/usr/include/oce/AIS_ConnectedInteractive.hxx is in liboce-visualization-dev 0.18.2-2build1.
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// Please do not edit this file; modify original file instead.
// The copyright and license terms as defined for the original file apply to
// this header file considered to be the "object code" form of the original source.
#ifndef _AIS_ConnectedInteractive_HeaderFile
#define _AIS_ConnectedInteractive_HeaderFile
#include <Standard.hxx>
#include <Standard_DefineHandle.hxx>
#include <Handle_AIS_ConnectedInteractive.hxx>
#include <Handle_AIS_InteractiveObject.hxx>
#include <TopoDS_Shape.hxx>
#include <AIS_InteractiveObject.hxx>
#include <PrsMgr_TypeOfPresentation3d.hxx>
#include <AIS_KindOfInteractive.hxx>
#include <Standard_Integer.hxx>
#include <Standard_Boolean.hxx>
#include <PrsMgr_PresentationManager3d.hxx>
#include <Handle_Prs3d_Presentation.hxx>
#include <Handle_Prs3d_Projector.hxx>
#include <Handle_Geom_Transformation.hxx>
#include <SelectMgr_Selection.hxx>
class AIS_InteractiveObject;
class Standard_NotImplemented;
class gp_Trsf;
class Prs3d_Presentation;
class Prs3d_Projector;
class Geom_Transformation;
class TopoDS_Shape;
//! Creates an arbitrary located instance of another Interactive Object,
//! which serves as a reference.
//! This allows you to use the Connected Interactive
//! Object without having to recalculate presentation,
//! selection or graphic structure. These are deduced
//! from your reference object.
//! The relation between the connected interactive object
//! and its source is generally one of geometric transformation.
//! AIS_ConnectedInteractive class supports selection mode 0 for any InteractiveObject and
//! all standard modes if its reference based on AIS_Shape.
//! Descendants may redefine ComputeSelection() though.
//! Also ConnectedInteractive will handle HLR if its reference based on AIS_Shape.
class AIS_ConnectedInteractive : public AIS_InteractiveObject
{
public:
//! Disconnects the previous view and sets highlight
//! mode to 0. This highlights the wireframe presentation
//! aTypeOfPresentation3d.
//! Top_AllView deactivates hidden line removal.
Standard_EXPORT AIS_ConnectedInteractive(const PrsMgr_TypeOfPresentation3d aTypeOfPresentation3d = PrsMgr_TOP_AllView);
//! Returns KOI_Object
Standard_EXPORT virtual AIS_KindOfInteractive Type() const;
//! Returns 1
Standard_EXPORT virtual Standard_Integer Signature() const;
//! Establishes the connection between the Connected
//! Interactive Object, anotherIobj, and its reference.
Standard_EXPORT virtual void Connect (const Handle(AIS_InteractiveObject)& anotherIObj) ;
//! Establishes the connection between the Connected
//! Interactive Object, anotherIobj, and its reference.
//! Locates instance in aLocation.
Standard_EXPORT virtual void Connect (const Handle(AIS_InteractiveObject)& anotherIobj, const gp_Trsf& aLocation) ;
//! Returns true if there is a connection established
//! between the presentation and its source reference.
Standard_Boolean HasConnection() const;
//! Returns the connection with the reference Interactive Object.
const Handle(AIS_InteractiveObject)& ConnectedTo() const;
//! Clears the connection with a source reference. The
//! presentation will no longer be displayed.
//! Warning Must be done before deleting the presentation.
Standard_EXPORT void Disconnect() ;
//! Informs the graphic context that the interactive Object
//! may be decomposed into sub-shapes for dynamic selection.
virtual Standard_Boolean AcceptShapeDecomposition() const;
DEFINE_STANDARD_RTTI(AIS_ConnectedInteractive)
protected:
Handle(AIS_InteractiveObject) myReference;
private:
//! Calculates the view aPresentation and its updates.
//! The latter are managed by aPresentationManager.
//! The display mode aMode is 0 by default.
//! this method is redefined virtual;
//! when the instance is connected to another
//! InteractiveObject,this method doesn't
//! compute anything, but just uses the
//! presentation of this last object, with
//! a transformation if there's one stored.
Standard_EXPORT virtual void Compute (const Handle(PrsMgr_PresentationManager3d)& aPresentationManager, const Handle(Prs3d_Presentation)& aPresentation, const Standard_Integer aMode = 0) ;
//! Computes the presentation according to a point of view
//! given by <aProjector>.
//! To be Used when the associated degenerated Presentations
//! have been transformed by <aTrsf> which is not a Pure
//! Translation. The HLR Prs can't be deducted automatically
//! WARNING :<aTrsf> must be applied
//! to the object to display before computation !!!
Standard_EXPORT virtual void Compute (const Handle(Prs3d_Projector)& aProjector, const Handle(Geom_Transformation)& aTrsf, const Handle(Prs3d_Presentation)& aPresentation) ;
//! Computes the presentation according to a point of view
//! given by <aProjector>.
Standard_EXPORT virtual void Compute (const Handle(Prs3d_Projector)& aProjector, const Handle(Prs3d_Presentation)& aPresentation) ;
//! Generates sensitive entities by copying
//! them from myReference selection, creates and sets an entity
//! owner for this entities and adds them to theSelection
Standard_EXPORT virtual void ComputeSelection (const Handle(SelectMgr_Selection)& theSelection, const Standard_Integer theMode) ;
//! Generates sensitive entities by copying
//! them from myReference sub shapes selection, creates and sets an entity
//! owner for this entities and adds them to theSelection
Standard_EXPORT void computeSubShapeSelection (const Handle(SelectMgr_Selection)& theSelection, const Standard_Integer theMode) ;
Standard_EXPORT void updateShape (const Standard_Boolean WithLocation = Standard_True) ;
//! Computes the presentation according to a point of view
//! given by <aProjector>.
Standard_EXPORT void Compute (const Handle(Prs3d_Projector)& aProjector, const Handle(Prs3d_Presentation)& aPresentation, const TopoDS_Shape& aShape) ;
TopoDS_Shape myShape;
};
#include <AIS_ConnectedInteractive.lxx>
#endif // _AIS_ConnectedInteractive_HeaderFile
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