/usr/include/oce/Aspect_GraphicCallbackProc.hxx is in liboce-visualization-dev 0.18.2-2build1.
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1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 | // Copyright (c) 1999-2014 OPEN CASCADE SAS
//
// This file is part of Open CASCADE Technology software library.
//
// This library is free software; you can redistribute it and/or modify it under
// the terms of the GNU Lesser General Public License version 2.1 as published
// by the Free Software Foundation, with special exception defined in the file
// OCCT_LGPL_EXCEPTION.txt. Consult the file LICENSE_LGPL_21.txt included in OCCT
// distribution for complete text of the license and disclaimer of any warranty.
//
// Alternatively, this file may be used under the terms of Open CASCADE
// commercial license or contractual agreement.
#ifndef _Aspect_GraphicCallbackProc_HeaderFile
#define _Aspect_GraphicCallbackProc_HeaderFile
// To manage client post display
#include <Aspect_Display.hxx>
#include <Aspect_Drawable.hxx>
#include <Aspect_RenderingContext.hxx>
#include <Standard_Transient.hxx>
// The flags below provide additional information to define the moment when
// callback was invoked in redraw procedure. These flags are bitwise OR'ed
// with the "reason" value of callback:
// 1) OCC_PRE_REDRAW - callback was invoked before redrawing underlayer
// ( at the beginning of redraw procedure );
// 2) OCC_PRE_OVERLAY - callback was invoked before redrawing overlayer;
// Otherwise, if no flags added to the "reason" value, the callback was
// invoked at the end of redraw ( after the overlayer is redrawn )
#define OCC_PRE_REDRAW 0x4000
#define OCC_PRE_OVERLAY 0x8000
// mask for all additional callbacks that invoked in process of redrawing
#define OCC_REDRAW_ADDITIONAL_CALLBACKS ( OCC_PRE_REDRAW | OCC_PRE_OVERLAY )
typedef struct
{
int reason;
int wsID;
int viewID;
bool IsCoreProfile;
Handle(Standard_Transient) glContext;
} Aspect_GraphicCallbackStruct;
// Prototype for callback function to perform custom drawing within the same window and GL context.
typedef int (*Aspect_GraphicCallbackProc) (Aspect_Drawable theWindowID,
void* theUserData,
Aspect_GraphicCallbackStruct* theCallData);
#endif /* _Aspect_GraphicCallbackProc_HeaderFile */
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