface.
//! The cone a Cone from package gp. Its parametrization is :
//! P (U, V) = Loc + V * Zdir +
//! (R + V*Tan(Ang)) * (Cos(U)*Xdir + Sin(U)*Ydir)
//! where Loc is the location point of the cone, Xdir, Ydir and Zdir
//! are the normalized directions of the local cartesian coordinate
//! system of the cone (Zdir is the direction of the Cone's axis) ,
//! Ang is the cone semi-angle. The U parametrization range is
//! [0, 2PI].
//! KeyWords :
//! Convert, Cone, BSplineSurface.
class Convert_ConeToBSplineSurface : public Convert_ElementarySurfaceToBSplineSurface
{
public:
DEFINE_STANDARD_ALLOC
//! The equivalent B-spline surface as the same orientation as the
//! Cone in the U and V parametric directions.
//!
//! Raised if U1 = U2 or U1 = U2 + 2.0 * Pi
//! Raised if V1 = V2.
Standard_EXPORT Convert_ConeToBSplineSurface(const gp_Cone& C, const Standard_Real U1, const Standard_Real U2, const Standard_Real V1, const Standard_Real V2);
//! The equivalent B-spline surface as the same orientation as the
//! Cone in the U and V parametric directions.
//!
//! Raised if V1 = V2.
Standard_EXPORT Convert_ConeToBSplineSurface(const gp_Cone& C, const Standard_Real V1, const Standard_Real V2);
protected:
private:
};
#endif // _Convert_ConeToBSplineSurface_HeaderFile
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