/usr/include/oce/NCollection_WinHeapAllocator.hxx is in liboce-foundation-dev 0.18.2-2build1.
This file is owned by root:root, with mode 0o644.
The actual contents of the file can be viewed below.
1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 | // Created on: 2011-07-11
// Created by: Kirill GAVRILOV
// Copyright (c) 2002-2014 OPEN CASCADE SAS
//
// This file is part of Open CASCADE Technology software library.
//
// This library is free software; you can redistribute it and/or modify it under
// the terms of the GNU Lesser General Public License version 2.1 as published
// by the Free Software Foundation, with special exception defined in the file
// OCCT_LGPL_EXCEPTION.txt. Consult the file LICENSE_LGPL_21.txt included in OCCT
// distribution for complete text of the license and disclaimer of any warranty.
//
// Alternatively, this file may be used under the terms of Open CASCADE
// commercial license or contractual agreement.
#ifndef NCollection_WinHeapAllocator_HeaderFile
#define NCollection_WinHeapAllocator_HeaderFile
#include <NCollection_BaseAllocator.hxx>
//! This memory allocator creates dedicated heap for allocations.
//! This technics available only on Windows platform
//! (no alternative on Unix systems).
//! It may be used to take control over memory fragmentation
//! because on destruction ALL allocated memory will be released
//! to the system.
//!
//! This allocator can also be created per each working thread
//! hovewer it real multi-threading performance is dubious.
//!
//! Notice that this also means that existing pointers will be broken
//! and you shoould control that allocator is alive along all objects
//! allocated with him.
class NCollection_WinHeapAllocator : public NCollection_BaseAllocator
{
public:
//! Main constructor
Standard_EXPORT NCollection_WinHeapAllocator (const size_t theInitSizeBytes = 0x80000);
//! Destructor
Standard_EXPORT virtual ~NCollection_WinHeapAllocator();
//! Allocate memory
Standard_EXPORT virtual void* Allocate (const Standard_Size theSize);
//! Release memory
Standard_EXPORT virtual void Free (void* theAddress);
// Declaration of CASCADE RTTI
DEFINE_STANDARD_RTTI(NCollection_WinHeapAllocator)
private:
//! Copy constructor - prohibited
NCollection_WinHeapAllocator (const NCollection_WinHeapAllocator& );
private:
#if(defined(_WIN32) || defined(__WIN32__))
void* myHeapH;
#endif
Standard_Boolean myToZeroMemory;
};
// Definition of HANDLE object using Standard_DefineHandle.hxx
DEFINE_STANDARD_HANDLE (NCollection_WinHeapAllocator, NCollection_BaseAllocator)
#endif //NCollection_WinHeapAllocator_HeaderFile
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