/usr/include/oce/gp_Lin.lxx is in liboce-foundation-dev 0.18.2-2build1.
This file is owned by root:root, with mode 0o644.
The actual contents of the file can be viewed below.
1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 93 94 95 96 97 98 99 100 101 102 103 104 105 106 107 108 109 110 111 112 113 114 115 116 117 118 119 120 121 122 123 124 125 126 127 128 129 130 131 132 133 134 135 136 137 138 139 140 141 142 143 144 145 146 147 148 149 | // Copyright (c) 1995-1999 Matra Datavision
// Copyright (c) 1999-2014 OPEN CASCADE SAS
//
// This file is part of Open CASCADE Technology software library.
//
// This library is free software; you can redistribute it and/or modify it under
// the terms of the GNU Lesser General Public License version 2.1 as published
// by the Free Software Foundation, with special exception defined in the file
// OCCT_LGPL_EXCEPTION.txt. Consult the file LICENSE_LGPL_21.txt included in OCCT
// distribution for complete text of the license and disclaimer of any warranty.
//
// Alternatively, this file may be used under the terms of Open CASCADE
// commercial license or contractual agreement.
// JCV 30/08/90 Modif passage version C++ 2.0 sur Sun
inline gp_Lin::gp_Lin ()
{ }
inline gp_Lin::gp_Lin (const gp_Ax1& A1) : pos (A1)
{ }
inline gp_Lin::gp_Lin (const gp_Pnt& P,
const gp_Dir& V) : pos (P, V)
{ }
inline void gp_Lin::Reverse()
{ pos.Reverse(); }
inline gp_Lin gp_Lin::Reversed() const {
gp_Lin L = *this;
L.pos.Reverse();
return L;
}
inline void gp_Lin::SetDirection (const gp_Dir& V)
{ pos.SetDirection(V); }
inline void gp_Lin::SetLocation (const gp_Pnt& P)
{ pos.SetLocation(P); }
inline void gp_Lin::SetPosition (const gp_Ax1& A1)
{ pos = A1; }
inline const gp_Dir& gp_Lin::Direction() const
{ return pos.Direction(); }
inline const gp_Pnt& gp_Lin::Location() const
{ return pos.Location(); }
inline const gp_Ax1& gp_Lin::Position() const
{ return pos; }
inline Standard_Real gp_Lin::Angle (const gp_Lin& Other) const
{ return pos.Direction().Angle (Other.pos.Direction()); }
inline Standard_Boolean gp_Lin::Contains
(const gp_Pnt& P,
const Standard_Real LinearTolerance) const
{ return Distance(P) <= LinearTolerance; }
inline Standard_Real gp_Lin::Distance (const gp_Pnt& P) const {
gp_XYZ Coord = P.XYZ();
Coord.Subtract ((pos.Location()).XYZ());
Coord.Cross ((pos.Direction()).XYZ());
return Coord.Modulus();
}
inline Standard_Real gp_Lin::SquareDistance (const gp_Pnt& P) const
{
const gp_Pnt& Loc = pos.Location();
gp_Vec V (P.X() - Loc.X(),
P.Y() - Loc.Y(),
P.Z() - Loc.Z());
V.Cross (pos.Direction());
return V.SquareMagnitude ();
}
inline Standard_Real gp_Lin::SquareDistance (const gp_Lin& Other) const
{
Standard_Real D = Distance (Other);
return D * D;
}
inline gp_Lin gp_Lin::Normal (const gp_Pnt& P) const
{
const gp_Pnt& Loc = pos.Location();
gp_Dir V (P.X() - Loc.X(),
P.Y() - Loc.Y(),
P.Z() - Loc.Z());
V = pos.Direction().CrossCrossed(V, pos.Direction());
return gp_Lin (P, V);
}
inline void gp_Lin::Rotate (const gp_Ax1& A1,
const Standard_Real Ang)
{ pos.Rotate(A1, Ang); }
inline gp_Lin gp_Lin::Rotated (const gp_Ax1& A1,
const Standard_Real Ang) const
{
gp_Lin L = *this;
L.pos.Rotate (A1, Ang);
return L;
}
inline void gp_Lin::Scale (const gp_Pnt& P,
const Standard_Real S)
{ pos.Scale(P, S); }
inline gp_Lin gp_Lin::Scaled (const gp_Pnt& P,
const Standard_Real S) const
{
gp_Lin L = *this;
L.pos.Scale (P, S);
return L;
}
inline void gp_Lin::Transform (const gp_Trsf& T)
{ pos.Transform(T); }
inline gp_Lin gp_Lin::Transformed (const gp_Trsf& T) const
{
gp_Lin L = *this;
L.pos.Transform (T);
return L;
}
inline void gp_Lin::Translate (const gp_Vec& V)
{ pos.Translate(V); }
inline gp_Lin gp_Lin::Translated (const gp_Vec& V) const
{
gp_Lin L = *this;
L.pos.Translate (V);
return L;
}
inline void gp_Lin::Translate (const gp_Pnt& P1,
const gp_Pnt& P2)
{pos.Translate (P1, P2);}
inline gp_Lin gp_Lin::Translated (const gp_Pnt& P1,
const gp_Pnt& P2) const
{
gp_Lin L = *this;
L.pos.Translate (gp_Vec(P1, P2));
return L;
}
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