/usr/include/oce/AIS_MultipleConnectedInteractive.hxx is in liboce-visualization-dev 0.18.2-2build1.
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// Please do not edit this file; modify original file instead.
// The copyright and license terms as defined for the original file apply to
// this header file considered to be the "object code" form of the original source.
#ifndef _AIS_MultipleConnectedInteractive_HeaderFile
#define _AIS_MultipleConnectedInteractive_HeaderFile
#include <Standard.hxx>
#include <Standard_DefineHandle.hxx>
#include <Handle_AIS_MultipleConnectedInteractive.hxx>
#include <AIS_InteractiveObject.hxx>
#include <Handle_AIS_InteractiveObject.hxx>
#include <Graphic3d_TransModeFlags.hxx>
#include <AIS_KindOfInteractive.hxx>
#include <Standard_Integer.hxx>
#include <Standard_Boolean.hxx>
#include <PrsMgr_PresentationManager3d.hxx>
#include <Handle_Prs3d_Presentation.hxx>
#include <Handle_Prs3d_Projector.hxx>
#include <Handle_Geom_Transformation.hxx>
#include <SelectMgr_Selection.hxx>
class AIS_InteractiveObject;
class gp_Trsf;
class gp_Pnt;
class Prs3d_Presentation;
class Prs3d_Projector;
class Geom_Transformation;
//! Defines an Interactive Object by gathering together
//! several object presentations. This is done through a
//! list of interactive objects. These can also be
//! Connected objects. That way memory-costly
//! calculations of presentation are avoided.
class AIS_MultipleConnectedInteractive : public AIS_InteractiveObject
{
public:
//! Initializes the Interactive Object with multiple
//! connections to AIS_Interactive objects.
Standard_EXPORT AIS_MultipleConnectedInteractive();
//! Establishes the connection between the Connected Interactive Object, theInteractive, and its reference.
//! Copies local transformation and transformation persistence mode from theInteractive.
//! @return created instance object (AIS_ConnectedInteractive or AIS_MultipleConnectedInteractive)
Standard_EXPORT Handle(AIS_InteractiveObject) Connect (const Handle(AIS_InteractiveObject)& theInteractive) ;
//! Establishes the connection between the Connected Interactive Object, theInteractive, and its reference.
//! Locates instance in theLocation and copies transformation persistence mode from theInteractive.
//! @return created instance object (AIS_ConnectedInteractive or AIS_MultipleConnectedInteractive)
Standard_EXPORT Handle(AIS_InteractiveObject) Connect (const Handle(AIS_InteractiveObject)& theInteractive, const gp_Trsf& theLocation) ;
//! Establishes the connection between the Connected Interactive Object, theInteractive, and its reference.
//! Locates instance in theLocation and applies specified transformation persistence mode.
//! @return created instance object (AIS_ConnectedInteractive or AIS_MultipleConnectedInteractive)
Standard_EXPORT virtual Handle(AIS_InteractiveObject) Connect (const Handle(AIS_InteractiveObject)& theInteractive, const gp_Trsf& theLocation, const Graphic3d_TransModeFlags& theTrsfPersFlag, const gp_Pnt& theTrsfPersPoint) ;
Standard_EXPORT virtual AIS_KindOfInteractive Type() const;
Standard_EXPORT virtual Standard_Integer Signature() const;
//! Returns true if the object is connected to others.
Standard_EXPORT Standard_Boolean HasConnection() const;
//! Removes the connection with theInteractive.
Standard_EXPORT void Disconnect (const Handle(AIS_InteractiveObject)& theInteractive) ;
//! Clears all the connections to objects.
Standard_EXPORT void DisconnectAll() ;
//! computes the presentation according to a point of view
//! given by <aProjector>.
//! To be Used when the associated degenerated Presentations
//! have been transformed by <aTrsf> which is not a Pure
//! Translation. The HLR Prs can't be deducted automatically
//! WARNING :<aTrsf> must be applied
//! to the object to display before computation !!!
Standard_EXPORT virtual void Compute (const Handle(Prs3d_Projector)& aProjector, const Handle(Geom_Transformation)& aTrsf, const Handle(Prs3d_Presentation)& aPresentation) ;
Standard_EXPORT virtual void Compute (const Handle(Prs3d_Projector)& aProjector, const Handle(Prs3d_Presentation)& aPresentation) ;
//! Informs the graphic context that the interactive Object
//! may be decomposed into sub-shapes for dynamic selection.
Standard_EXPORT virtual Standard_Boolean AcceptShapeDecomposition() const;
DEFINE_STANDARD_RTTI(AIS_MultipleConnectedInteractive)
protected:
//! this method is redefined virtual;
//! when the instance is connected to another
//! InteractiveObject,this method doesn't
//! compute anything, but just uses the
//! presentation of this last object, with
//! a transformation if there's one stored.
Standard_EXPORT virtual void Compute (const Handle(PrsMgr_PresentationManager3d)& aPresentationManager, const Handle(Prs3d_Presentation)& aPresentation, const Standard_Integer aMode = 0) ;
private:
//! Computes the selection for whole subtree in scene hierarchy.
Standard_EXPORT virtual void ComputeSelection (const Handle(SelectMgr_Selection)& aSelection, const Standard_Integer aMode) ;
};
#endif // _AIS_MultipleConnectedInteractive_HeaderFile
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