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// This file is generated by WOK (CPPExt).
// Please do not edit this file; modify original file instead.
// The copyright and license terms as defined for the original file apply to 
// this header file considered to be the "object code" form of the original source.

#ifndef _gp_Vec2d_HeaderFile
#define _gp_Vec2d_HeaderFile

#include <Standard.hxx>
#include <Standard_DefineAlloc.hxx>
#include <Standard_Macro.hxx>

#include <gp_XY.hxx>
#include <Standard_Storable.hxx>
#include <Standard_Real.hxx>
#include <Standard_Integer.hxx>
#include <Standard_Boolean.hxx>
#include <Standard_PrimitiveTypes.hxx>
class Standard_ConstructionError;
class Standard_OutOfRange;
class gp_VectorWithNullMagnitude;
class gp_Dir2d;
class gp_XY;
class gp_Pnt2d;
class gp_Ax2d;
class gp_Trsf2d;


Standard_EXPORT const Handle(Standard_Type)& STANDARD_TYPE(gp_Vec2d);


//! Defines a non-persistent vector in 2D space.
class gp_Vec2d 
{

public:

  DEFINE_STANDARD_ALLOC

  
  //! Creates a zero vector.
    gp_Vec2d();
  
  //! Creates a unitary vector from a direction V.
    gp_Vec2d(const gp_Dir2d& V);
  
  //! Creates a vector with a doublet of coordinates.
    gp_Vec2d(const gp_XY& Coord);
  
  //! Creates a point with its two Cartesian coordinates.
    gp_Vec2d(const Standard_Real Xv, const Standard_Real Yv);
  

  //! Creates a vector from two points. The length of the vector
  //! is the distance between P1 and P2
    gp_Vec2d(const gp_Pnt2d& P1, const gp_Pnt2d& P2);
  
  //! Changes the coordinate of range Index
  //! Index = 1 => X is modified
  //! Index = 2 => Y is modified
  //! Raises OutOfRange if Index != {1, 2}.
      void SetCoord (const Standard_Integer Index, const Standard_Real Xi) ;
  
  //! For this vector, assigns
  //! the values Xv and Yv to its two coordinates
      void SetCoord (const Standard_Real Xv, const Standard_Real Yv) ;
  
  //! Assigns the given value to the X coordinate of this vector.
      void SetX (const Standard_Real X) ;
  
  //! Assigns the given value to the Y coordinate of this vector.
      void SetY (const Standard_Real Y) ;
  
  //! Assigns the two coordinates of Coord to this vector.
      void SetXY (const gp_XY& Coord) ;
  

  //! Returns the coordinate of range Index :
  //! Index = 1 => X is returned
  //! Index = 2 => Y is returned
  //! Raised if Index != {1, 2}.
      Standard_Real Coord (const Standard_Integer Index)  const;
  
  //! For this vector, returns  its two coordinates Xv and Yv
      void Coord (Standard_Real& Xv, Standard_Real& Yv)  const;
  
  //! For this vector, returns its X  coordinate.
      Standard_Real X()  const;
  
  //! For this vector, returns its Y  coordinate.
      Standard_Real Y()  const;
  
  //! For this vector, returns its two coordinates as a number pair
     const  gp_XY& XY()  const;
  

  //! Returns True if the two vectors have the same magnitude value
  //! and the same direction. The precision values are LinearTolerance
  //! for the magnitude and AngularTolerance for the direction.
  Standard_EXPORT   Standard_Boolean IsEqual (const gp_Vec2d& Other, const Standard_Real LinearTolerance, const Standard_Real AngularTolerance)  const;
  

  //! Returns True if abs(Abs(<me>.Angle(Other)) - PI/2.)
  //! <= AngularTolerance
  //! Raises VectorWithNullMagnitude if <me>.Magnitude() <= Resolution or
  //! Other.Magnitude() <= Resolution from gp.
      Standard_Boolean IsNormal (const gp_Vec2d& Other, const Standard_Real AngularTolerance)  const;
  

  //! Returns True if PI - Abs(<me>.Angle(Other)) <= AngularTolerance
  //! Raises VectorWithNullMagnitude if <me>.Magnitude() <= Resolution or
  //! Other.Magnitude() <= Resolution from gp.
      Standard_Boolean IsOpposite (const gp_Vec2d& Other, const Standard_Real AngularTolerance)  const;
  

  //! Returns true if Abs(Angle(<me>, Other)) <= AngularTolerance or
  //! PI - Abs(Angle(<me>, Other)) <= AngularTolerance
  //! Two vectors with opposite directions are considered as parallel.
  //! Raises VectorWithNullMagnitude if <me>.Magnitude() <= Resolution or
  //! Other.Magnitude() <= Resolution from gp
      Standard_Boolean IsParallel (const gp_Vec2d& Other, const Standard_Real AngularTolerance)  const;
  

  //! Computes the angular value between <me> and <Other>
  //! returns the angle value between -PI and PI in radian.
  //! The orientation is from <me> to Other. The positive sense is the
  //! trigonometric sense.
  //! Raises VectorWithNullMagnitude if <me>.Magnitude() <= Resolution from gp or
  //! Other.Magnitude() <= Resolution because the angular value is
  //! indefinite if one of the vectors has a null magnitude.
  Standard_EXPORT   Standard_Real Angle (const gp_Vec2d& Other)  const;
  
  //! Computes the magnitude of this vector.
      Standard_Real Magnitude()  const;
  
  //! Computes the square magnitude of this vector.
      Standard_Real SquareMagnitude()  const;
  
      void Add (const gp_Vec2d& Other) ;
    void operator += (const gp_Vec2d& Other) 
{
  Add(Other);
}
  
  //! Adds two vectors
      gp_Vec2d Added (const gp_Vec2d& Other)  const;
    gp_Vec2d operator + (const gp_Vec2d& Other)  const
{
  return Added(Other);
}
  
  //! Computes the crossing product between two vectors
      Standard_Real Crossed (const gp_Vec2d& Right)  const;
    Standard_Real operator ^ (const gp_Vec2d& Right)  const
{
  return Crossed(Right);
}
  

  //! Computes the magnitude of the cross product between <me> and
  //! Right. Returns || <me> ^ Right ||
      Standard_Real CrossMagnitude (const gp_Vec2d& Right)  const;
  

  //! Computes the square magnitude of the cross product between <me> and
  //! Right. Returns || <me> ^ Right ||**2
      Standard_Real CrossSquareMagnitude (const gp_Vec2d& Right)  const;
  
      void Divide (const Standard_Real Scalar) ;
    void operator /= (const Standard_Real Scalar) 
{
  Divide(Scalar);
}
  
  //! divides a vector by a scalar
      gp_Vec2d Divided (const Standard_Real Scalar)  const;
    gp_Vec2d operator / (const Standard_Real Scalar)  const
{
  return Divided(Scalar);
}
  
  //! Computes the scalar product
      Standard_Real Dot (const gp_Vec2d& Other)  const;
    Standard_Real operator * (const gp_Vec2d& Other)  const
{
  return Dot(Other);
}
  
      gp_Vec2d GetNormal()  const;
  
      void Multiply (const Standard_Real Scalar) ;
    void operator *= (const Standard_Real Scalar) 
{
  Multiply(Scalar);
}
  
  //! Normalizes a vector
  //! Raises an exception if the magnitude of the vector is
  //! lower or equal to Resolution from package gp.
      gp_Vec2d Multiplied (const Standard_Real Scalar)  const;
    gp_Vec2d operator * (const Standard_Real Scalar)  const
{
  return Multiplied(Scalar);
}
  
      void Normalize() ;
  
  //! Normalizes a vector
  //! Raises an exception if the magnitude of the vector is
  //! lower or equal to Resolution from package gp.
  //! Reverses the direction of a vector
      gp_Vec2d Normalized()  const;
  
      void Reverse() ;
  
  //! Reverses the direction of a vector
      gp_Vec2d Reversed()  const;
    gp_Vec2d operator -()  const
{
  return Reversed();
}
  
  //! Subtracts two vectors
      void Subtract (const gp_Vec2d& Right) ;
    void operator -= (const gp_Vec2d& Right) 
{
  Subtract(Right);
}
  
  //! Subtracts two vectors
      gp_Vec2d Subtracted (const gp_Vec2d& Right)  const;
    gp_Vec2d operator - (const gp_Vec2d& Right)  const
{
  return Subtracted(Right);
}
  

  //! <me> is set to the following linear form :
  //! A1 * V1 + A2 * V2 + V3
      void SetLinearForm (const Standard_Real A1, const gp_Vec2d& V1, const Standard_Real A2, const gp_Vec2d& V2, const gp_Vec2d& V3) ;
  

  //! <me> is set to the following linear form : A1 * V1 + A2 * V2
      void SetLinearForm (const Standard_Real A1, const gp_Vec2d& V1, const Standard_Real A2, const gp_Vec2d& V2) ;
  

  //! <me> is set to the following linear form : A1 * V1 + V2
      void SetLinearForm (const Standard_Real A1, const gp_Vec2d& V1, const gp_Vec2d& V2) ;
  

  //! <me> is set to the following linear form : Left + Right
      void SetLinearForm (const gp_Vec2d& Left, const gp_Vec2d& Right) ;
  

  //! Performs the symmetrical transformation of a vector
  //! with respect to the vector V which is the center of
  //! the  symmetry.
  Standard_EXPORT   void Mirror (const gp_Vec2d& V) ;
  

  //! Performs the symmetrical transformation of a vector
  //! with respect to the vector V which is the center of
  //! the  symmetry.
  Standard_EXPORT   gp_Vec2d Mirrored (const gp_Vec2d& V)  const;
  

  //! Performs the symmetrical transformation of a vector
  //! with respect to an axis placement which is the axis
  //! of the symmetry.
  Standard_EXPORT   void Mirror (const gp_Ax2d& A1) ;
  

  //! Performs the symmetrical transformation of a vector
  //! with respect to an axis placement which is the axis
  //! of the symmetry.
  Standard_EXPORT   gp_Vec2d Mirrored (const gp_Ax2d& A1)  const;
  
      void Rotate (const Standard_Real Ang) ;
  

  //! Rotates a vector. Ang is the angular value of the
  //! rotation in radians.
      gp_Vec2d Rotated (const Standard_Real Ang)  const;
  
      void Scale (const Standard_Real S) ;
  
  //! Scales a vector. S is the scaling value.
      gp_Vec2d Scaled (const Standard_Real S)  const;
  
  Standard_EXPORT   void Transform (const gp_Trsf2d& T) ;
  
  //! Transforms a vector with a Trsf from gp.
      gp_Vec2d Transformed (const gp_Trsf2d& T)  const;
    const gp_XY& _CSFDB_Getgp_Vec2dcoord() const { return coord; }



protected:




private: 


  gp_XY coord;


};


#include <gp_Vec2d.lxx>





#endif // _gp_Vec2d_HeaderFile