/usr/include/oce/gp_Ax2d.lxx is in liboce-foundation-dev 0.18.2-2build1.
This file is owned by root:root, with mode 0o644.
The actual contents of the file can be viewed below.
1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 93 94 95 96 97 98 99 100 101 102 103 104 105 106 107 108 109 110 111 112 113 114 115 116 117 118 119 120 121 122 123 | // Copyright (c) 1995-1999 Matra Datavision
// Copyright (c) 1999-2014 OPEN CASCADE SAS
//
// This file is part of Open CASCADE Technology software library.
//
// This library is free software; you can redistribute it and/or modify it under
// the terms of the GNU Lesser General Public License version 2.1 as published
// by the Free Software Foundation, with special exception defined in the file
// OCCT_LGPL_EXCEPTION.txt. Consult the file LICENSE_LGPL_21.txt included in OCCT
// distribution for complete text of the license and disclaimer of any warranty.
//
// Alternatively, this file may be used under the terms of Open CASCADE
// commercial license or contractual agreement.
// Modif jcv 08/01/1991
// JCV, LPA 07/92
#include <gp_Ax2d.hxx>
inline gp_Ax2d::gp_Ax2d() : loc(0.,0.), vdir(1.,0.)
{ }
inline gp_Ax2d::gp_Ax2d (const gp_Pnt2d& P,
const gp_Dir2d& V) : loc(P), vdir(V)
{ }
inline void gp_Ax2d::SetLocation(const gp_Pnt2d& P)
{ loc = P; }
inline void gp_Ax2d::SetDirection(const gp_Dir2d& V)
{ vdir = V; }
inline const gp_Pnt2d& gp_Ax2d::Location () const
{ return loc; }
inline const gp_Dir2d& gp_Ax2d::Direction () const
{ return vdir; }
inline Standard_Boolean gp_Ax2d::IsNormal
(const gp_Ax2d& Other,
const Standard_Real AngularTolerance) const
{ return vdir.IsNormal(Other.vdir, AngularTolerance); }
inline Standard_Boolean gp_Ax2d::IsOpposite
(const gp_Ax2d& Other,
const Standard_Real AngularTolerance) const
{ return vdir.IsOpposite (Other.vdir, AngularTolerance); }
inline Standard_Boolean gp_Ax2d::IsParallel
(const gp_Ax2d& Other,
const Standard_Real AngularTolerance) const
{ return vdir.IsParallel(Other.vdir, AngularTolerance); }
inline Standard_Real gp_Ax2d::Angle (const gp_Ax2d& Other) const
{ return vdir.Angle (Other.vdir); }
inline void gp_Ax2d::Reverse()
{ vdir.Reverse(); }
inline gp_Ax2d gp_Ax2d::Reversed() const
{
gp_Ax2d Temp = *this;
Temp.Reverse ();
return Temp;
}
inline void gp_Ax2d::Rotate (const gp_Pnt2d& P,
const Standard_Real Ang)
{
loc.Rotate (P, Ang);
vdir.Rotate (Ang);
}
inline gp_Ax2d gp_Ax2d::Rotated (const gp_Pnt2d& P,
const Standard_Real Ang) const
{
gp_Ax2d A = *this;
A.Rotate (P, Ang);
return A;
}
inline gp_Ax2d gp_Ax2d::Scaled (const gp_Pnt2d& P,
const Standard_Real S) const
{
gp_Ax2d A = *this;
A.Scale (P, S);
return A;
}
inline void gp_Ax2d::Transform (const gp_Trsf2d& T)
{
loc.Transform (T);
vdir.Transform (T);
}
inline gp_Ax2d gp_Ax2d::Transformed (const gp_Trsf2d& T) const
{
gp_Ax2d A = *this;
A.Transform (T);
return A;
}
inline void gp_Ax2d::Translate (const gp_Vec2d& V)
{ loc.Translate (V); }
inline gp_Ax2d gp_Ax2d::Translated (const gp_Vec2d& V) const
{
gp_Ax2d A = *this;
(A.loc).Translate (V);
return A;
}
inline void gp_Ax2d::Translate (const gp_Pnt2d& P1,
const gp_Pnt2d& P2)
{ loc.Translate (P1,P2); }
inline gp_Ax2d gp_Ax2d::Translated (const gp_Pnt2d& P1,
const gp_Pnt2d& P2) const
{
gp_Ax2d A = *this;
(A.loc).Translate( gp_Vec2d (P1, P2));
return A;
}
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