/usr/include/oce/AIS_Axis.hxx is in liboce-visualization-dev 0.18.2-2build1.
This file is owned by root:root, with mode 0o644.
The actual contents of the file can be viewed below.
1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 93 94 95 96 97 98 99 100 101 102 103 104 105 106 107 108 109 110 111 112 113 114 115 116 117 118 119 120 121 122 123 124 125 126 127 128 129 130 131 132 133 134 135 136 137 138 139 140 141 142 143 144 145 146 147 148 149 150 151 152 153 154 155 156 157 158 159 160 161 162 163 164 165 166 167 168 169 | // This file is generated by WOK (CPPExt).
// Please do not edit this file; modify original file instead.
// The copyright and license terms as defined for the original file apply to
// this header file considered to be the "object code" form of the original source.
#ifndef _AIS_Axis_HeaderFile
#define _AIS_Axis_HeaderFile
#include <Standard.hxx>
#include <Standard_DefineHandle.hxx>
#include <Handle_AIS_Axis.hxx>
#include <Handle_Geom_Line.hxx>
#include <Handle_Geom_Axis2Placement.hxx>
#include <gp_Pnt.hxx>
#include <AIS_TypeOfAxis.hxx>
#include <Standard_Boolean.hxx>
#include <gp_Dir.hxx>
#include <Standard_Real.hxx>
#include <Standard_CString.hxx>
#include <Handle_Prs3d_LineAspect.hxx>
#include <AIS_InteractiveObject.hxx>
#include <Handle_Geom_Axis1Placement.hxx>
#include <Standard_Integer.hxx>
#include <PrsMgr_PresentationManager3d.hxx>
#include <Handle_Prs3d_Presentation.hxx>
#include <Handle_Prs3d_Projector.hxx>
#include <Handle_Geom_Transformation.hxx>
#include <SelectMgr_Selection.hxx>
#include <AIS_KindOfInteractive.hxx>
#include <Quantity_NameOfColor.hxx>
class Geom_Line;
class Geom_Axis2Placement;
class Prs3d_LineAspect;
class Geom_Axis1Placement;
class Prs3d_Presentation;
class Prs3d_Projector;
class Geom_Transformation;
class Quantity_Color;
//! Locates the x, y and z axes in an Interactive Object.
//! These are used to orient it correctly in presentations
//! from different viewpoints, or to construct a revolved
//! shape, for example, from one of the axes. Conversely,
//! an axis can be created to build a revolved shape and
//! then situated relative to one of the axes of the view.
class AIS_Axis : public AIS_InteractiveObject
{
public:
//! Initializes the line aComponent
Standard_EXPORT AIS_Axis(const Handle(Geom_Line)& aComponent);
//! initializes the axis2 position
//! aComponent. The coordinate system used is right-handed.
Standard_EXPORT AIS_Axis(const Handle(Geom_Axis2Placement)& aComponent, const AIS_TypeOfAxis anAxisType);
//! Initializes the axis1 position anAxis.
Standard_EXPORT AIS_Axis(const Handle(Geom_Axis1Placement)& anAxis);
//! Returns the axis entity aComponent and identifies it
//! as a component of a shape.
const Handle(Geom_Line)& Component() const;
//! Sets the coordinates of the lin aComponent.
Standard_EXPORT void SetComponent (const Handle(Geom_Line)& aComponent) ;
//! Returns the position of axis2 and positions it by
//! identifying it as the x, y, or z axis and giving its
//! direction in 3D space. The coordinate system used is right-handed.
const Handle(Geom_Axis2Placement)& Axis2Placement() const;
//! Allows you to provide settings for aComponent:the
//! position and direction of an axis in 3D space. The
//! coordinate system used is right-handed.
Standard_EXPORT void SetAxis2Placement (const Handle(Geom_Axis2Placement)& aComponent, const AIS_TypeOfAxis anAxisType) ;
//! Constructs a new line to serve as the axis anAxis in 3D space.
Standard_EXPORT void SetAxis1Placement (const Handle(Geom_Axis1Placement)& anAxis) ;
//! Returns the type of axis.
AIS_TypeOfAxis TypeOfAxis() const;
//! Constructs the entity aTypeAxis to stock information
//! concerning type of axis.
void SetTypeOfAxis (const AIS_TypeOfAxis aTypeAxis) ;
//! Returns a signature of 2 for axis datums. When you
//! activate mode 2 by a signature, you pick AIS objects
//! of type AIS_Axis.
Standard_Boolean IsXYZAxis() const;
//! Returns true if the interactive object accepts the display mode aMode.
Standard_EXPORT Standard_Boolean AcceptDisplayMode (const Standard_Integer aMode) const;
//! computes the presentation according to a point of view
//! given by <aProjector>.
//! To be Used when the associated degenerated Presentations
//! have been transformed by <aTrsf> which is not a Pure
//! Translation. The HLR Prs can't be deducted automatically
//! WARNING :<aTrsf> must be applied
//! to the object to display before computation !!!
Standard_EXPORT virtual void Compute (const Handle(Prs3d_Projector)& aProjector, const Handle(Geom_Transformation)& aTrsf, const Handle(Prs3d_Presentation)& aPresentation) ;
virtual Standard_Integer Signature() const;
virtual AIS_KindOfInteractive Type() const;
Standard_EXPORT void SetColor (const Quantity_NameOfColor aColor) ;
Standard_EXPORT void SetColor (const Quantity_Color& aColor) ;
Standard_EXPORT void SetWidth (const Standard_Real aValue) ;
Standard_EXPORT void UnsetColor() ;
Standard_EXPORT void UnsetWidth() ;
DEFINE_STANDARD_RTTI(AIS_Axis)
protected:
private:
Standard_EXPORT void Compute (const Handle(PrsMgr_PresentationManager3d)& aPresentationManager, const Handle(Prs3d_Presentation)& aPresentation, const Standard_Integer aMode = 0) ;
Standard_EXPORT void Compute (const Handle(Prs3d_Projector)& aProjector, const Handle(Prs3d_Presentation)& aPresentation) ;
Standard_EXPORT void ComputeSelection (const Handle(SelectMgr_Selection)& aSelection, const Standard_Integer aMode) ;
Standard_EXPORT void ComputeFields() ;
Handle(Geom_Line) myComponent;
Handle(Geom_Axis2Placement) myAx2;
gp_Pnt myPfirst;
gp_Pnt myPlast;
AIS_TypeOfAxis myTypeOfAxis;
Standard_Boolean myIsXYZAxis;
gp_Dir myDir;
Standard_Real myVal;
Standard_CString myText;
Handle(Prs3d_LineAspect) myLineAspect;
};
#include <AIS_Axis.lxx>
#endif // _AIS_Axis_HeaderFile
|