/usr/include/oce/gp_Pnt2d.lxx is in liboce-foundation-dev 0.18.2-2build1.
This file is owned by root:root, with mode 0o644.
The actual contents of the file can be viewed below.
1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 93 94 95 96 97 98 99 100 101 102 103 104 105 106 107 108 109 110 111 112 113 114 115 116 117 118 119 120 121 122 123 124 125 126 127 128 129 130 131 132 133 134 135 136 137 138 139 140 141 142 143 144 145 146 147 148 149 150 151 152 153 154 | // Copyright (c) 1995-1999 Matra Datavision
// Copyright (c) 1999-2014 OPEN CASCADE SAS
//
// This file is part of Open CASCADE Technology software library.
//
// This library is free software; you can redistribute it and/or modify it under
// the terms of the GNU Lesser General Public License version 2.1 as published
// by the Free Software Foundation, with special exception defined in the file
// OCCT_LGPL_EXCEPTION.txt. Consult the file LICENSE_LGPL_21.txt included in OCCT
// distribution for complete text of the license and disclaimer of any warranty.
//
// Alternatively, this file may be used under the terms of Open CASCADE
// commercial license or contractual agreement.
// Modif JCV 08/01/91 modifs suite a la deuxieme revue de projet
// et introduction des classes XY, Mat2d.
// Modif DPF 23/06/93 Ajout fonction Coord pour genericite 2d 3d
#include <gp_Vec2d.hxx>
#include <gp_Ax2d.hxx>
#include <gp_Trsf2d.hxx>
inline gp_Pnt2d::gp_Pnt2d (const gp_XY& Coordinates) : coord (Coordinates)
{ }
inline gp_Pnt2d::gp_Pnt2d (const Standard_Real Xp,
const Standard_Real Yp) : coord (Xp, Yp)
{ }
inline gp_Pnt2d::gp_Pnt2d() { }
inline Standard_Real gp_Pnt2d::Coord(const Standard_Integer Index) const { return coord.Coord(Index); }
inline void gp_Pnt2d::SetX (const Standard_Real X)
{ coord.SetX (X); }
inline void gp_Pnt2d::SetY (const Standard_Real Y)
{ coord.SetY (Y); }
inline void gp_Pnt2d::SetXY (const gp_XY& Coordinates)
{ coord = Coordinates; }
inline void gp_Pnt2d::SetCoord (const Standard_Real Xp,
const Standard_Real Yp)
{ coord.SetCoord (Xp, Yp);}
inline void gp_Pnt2d::SetCoord (const Standard_Integer Index,
const Standard_Real Xi)
{ coord.SetCoord (Index, Xi); }
inline void gp_Pnt2d::Coord (Standard_Real& Xp,
Standard_Real& Yp) const
{ coord.Coord (Xp, Yp); }
inline Standard_Real gp_Pnt2d::X() const
{ return coord.X(); }
inline Standard_Real gp_Pnt2d::Y() const
{ return coord.Y(); }
inline const gp_XY& gp_Pnt2d::XY () const
{ return coord; }
inline const gp_XY& gp_Pnt2d::Coord () const
{ return coord; }
inline gp_XY& gp_Pnt2d::ChangeCoord ()
{ return coord; }
inline Standard_Boolean gp_Pnt2d::IsEqual
(const gp_Pnt2d& Other,
const Standard_Real LinearTolerance) const
{ return Distance (Other) <= LinearTolerance; }
inline Standard_Real gp_Pnt2d::Distance (const gp_Pnt2d& Other) const
{
const gp_XY& XY = Other.coord;
Standard_Real X = coord.X() - XY.X();
Standard_Real Y = coord.Y() - XY.Y();
return sqrt (X * X + Y * Y);
}
inline Standard_Real gp_Pnt2d::SquareDistance (const gp_Pnt2d& Other) const
{
const gp_XY& XY = Other.coord;
Standard_Real X = coord.X() - XY.X();
Standard_Real Y = coord.Y() - XY.Y();
return (X * X + Y * Y);
}
inline void gp_Pnt2d::Rotate (const gp_Pnt2d& P,
const Standard_Real Ang)
{
gp_Trsf2d T;
T.SetRotation (P, Ang);
T.Transforms (coord);
}
inline gp_Pnt2d gp_Pnt2d::Rotated (const gp_Pnt2d& P,
const Standard_Real Ang) const
{
gp_Pnt2d Pres = *this;
Pres.Rotate (P, Ang);
return Pres;
}
inline void gp_Pnt2d::Scale (const gp_Pnt2d& P,
const Standard_Real S)
{
gp_XY XY = P.coord;
XY.Multiply (1.0 - S);
coord.Multiply (S);
coord.Add (XY);
}
inline gp_Pnt2d gp_Pnt2d::Scaled (const gp_Pnt2d& P,
const Standard_Real S) const
{
gp_Pnt2d Pres = *this;
Pres.Scale (P, S);
return Pres;
}
inline gp_Pnt2d gp_Pnt2d::Transformed (const gp_Trsf2d& T) const
{
gp_Pnt2d Pres = *this;
Pres.Transform (T);
return Pres;
}
inline void gp_Pnt2d::Translate (const gp_Vec2d& V)
{ coord.Add (V.XY()); }
inline gp_Pnt2d gp_Pnt2d::Translated (const gp_Vec2d& V) const
{
gp_Pnt2d P = *this;
P.coord.Add (V.XY ());
return P;
}
inline void gp_Pnt2d::Translate (const gp_Pnt2d& P1,
const gp_Pnt2d& P2)
{
coord.Add (P2.coord);
coord.Subtract (P1.coord);
}
inline gp_Pnt2d gp_Pnt2d::Translated (const gp_Pnt2d& P1,
const gp_Pnt2d& P2) const
{
gp_Pnt2d P = *this;
P.Translate (P1, P2);
return P;
}
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