/usr/include/oce/NCollection_DefineArray1.hxx is in liboce-foundation-dev 0.18.2-2build1.
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1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 | // Created on: 2002-04-15
// Created by: Alexander Kartomin (akm)
// Copyright (c) 2002-2014 OPEN CASCADE SAS
//
// This file is part of Open CASCADE Technology software library.
//
// This library is free software; you can redistribute it and/or modify it under
// the terms of the GNU Lesser General Public License version 2.1 as published
// by the Free Software Foundation, with special exception defined in the file
// OCCT_LGPL_EXCEPTION.txt. Consult the file LICENSE_LGPL_21.txt included in OCCT
// distribution for complete text of the license and disclaimer of any warranty.
//
// Alternatively, this file may be used under the terms of Open CASCADE
// commercial license or contractual agreement.
// Automatically created from NCollection_Array1.hxx by GAWK
// Purpose: The class Array2 represents unidimensional arrays
// of fixed size known at run time.
// The range of the index is user defined.
// An array1 can be constructed with a "C array".
// This functionality is useful to call methods expecting
// an Array1. It allows to carry the bounds inside the arrays.
// Examples: Item tab[100]; // An example with a C array
// Array1OfItem ttab (tab[0],1,100);
// Array1OfItem tttab (ttab(10),10,20); // a slice of ttab
// If you want to reindex an array from 1 to Length do :
// Array1 tab1(tab(tab.Lower()),1,tab.Length());
// Warning: Programs client of such a class must be independant
// of the range of the first element. Then, a C++ for
// loop must be written like this
// for (i = A.Lower(); i <= A.Upper(); i++)
// Changes: In comparison to TCollection the flag isAllocated was
// renamed into myDeletable (alike in the Array2). For naming
// compatibility the method IsAllocated remained in class along
// with IsDeletable.
#ifndef NCollection_DefineArray1_HeaderFile
#define NCollection_DefineArray1_HeaderFile
#include <NCollection_Array1.hxx>
// *********************************************** Template for Array1 class
#define DEFINE_ARRAY1(_ClassName_, _BaseCollection_, TheItemType) \
typedef NCollection_Array1<TheItemType > _ClassName_;
#endif
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