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#ifndef _Poly_PolygonOnTriangulation_HeaderFile
#define _Poly_PolygonOnTriangulation_HeaderFile
#include <Standard.hxx>
#include <Standard_DefineHandle.hxx>
#include <Handle_Poly_PolygonOnTriangulation.hxx>
#include <Standard_Real.hxx>
#include <TColStd_Array1OfInteger.hxx>
#include <Handle_TColStd_HArray1OfReal.hxx>
#include <MMgt_TShared.hxx>
#include <Standard_Integer.hxx>
#include <Standard_Boolean.hxx>
class TColStd_HArray1OfReal;
class Standard_NullObject;
class TColStd_Array1OfInteger;
class TColStd_Array1OfReal;
//! This class provides a polygon in 3D space, based on the triangulation
//! of a surface. It may be the approximate representation of a
//! curve on the surface, or more generally the shape.
//! A PolygonOnTriangulation is defined by a table of
//! nodes. Each node is an index in the table of nodes specific
//! to a triangulation, and represents a point on the surface. If
//! the polygon is closed, the index of the point of closure is
//! repeated at the end of the table of nodes.
//! If the polygon is an approximate representation of a curve
//! on a surface, you can associate with each of its nodes the
//! value of the parameter of the corresponding point on the
//! curve.represents a 3d Polygon
class Poly_PolygonOnTriangulation : public MMgt_TShared
{
public:
//! Constructs a 3D polygon on the triangulation of a shape,
//! defined by the table of nodes, <Nodes>.
Standard_EXPORT Poly_PolygonOnTriangulation(const TColStd_Array1OfInteger& Nodes);
//! Constructs a 3D polygon on the triangulation of a shape, defined by:
//! - the table of nodes, Nodes, and the table of parameters, <Parameters>.
//! where:
//! - a node value is an index in the table of nodes specific
//! to an existing triangulation of a shape
//! - and a parameter value is the value of the parameter of
//! the corresponding point on the curve approximated by
//! the constructed polygon.
//! Warning
//! The tables Nodes and Parameters must be the same size.
//! This property is not checked at construction time.
Standard_EXPORT Poly_PolygonOnTriangulation(const TColStd_Array1OfInteger& Nodes, const TColStd_Array1OfReal& Parameters);
//! Returns the deflection of this polygon
Standard_EXPORT Standard_Real Deflection() const;
//! Sets the deflection of this polygon to D.
//! See more on deflection in Poly_Polygones2D.
Standard_EXPORT void Deflection (const Standard_Real D) ;
//! Returns the number of nodes for this polygon.
//! Note: If the polygon is closed, the point of closure is
//! repeated at the end of its table of nodes. Thus, on a closed
//! triangle, the function NbNodes returns 4.
Standard_Integer NbNodes() const;
//! Returns the table of nodes for this polygon. A node value
//! is an index in the table of nodes specific to an existing
//! triangulation of a shape.
Standard_EXPORT const TColStd_Array1OfInteger& Nodes() const;
//! Returns true if parameters are associated with the nodes in this polygon.
Standard_EXPORT Standard_Boolean HasParameters() const;
//! Returns the table of the parameters associated with each node in this polygon.
//! Warning
//! Use the function HasParameters to check if parameters
//! are associated with the nodes in this polygon.
Standard_EXPORT Handle(TColStd_HArray1OfReal) Parameters() const;
DEFINE_STANDARD_RTTI(Poly_PolygonOnTriangulation)
protected:
private:
Standard_Real myDeflection;
TColStd_Array1OfInteger myNodes;
Handle(TColStd_HArray1OfReal) myParameters;
};
#include <Poly_PolygonOnTriangulation.lxx>
#endif // _Poly_PolygonOnTriangulation_HeaderFile
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