/usr/include/oce/TCollection_HSequence.gxx is in liboce-foundation-dev 0.18.2-2build1.
This file is owned by root:root, with mode 0o644.
The actual contents of the file can be viewed below.
1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 93 94 95 96 97 98 99 100 101 102 103 104 105 106 107 108 109 110 111 112 113 114 115 116 117 118 119 120 121 122 123 124 125 126 127 128 129 130 131 132 133 134 135 136 137 138 139 140 141 142 143 144 145 146 147 148 149 150 151 152 153 154 155 156 157 158 159 160 161 162 163 164 165 166 167 168 169 170 171 172 173 174 175 176 177 178 179 180 181 182 183 184 185 186 187 188 189 190 191 192 193 | // Created on: 1992-11-24
// Created by: Mireille MERCIEN
// Copyright (c) 1992-1999 Matra Datavision
// Copyright (c) 1999-2014 OPEN CASCADE SAS
//
// This file is part of Open CASCADE Technology software library.
//
// This library is free software; you can redistribute it and/or modify it under
// the terms of the GNU Lesser General Public License version 2.1 as published
// by the Free Software Foundation, with special exception defined in the file
// OCCT_LGPL_EXCEPTION.txt. Consult the file LICENSE_LGPL_21.txt included in OCCT
// distribution for complete text of the license and disclaimer of any warranty.
//
// Alternatively, this file may be used under the terms of Open CASCADE
// commercial license or contractual agreement.
// ----------------------------------------------------------------------
// ----------------------------------------------------------------------
// ----------------------------------
// Clear : Clear the Current HSequence
// ----------------------------------
void TCollection_HSequence::Clear()
{
mySequence.Clear();
}
// -------------------------------------------------
// Append : Push an item at the end of the sequence
// -------------------------------------------------
void TCollection_HSequence::Append(const Item& T)
{
mySequence.Append(T);
}
// ---------------------------------------------------
// Append : Push a Sequence at the end of the sequence
// ---------------------------------------------------
void TCollection_HSequence::Append(const Handle(TCollection_HSequence)& S)
{
Standard_Integer i,l = S->Length();
for (i = 1; i <= l; i++) mySequence.Append(S->Value(i));
}
// ---------------------------------------------------------
// Prepend : Push an element at the begining of the sequence
// ---------------------------------------------------------
void TCollection_HSequence::Prepend(const Item& T)
{
mySequence.Prepend(T);
}
// ---------------------------------------------------------
// Prepend : Push an element at the begining of the sequence
// ---------------------------------------------------------
void TCollection_HSequence::Prepend(const Handle(TCollection_HSequence)& S)
{
Standard_Integer i,l = S->Length();
for (i = 0; i < l; i++) mySequence.Prepend(S->Value(S->Length()-i));
}
// ---------------------------------------------------------
// Reverse : Reverse the order of a given sequence
// ---------------------------------------------------------
void TCollection_HSequence::Reverse()
{
mySequence.Reverse();
}
// -------------------------------------------------------------------
// InsertBefore : Insert an item before a given index in the sequence
// --------------------------------------------------------------------
void TCollection_HSequence::InsertBefore(const Standard_Integer Index,
const Item& T)
{
mySequence.InsertBefore(Index,T);
}
// ----------------------------------------------------------------------
// InsertBefore : Insert a sequence before a specific index in a HSequence
// ----------------------------------------------------------------------
void TCollection_HSequence::InsertBefore(const Standard_Integer Index ,
const Handle(TCollection_HSequence)& S)
{
Standard_Integer i,l = S->Length();
for (i = 1; i <= l; i++) mySequence.InsertBefore(Index+i-1,S->Value(i));
}
// -----------------------------------------------------------------
// InsertAfter : Insert an element after a given index in a sequence
// -----------------------------------------------------------------
void TCollection_HSequence::InsertAfter(const Standard_Integer Index,
const Item& T)
{
mySequence.InsertAfter(Index,T);
}
// -------------------------------------------------------------------
// InsertAfter : Insert a sequence after a given index in the sequence
// -------------------------------------------------------------------
void TCollection_HSequence::InsertAfter(const Standard_Integer Index,
const Handle(TCollection_HSequence)& S)
{
Standard_Integer i,l = S->Length();
for (i = 1; i <= l; i++) mySequence.InsertAfter(Index+i-1,S->Value(i));
}
// ----------------------------------------
// Exchange : Exchange two elements in the sequence
// ----------------------------------------
void TCollection_HSequence::Exchange(const Standard_Integer I,
const Standard_Integer J)
{
mySequence.Exchange(I,J);
}
// ---------------------------------------------
// Split : Split a sequence in two sub-sequences
// ---------------------------------------------
Handle (TCollection_HSequence)
TCollection_HSequence::Split(const Standard_Integer Index)
{
TheSequence SS;
mySequence.Split(Index,SS);
Handle(TCollection_HSequence) NS = new TCollection_HSequence();
Standard_Integer i,l = SS.Length();
for (i=1; i<= l; i++) NS->Append(SS(i));
return NS;
}
// ----------------------------------------------------------
// SetValue : Change the element of a given index in a sequence
// ----------------------------------------------------------
void TCollection_HSequence::SetValue(const Standard_Integer Index,
const Item& T)
{
mySequence(Index) = T;
}
// -----------------------------------------
// Value : Return the value of a given index
// -----------------------------------------
const Item& TCollection_HSequence::Value(const Standard_Integer Index) const
{
return (mySequence(Index));
}
// -----------------------------------------
// ChangeValue : Return the value of a given index
// -----------------------------------------
Item& TCollection_HSequence::ChangeValue(const Standard_Integer Index)
{
return (mySequence(Index));
}
// -------------------------------------
// Remove : Remove an item in a sequence
// -------------------------------------
void TCollection_HSequence::Remove(const Standard_Integer Index)
{
mySequence.Remove(Index);
}
// ---------------------
// Remove a set of items
// ---------------------
void TCollection_HSequence::Remove(const Standard_Integer From,
const Standard_Integer To)
{
mySequence.Remove(From,To);
}
// ----------------------------------------------------------------------------
// IsSamestate
// ----------------------------------------------------------------------------
// Standard_Boolean TCollection_HSequence::IsSameState
// (const Handle(TCollection_HSequence)& other) const
// {
// Handle(TCollection_HSequence) Seq =
// Handle(TCollection_HSequence)::DownCast(other);
// if (Seq->Length() != Length()) return Standard_False;
// for (Standard_Integer I = 1; I<= Length(); I++) {
// if ( !(Value(I) == Seq->Value(I)) ) return Standard_False;
// }
// return Standard_True;
// }
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