/usr/include/oce/gp_Vec2d.lxx is in liboce-foundation-dev 0.18.2-2build1.
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1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 93 94 95 96 97 98 99 100 101 102 103 104 105 106 107 108 109 110 111 112 113 114 115 116 117 118 119 120 121 122 123 124 125 126 127 128 129 130 131 132 133 134 135 136 137 138 139 140 141 142 143 144 145 146 147 148 149 150 151 152 153 154 155 156 157 158 159 160 161 162 163 164 165 166 167 168 169 170 171 172 173 174 175 176 177 178 179 180 181 182 183 184 185 186 187 188 189 190 191 192 193 194 195 196 197 198 199 200 201 202 203 204 205 206 207 208 209 210 211 212 213 214 215 216 217 218 219 220 221 222 223 224 225 226 227 228 229 230 231 232 233 234 235 236 237 238 239 240 241 242 243 244 245 246 | // Copyright (c) 1995-1999 Matra Datavision
// Copyright (c) 1999-2014 OPEN CASCADE SAS
//
// This file is part of Open CASCADE Technology software library.
//
// This library is free software; you can redistribute it and/or modify it under
// the terms of the GNU Lesser General Public License version 2.1 as published
// by the Free Software Foundation, with special exception defined in the file
// OCCT_LGPL_EXCEPTION.txt. Consult the file LICENSE_LGPL_21.txt included in OCCT
// distribution for complete text of the license and disclaimer of any warranty.
//
// Alternatively, this file may be used under the terms of Open CASCADE
// commercial license or contractual agreement.
// Modif JCV 08/01/91 modifs suite a la deuxieme revue de projet
// et introduction des classes XY, Mat2d + nouveau operateurs
#include <gp_Dir2d.hxx>
#include <gp_Trsf2d.hxx>
#include <gp_Pnt2d.hxx>
inline gp_Vec2d::gp_Vec2d()
{}
inline gp_Vec2d::gp_Vec2d (const gp_Dir2d& V)
{ coord = V.XY(); }
inline gp_Vec2d::gp_Vec2d (const gp_XY& Coord) : coord(Coord)
{}
inline gp_Vec2d::gp_Vec2d (const Standard_Real Xv,
const Standard_Real Yv) : coord (Xv, Yv)
{ }
inline gp_Vec2d::gp_Vec2d (const gp_Pnt2d& P1,
const gp_Pnt2d& P2)
{ coord = P2.XY().Subtracted (P1.XY()); }
inline void gp_Vec2d::SetCoord (const Standard_Integer Index,
const Standard_Real Xi)
{ coord.SetCoord (Index, Xi); }
inline void gp_Vec2d::SetCoord (const Standard_Real Xv,
const Standard_Real Yv)
{ coord.SetCoord (Xv, Yv); }
inline void gp_Vec2d::SetX (const Standard_Real X)
{ coord.SetX (X); }
inline void gp_Vec2d::SetY (const Standard_Real Y)
{ coord.SetY (Y); }
inline void gp_Vec2d::SetXY (const gp_XY& Coord)
{ coord = Coord; }
inline Standard_Real gp_Vec2d::Coord (const Standard_Integer Index) const
{ return coord.Coord(Index); }
inline void gp_Vec2d::Coord(Standard_Real& Xv,
Standard_Real& Yv) const
{ coord.Coord(Xv, Yv); }
inline Standard_Real gp_Vec2d::X() const
{ return coord.X(); }
inline Standard_Real gp_Vec2d::Y() const
{ return coord.Y(); }
inline const gp_XY& gp_Vec2d::XY () const
{ return coord; }
inline Standard_Boolean gp_Vec2d::IsNormal
(const gp_Vec2d& Other,
const Standard_Real AngularTolerance) const
{
Standard_Real Ang = Angle(Other);
if (Ang < 0) Ang = - Ang;
Ang = M_PI / 2.0 - Angle(Other);
if (Ang < 0) Ang = - Ang;
return Ang <= AngularTolerance;
}
inline Standard_Boolean gp_Vec2d::IsOpposite
(const gp_Vec2d& Other,
const Standard_Real AngularTolerance) const
{
Standard_Real Ang = Angle(Other);
if (Ang < 0) Ang = - Ang;
return M_PI - Ang <= AngularTolerance;
}
inline Standard_Boolean gp_Vec2d::IsParallel
(const gp_Vec2d& Other,
const Standard_Real AngularTolerance) const
{
Standard_Real Ang = Angle(Other);
if (Ang < 0) Ang = - Ang;
return Ang <= AngularTolerance || M_PI - Ang <= AngularTolerance;
}
inline Standard_Real gp_Vec2d::Magnitude() const
{ return coord.Modulus(); }
inline Standard_Real gp_Vec2d::SquareMagnitude() const
{ return coord.SquareModulus(); }
inline void gp_Vec2d::Add (const gp_Vec2d& Other)
{ coord.Add (Other.coord); }
inline gp_Vec2d gp_Vec2d::Added (const gp_Vec2d& Other) const
{
gp_Vec2d V = *this;
V.coord.Add (Other.coord);
return V;
}
inline Standard_Real gp_Vec2d::Crossed (const gp_Vec2d& Right) const
{ return coord.Crossed (Right.coord); }
inline Standard_Real gp_Vec2d::CrossMagnitude (const gp_Vec2d& Right) const
{ return coord.CrossMagnitude (Right.coord); }
inline Standard_Real gp_Vec2d::CrossSquareMagnitude
(const gp_Vec2d& Right) const
{ return coord.CrossSquareMagnitude (Right.coord); }
inline void gp_Vec2d::Divide (const Standard_Real Scalar)
{ coord.Divide (Scalar); }
inline gp_Vec2d gp_Vec2d::Divided (const Standard_Real Scalar) const
{
gp_Vec2d V = *this;
V.coord.Divide(Scalar);
return V;
}
inline Standard_Real gp_Vec2d::Dot (const gp_Vec2d& Other) const
{ return coord.Dot (Other.coord); }
inline void gp_Vec2d::Multiply (const Standard_Real Scalar)
{ coord.Multiply (Scalar); }
inline gp_Vec2d gp_Vec2d::Multiplied (const Standard_Real Scalar) const
{
gp_Vec2d V = *this;
V.coord.Multiply(Scalar);
return V;
}
inline void gp_Vec2d::Normalize()
{
Standard_Real D = coord.Modulus();
Standard_ConstructionError_Raise_if (D <= gp::Resolution(), "");
coord.Divide (D);
}
inline gp_Vec2d gp_Vec2d::Normalized() const
{
Standard_Real D = coord.Modulus();
Standard_ConstructionError_Raise_if (D <= gp::Resolution(), "");
gp_Vec2d V = *this;
V.coord.Divide (D);
return V;
}
inline void gp_Vec2d::Reverse()
{ coord.Reverse(); }
inline gp_Vec2d gp_Vec2d::Reversed() const
{
gp_Vec2d V = *this;
V.coord.Reverse();
return V;
}
inline void gp_Vec2d::Subtract (const gp_Vec2d& Right)
{ coord.Subtract (Right.coord); }
inline gp_Vec2d gp_Vec2d::Subtracted (const gp_Vec2d& Right) const
{
gp_Vec2d V = *this;
V.coord.Subtract (Right.coord);
return V;
}
inline void gp_Vec2d::SetLinearForm (const Standard_Real L,
const gp_Vec2d& Left,
const Standard_Real R,
const gp_Vec2d& Right)
{ coord.SetLinearForm (L, Left.coord, R, Right.coord); }
inline void gp_Vec2d::SetLinearForm (const Standard_Real L,
const gp_Vec2d& Left,
const gp_Vec2d& Right)
{ coord.SetLinearForm (L, Left.coord, Right.coord); }
inline void gp_Vec2d::SetLinearForm (const gp_Vec2d& Left,
const gp_Vec2d& Right)
{ coord.SetLinearForm (Left.coord, Right.coord); }
inline void gp_Vec2d::SetLinearForm (const Standard_Real A1,
const gp_Vec2d& V1,
const Standard_Real A2,
const gp_Vec2d& V2,
const gp_Vec2d& V3)
{ coord.SetLinearForm (A1, V1.coord, A2, V2.coord, V3.coord); }
inline void gp_Vec2d::Rotate (const Standard_Real Ang)
{
gp_Trsf2d T;
T.SetRotation (gp_Pnt2d (0.0, 0.0), Ang);
coord.Multiply (T.VectorialPart ());
}
inline gp_Vec2d gp_Vec2d::Rotated (const Standard_Real Ang) const
{
gp_Vec2d V = *this;
V.Rotate (Ang);
return V;
}
inline void gp_Vec2d::Scale (const Standard_Real S)
{ coord.Multiply (S); }
inline gp_Vec2d gp_Vec2d::Scaled (const Standard_Real S) const
{
gp_Vec2d V = *this;
V.coord.Multiply (S);
return V;
}
inline gp_Vec2d gp_Vec2d::Transformed (const gp_Trsf2d& T) const
{
gp_Vec2d V = *this;
V.Transform(T);
return V;
}
inline gp_Vec2d operator* (const Standard_Real Scalar,
const gp_Vec2d& V)
{ return V.Multiplied(Scalar); }
inline gp_Vec2d gp_Vec2d::GetNormal() const
{
return gp_Vec2d(this->Y(), (-1)*this->X());
}
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