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// Created by: Alexander GRIGORIEV
// Copyright (c) 2002-2013 OPEN CASCADE SAS
//
// This file is part of Open CASCADE Technology software library.
//
// This library is free software; you can redistribute it and/or modify it under
// the terms of the GNU Lesser General Public License version 2.1 as published
// by the Free Software Foundation, with special exception defined in the file
// OCCT_LGPL_EXCEPTION.txt. Consult the file LICENSE_LGPL_21.txt included in OCCT
// distribution for complete text of the license and disclaimer of any warranty.
//
// Alternatively, this file may be used under the terms of Open CASCADE
// commercial license or contractual agreement.
#ifndef NCollection_Vector_HeaderFile
#define NCollection_Vector_HeaderFile
#include <NCollection_BaseVector.hxx>
#include <NCollection_StlIterator.hxx>
//! Class NCollection_Vector (dynamic array of objects)
//!
//! This class is similar to NCollection_Array1 though the indices always start
//! at 0 (in Array1 the first index must be specified)
//!
//! The Vector is always created with 0 length. It can be enlarged by two means:
//! 1. Calling the method Append (val) - then "val" is added to the end of the
//! vector (the vector length is incremented)
//! 2. Calling the method SetValue (i, val) - if "i" is greater than or equal
//! to the current length of the vector, the vector is enlarged to accomo-
//! date this index
//!
//! The methods Append and SetValue return a non-const reference to the copied
//! object inside the vector. This reference is guaranteed to be valid until
//! the vector is destroyed. It can be used to access the vector member directly
//! or to pass its address to other data structures.
//!
//! The vector iterator remembers the length of the vector at the moment of the
//! creation or initialisation of the iterator. Therefore the iteration begins
//! at index 0 and stops at the index equal to (remembered_length-1). It is OK
//! to enlarge the vector during the iteration.
template <class TheItemType>
class NCollection_Vector : public NCollection_BaseVector
{
public:
//! STL-compliant typedef for value type
typedef TheItemType value_type;
public:
//! Nested class Iterator
class Iterator : public NCollection_BaseVector::Iterator
{
public:
//! Empty constructor - for later Init
Iterator() {}
//! Constructor with initialisation
Iterator (const NCollection_Vector& theVector, Standard_Boolean theToEnd = Standard_False)
: NCollection_BaseVector::Iterator (theVector, theToEnd) {}
//! Copy constructor
Iterator (const Iterator& theOther)
: NCollection_BaseVector::Iterator (theOther) {}
//! Initialisation
void Init (const NCollection_Vector& theVector)
{
initV (theVector);
}
//! Assignment
Iterator& operator= (const Iterator& theOther)
{
copyV (theOther);
return *this;
}
//! Check end
Standard_Boolean More() const
{
return moreV();
}
//! Increment operator.
void Next()
{
nextV();
}
//! Decrement operator.
void Previous()
{
prevV();
}
//! Offset operator.
void Offset (ptrdiff_t theOffset)
{
offsetV (static_cast<int>(theOffset));
}
//! Difference operator.
ptrdiff_t Differ (const Iterator& theOther) const
{
return differV (theOther);
}
//! Constant value access
const TheItemType& Value() const
{
return ((const TheItemType* )curBlockV()->DataPtr)[myCurIndex];
}
//! Variable value access
TheItemType& ChangeValue() const
{
return ((TheItemType* )curBlockV()->DataPtr)[myCurIndex];
}
//! Performs comparison of two iterators.
Standard_Boolean IsEqual (const Iterator& theOther) const
{
return myVector == theOther.myVector
&& myCurIndex == theOther.myCurIndex
&& myEndIndex == theOther.myEndIndex
&& myICurBlock == theOther.myICurBlock
&& myIEndBlock == theOther.myIEndBlock;
}
};
//! Shorthand for a regular iterator type.
typedef NCollection_StlIterator<std::random_access_iterator_tag, Iterator, TheItemType, false> iterator;
//! Shorthand for a constant iterator type.
typedef NCollection_StlIterator<std::random_access_iterator_tag, Iterator, TheItemType, true> const_iterator;
//! Returns an iterator pointing to the first element in the vector.
iterator begin() const { return Iterator (*this, false); }
//! Returns an iterator referring to the past-the-end element in the vector.
iterator end() const { return Iterator (*this, true); }
//! Returns a const iterator pointing to the first element in the vector.
const_iterator cbegin() const { return Iterator (*this, false); }
//! Returns a const iterator referring to the past-the-end element in the vector.
const_iterator cend() const { return Iterator (*this, true); }
public: //! @name public methods
//! Constructor
NCollection_Vector (const Standard_Integer theIncrement = 256,
const Handle(NCollection_BaseAllocator)& theAlloc = NULL) :
NCollection_BaseVector (theAlloc, initMemBlocks, sizeof(TheItemType), theIncrement)
{}
//! Copy constructor
NCollection_Vector (const NCollection_Vector& theOther) :
NCollection_BaseVector (theOther.myAllocator, initMemBlocks, theOther)
{
copyData (theOther);
}
//! Destructor
~NCollection_Vector()
{
for (Standard_Integer anItemIter = 0; anItemIter < myCapacity; ++anItemIter)
{
initMemBlocks (*this, myData[anItemIter], 0, 0);
}
this->myAllocator->Free (myData);
}
//! Total number of items
Standard_Integer Length() const
{
return myLength;
}
//! Total number of items in the vector
Standard_Integer Size() const
{
return myLength;
}
//! Method for consistency with other collections.
//! @return Lower bound (inclusive) for iteration.
Standard_Integer Lower() const
{
return 0;
}
//! Method for consistency with other collections.
//! @return Upper bound (inclusive) for iteration.
Standard_Integer Upper() const
{
return myLength - 1;
}
//! Empty query
Standard_Boolean IsEmpty() const
{
return (myLength == 0);
}
//! Assignment to the collection of the same type
inline void Assign (const NCollection_Vector& theOther,
const Standard_Boolean theOwnAllocator = Standard_True);
//! Assignment operator
NCollection_Vector& operator= (const NCollection_Vector& theOther)
{
Assign (theOther, Standard_False);
return *this;
}
//! Append
TheItemType& Append (const TheItemType& theValue)
{
TheItemType& anAppended = *(TheItemType* )expandV (myLength);
anAppended = theValue;
return anAppended;
}
//! Operator() - query the const value
const TheItemType& operator() (const Standard_Integer theIndex) const
{
return Value (theIndex);
}
const TheItemType& Value (const Standard_Integer theIndex) const
{
return *(const TheItemType* )findV (theIndex);
}
//! @return first element
const TheItemType& First() const
{
return *(const TheItemType* )findV (Lower());
}
//! @return first element
TheItemType& ChangeFirst()
{
return *(TheItemType* )findV (Lower());
}
//! @return last element
const TheItemType& Last() const
{
return *(const TheItemType* )findV (Upper());
}
//! @return last element
TheItemType& ChangeLast()
{
return *(TheItemType* )findV (Upper());
}
//! Operator() - query the value
TheItemType& operator() (const Standard_Integer theIndex)
{
return ChangeValue (theIndex);
}
TheItemType& ChangeValue (const Standard_Integer theIndex)
{
return *(TheItemType* )findV (theIndex);
}
//! SetValue () - set or append a value
TheItemType& SetValue (const Standard_Integer theIndex,
const TheItemType& theValue)
{
Standard_OutOfRange_Raise_if (theIndex < 0, "NCollection_Vector::SetValue");
TheItemType* const aVecValue = (TheItemType* )(theIndex < myLength ? findV (theIndex) : expandV (theIndex));
*aVecValue = theValue;
return *aVecValue;
}
private: //! @name private methods
void copyData (const NCollection_Vector& theOther)
{
Standard_Integer iBlock = 0;
/*NCollection_Vector::*/Iterator anIter (theOther);
for (Standard_Integer aLength = 0; aLength < myLength; aLength += myIncrement)
{
MemBlock& aBlock = myData[iBlock];
initMemBlocks (*this, aBlock, aLength, myIncrement);
Standard_Integer anItemIter = 0;
for (; anItemIter < myIncrement; ++anItemIter)
{
if (!anIter.More())
{
break;
}
((TheItemType* )aBlock.DataPtr)[anItemIter] = anIter.Value();
anIter.Next();
}
aBlock.Length = anItemIter;
iBlock++;
}
}
//! Method to initialize memory block content
static void initMemBlocks (NCollection_BaseVector& theVector,
NCollection_BaseVector::MemBlock& theBlock,
const Standard_Integer theFirst,
const Standard_Integer theSize)
{
NCollection_Vector& aSelf = static_cast<NCollection_Vector&> (theVector);
Handle(NCollection_BaseAllocator)& anAllocator = aSelf.myAllocator;
// release current content
if (theBlock.DataPtr != NULL)
{
for (Standard_Integer anItemIter = 0; anItemIter < theBlock.Size; ++anItemIter)
{
((TheItemType* )theBlock.DataPtr)[anItemIter].~TheItemType();
}
anAllocator->Free (theBlock.DataPtr);
theBlock.DataPtr = NULL;
}
// allocate new content if requested
if (theSize > 0)
{
theBlock.DataPtr = anAllocator->Allocate (theSize * sizeof(TheItemType));
for (Standard_Integer anItemIter = 0; anItemIter < theSize; ++anItemIter)
{
new (&((TheItemType* )theBlock.DataPtr)[anItemIter]) TheItemType;
}
}
theBlock.FirstIndex = theFirst;
theBlock.Size = theSize;
theBlock.Length = 0;
}
friend class Iterator;
};
//! Assignment to the collection of the same type
template <class TheItemType> inline
void NCollection_Vector<TheItemType>::Assign (const NCollection_Vector& theOther,
const Standard_Boolean theOwnAllocator)
{
if (this == &theOther)
{
return;
}
// destroy current data using current allocator
for (Standard_Integer anItemIter = 0; anItemIter < myCapacity; ++anItemIter)
{
initMemBlocks (*this, myData[anItemIter], 0, 0);
}
this->myAllocator->Free (myData);
// allocate memory blocks with new allocator
if (!theOwnAllocator)
{
this->myAllocator = theOther.myAllocator;
}
myIncrement = theOther.myIncrement;
myLength = theOther.myLength;
myNBlocks = (myLength == 0) ? 0 : (1 + (myLength - 1)/myIncrement);
myCapacity = GetCapacity (myIncrement) + myLength / myIncrement;
myData = allocMemBlocks (myCapacity);
// copy data
copyData (theOther);
}
#endif // NCollection_Vector_HeaderFile
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