/usr/include/oce/OSD_Parallel.hxx is in liboce-foundation-dev 0.18.2-2build1.
This file is owned by root:root, with mode 0o644.
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//
// This file is part of Open CASCADE Technology software library.
//
// This library is free software; you can redistribute it and/or modify it under
// the terms of the GNU Lesser General Public License version 2.1 as published
// by the Free Software Foundation, with special exception defined in the file
// OCCT_LGPL_EXCEPTION.txt. Consult the file LICENSE_LGPL_21.txt included in OCCT
// distribution for complete text of the license and disclaimer of any warranty.
//
// Alternatively, this file may be used under the terms of Open CASCADE
// commercial license or contractual agreement.
#ifndef OSD_Parallel_HeaderFile
#define OSD_Parallel_HeaderFile
#include <OSD_Thread.hxx>
#include <Standard_Mutex.hxx>
#include <Standard_NotImplemented.hxx>
#include <Standard_Atomic.hxx>
#include <NCollection_Array1.hxx>
#ifdef HAVE_TBB
#include <tbb/parallel_for.h>
#include <tbb/parallel_for_each.h>
#include <tbb/blocked_range.h>
#endif
//! @class OSD_Parallel
//! @brief Simplifies code parallelization.
//!
//! The Class provides an interface of parallel processing "for" and "foreach" loops.
//! These primitives encapsulates complete logic for creating and managing parallel context of loops.
//! Moreover the primitives may be a wrapper for some primitives from 3rd-party library - TBB.
//! To use it is necessary to implement TBB like interface which is based on functors.
//!
//! @code
//! class Functor
//! {
//! public:
//! void operator() ([proccesing instance]) const
//! {
//! //...
//! }
//! };
//! @endcode
//!
//! In the body of the operator () should be implemented thread-safe logic of computations that can be performed in parallel context.
//! If parallelized loop iterates on the collections with direct access by index (such as Vector, Array),
//! it is more efficient to use the primitive ParallelFor (because it has no critical section).
class OSD_Parallel
{
//! Auxiliary class which ensures exclusive
//! access to iterators of processed data pool.
template <typename Value>
class Range
{
public: //! @name public methods
typedef Value Iterator;
//! Constructor
Range(const Value& theBegin, const Value& theEnd)
: myBegin(theBegin),
myEnd (theEnd),
myIt (theBegin)
{
}
//! Returns const link on the first element.
inline const Value& Begin() const
{
return myBegin;
}
//! Returns const link on the last element.
inline const Value& End() const
{
return myEnd;
}
//! Returns first non processed element or end.
//! Thread-safe method.
inline Iterator It() const
{
Standard_Mutex::Sentry aMutex( myMutex );
return ( myIt != myEnd ) ? myIt++ : myEnd;
}
private: //! @name private methods
//! Empty copy constructor
Range(const Range& theCopy);
//! Empty copy operator.
Range& operator=(const Range& theCopy);
private: //! @name private fields
const Value& myBegin; //!< Fisrt element of range.
const Value& myEnd; //!< Last element of range.
mutable Value myIt; //!< First non processed element of range.
mutable Standard_Mutex myMutex; //!< Access controller for the first non processed element.
};
//! Auxiliary wrapper class for thread function.
template <typename Functor, typename InputIterator>
class Task
{
public: //! @name public methods
//! Constructor.
Task(const Functor& thePerformer, Range<InputIterator>& theRange)
: myPerformer(thePerformer),
myRange (theRange)
{
}
//! Method is executed in the context of thread,
//! so this method defines the main calculations.
static Standard_Address RunWithIterator(Standard_Address theTask)
{
Task<Functor, InputIterator>& aTask =
*( static_cast< Task<Functor, InputIterator>* >(theTask) );
const Range<InputIterator>& aData( aTask.myRange );
typename Range<InputIterator>::Iterator i = aData.It();
for ( ; i != aData.End(); i = aData.It() )
{
aTask.myPerformer(*i);
}
return NULL;
}
//! Method is executed in the context of thread,
//! so this method defines the main calculations.
static Standard_Address RunWithIndex(Standard_Address theTask)
{
Task<Functor, InputIterator>& aTask =
*( static_cast< Task<Functor, Standard_Integer>* >(theTask) );
const Range<Standard_Integer>& aData( aTask.myRange );
Standard_Integer i = aData.It();
for ( ; i < aData.End(); i = aData.It())
{
aTask.myPerformer(i);
}
return NULL;
}
private: //! @name private methods
//! Empty copy constructor.
Task(const Task& theCopy);
//! Empty copy operator.
Task& operator=(const Task& theCopy);
private: //! @name private fields
const Functor& myPerformer; //!< Link on functor.
const Range<InputIterator>& myRange; //!< Link on processed data block.
};
public: //! @name public methods
//! Returns number of logical proccesrs.
Standard_EXPORT static Standard_Integer NbLogicalProcessors();
//! Simple primitive for parallelization of "foreach" loops.
template <typename InputIterator, typename Functor>
static void ForEach( InputIterator theBegin,
InputIterator theEnd,
const Functor& theFunctor,
const Standard_Boolean isForceSingleThreadExecution
= Standard_False );
//! Simple primitive for parallelization of "for" loops.
template <typename Functor>
static void For( const Standard_Integer theBegin,
const Standard_Integer theEnd,
const Functor& theFunctor,
const Standard_Boolean isForceSingleThreadExecution
= Standard_False );
};
//=======================================================================
//function : OSD_Parallel::Range::It
//purpose : Template concretization.
//=======================================================================
template<> inline Standard_Integer OSD_Parallel::Range<Standard_Integer>::It() const
{
return Standard_Atomic_Increment( reinterpret_cast<volatile int*>(&myIt) ) - 1;
}
//=======================================================================
//function : ParallelForEach
//purpose :
//=======================================================================
template <typename InputIterator, typename Functor>
void OSD_Parallel::ForEach( InputIterator theBegin,
InputIterator theEnd,
const Functor& theFunctor,
const Standard_Boolean isForceSingleThreadExecution )
{
if ( isForceSingleThreadExecution )
{
for ( InputIterator it(theBegin); it != theEnd; it++ )
theFunctor(*it);
return;
}
#ifdef HAVE_TBB
{
try
{
tbb::parallel_for_each(theBegin, theEnd, theFunctor);
}
catch ( tbb::captured_exception& anException )
{
Standard_NotImplemented::Raise(anException.what());
}
}
#else
{
Range<InputIterator> aData(theBegin, theEnd);
Task<Functor, InputIterator> aTask(theFunctor, aData);
const Standard_Integer aNbThreads = OSD_Parallel::NbLogicalProcessors();
NCollection_Array1<OSD_Thread> aThreads(0, aNbThreads - 1);
for ( Standard_Integer i = 0; i < aNbThreads; ++i )
{
OSD_Thread& aThread = aThreads(i);
aThread.SetFunction(&Task<Functor, InputIterator>::RunWithIterator);
aThread.Run(&aTask);
}
for ( Standard_Integer i = 0; i < aNbThreads; ++i )
aThreads(i).Wait();
}
#endif
}
//=======================================================================
//function : ParallelFor
//purpose :
//=======================================================================
template <typename Functor>
void OSD_Parallel::For( const Standard_Integer theBegin,
const Standard_Integer theEnd,
const Functor& theFunctor,
const Standard_Boolean isForceSingleThreadExecution )
{
if ( isForceSingleThreadExecution )
{
for ( Standard_Integer i = theBegin; i < theEnd; ++i )
theFunctor(i);
return;
}
#ifdef HAVE_TBB
{
try
{
tbb::parallel_for( theBegin, theEnd, theFunctor );
}
catch ( tbb::captured_exception& anException )
{
Standard_NotImplemented::Raise(anException.what());
}
}
#else
{
Range<Standard_Integer> aData(theBegin, theEnd);
Task<Functor, Standard_Integer> aTask(theFunctor, aData);
const Standard_Integer aNbThreads = OSD_Parallel::NbLogicalProcessors();
NCollection_Array1<OSD_Thread> aThreads(0, aNbThreads - 1);
for ( Standard_Integer i = 0; i < aNbThreads; ++i )
{
OSD_Thread& aThread = aThreads(i);
aThread.SetFunction(&Task<Functor, Standard_Integer>::RunWithIndex);
aThread.Run(&aTask);
}
for ( Standard_Integer i = 0; i < aNbThreads; ++i )
aThreads(i).Wait();
}
#endif
}
#endif
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